Search found 1085 matches

by paul doe
Mar 11, 2020 3:23
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

Hey, no prob ;) Ported the rlights.h header, to port some examples that need it (namely, models_material_pbr.c ). However, all I've got was a white screen. So, I tested the C example and alas, same thing. There are other weirdness, too: https://thumbs2.imgbox.com/0c/8c/YcxgeySm_t.png https://thumbs2...
by paul doe
Mar 10, 2020 5:53
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

3D model loading and rendering: /' ******************************************************************************************** * * raylib [models] example - Models loading * * raylib supports multiple models file formats: * * - OBJ > Text file, must include vertex position-texcoords-normals informa...
by paul doe
Mar 10, 2020 3:42
Forum: Community Discussion
Topic: BASIC(modified B++ complier) + wxWidgets
Replies: 38
Views: 2191

Re: BASIC(modified B++ complier) + wxWidgets

Quite sorry to poop the party, fellas, but what does this have to do with FreeBasic?
by paul doe
Mar 10, 2020 3:35
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

Batched rendering (this is controlled automatically by the lib): /' ******************************************************************************************** * * raylib [textures] example - Bunnymark * * This example has been created using raylib 1.6 (www.raylib.com) * raylib is licensed under an...
by paul doe
Mar 10, 2020 0:00
Forum: General
Topic: More class trouble (forward declare and this)
Replies: 9
Views: 378

Re: More class trouble (forward declare and this)

Indeed, because you can't call the constructor on a forwarded type: type map_type_fwd as map_type type flower_type dim as map_type_fwd ptr pMap declare constructor(byval map as map_type_fwd ptr ) end type constructor flower_type(byval map as map_type_fwd ptr ) pMap = map end constructor type _ map_t...
by paul doe
Mar 09, 2020 23:38
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

Parallax scrolling example (this is a nice one): /' ******************************************************************************************** * * raylib [textures] example - Background scrolling * * This example has been created using raylib 2.0 (www.raylib.com) * raylib is licensed under an unmo...
by paul doe
Mar 09, 2020 22:00
Forum: Libraries
Topic: Modern GL 2D game lib needed
Replies: 15
Views: 2431

Re: Modern GL 2D game lib needed

This code looks interesting for using 2d en 3d at some time. To bad it hangs at screen flip command on windows 10 pc 64 bit. And i had to update free-basic to 1.07.1 Call flip() in a loop to prevent the hanging: #define NO_BLUR 0 'change to 1 #include "fbgfx.bi" using fb screencon...
by paul doe
Mar 09, 2020 21:53
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

Another one: particles and blending. /' ******************************************************************************************** * * raylib example - particles blending * * This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng licens...
by paul doe
Mar 09, 2020 21:07
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

... Nice work! Take a look at the "shaders_raymarching.c" example, really amazing stuff there. ... Will have a look, thanks. ... I already asked the raylib-developers and I am waiting for a response at the moment. I am confident they will agree. They already added FreeBasic to their bindi...
by paul doe
Mar 09, 2020 20:14
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

D.J.Peters wrote:...
But again it's nice for beginners and has a lot of language and platform bindings
and you will get first results in minutes without a learning curve of pro stuff.
...

Indeed, it has that kind of 'BASIC' flair that most folks here seem to dig (and with a consistent interface, unlike BASIC).
by paul doe
Mar 09, 2020 20:10
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

Another one, shaders and shapes: /' ******************************************************************************************** * * raylib [shaders] example - Apply a shader to some shape or texture * * NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, * OpenGL 1.1 ...
by paul doe
Mar 09, 2020 19:46
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

Couldn't resist ;) Ported the TTF example from raylib: /' ******************************************************************************************* * * raylib [text] example - TTF loading and usage * * This example has been created using raylib 1.3.0 (www.raylib.com) * raylib is licensed under an ...
by paul doe
Mar 09, 2020 18:38
Forum: Libraries
Topic: raylib headers
Replies: 34
Views: 987

Re: raylib headers

My, what a cute nice little lib we have there! Tested on Win64 64-bit. No fuss. https://thumbs2.imgbox.com/16/3a/NWQntBgS_t.png https://thumbs2.imgbox.com/33/d7/m2b2WGhF_t.png https://thumbs2.imgbox.com/a1/1a/eZ1Hary2_t.png https://thumbs2.imgbox.com/53/9d/czbM09oV_t.png Binaries for the latest rele...
by paul doe
Mar 09, 2020 0:08
Forum: Community Discussion
Topic: My issues about freebasic
Replies: 20
Views: 967

Re: My issues about freebasic

marcov wrote:When do you think you can have a first set of patches ready?

Why, you've not only beaten me to it, but also did it in a pretty blunt and succint way XD

BTW, this post should be in 'General Discussion' (the usual dumpster for these kind of 'discussions')...
by paul doe
Mar 08, 2020 12:28
Forum: General
Topic: Insufficient brain cells (property with operator)
Replies: 17
Views: 451

Re: Insufficient brain cells (property with operator)

That's what I referred to. Thanks!

Go to advanced search