Search found 809 matches

by paul doe
Dec 28, 2018 16:59
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1275

Re: Making heatMaps more Dynamic

... But I can see issues possibly down the line... for instance a world of 10k x 10k x 100 'depth' would be 10gb if only 1 byte per cell! for now, i will keep things manageable with 1k x 1k x 10 (10mb) (or smaller) since it's just prototyping (or, a 'toy', as you might say)... should be more than e...
by paul doe
Dec 28, 2018 11:13
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1275

Re: Making heatMaps more Dynamic

... (1) Each 'type' of item will require its own Flow Map for pathing (type = trees, bushes, etc as well as ANYTHING that might be pathed to, including any objects which might be dropped on the ground like weapons, food, any items) (2) It takes at least 3 bits to store a Flow Vector(8 directions) f...
by paul doe
Dec 25, 2018 13:54
Forum: General
Topic: Too restrictive compilation control on dynamic arrays in the main code?
Replies: 30
Views: 976

Re: Too restrictive compilation control on dynamic arrays in the main code?

fxm wrote:FBWiki → fxm [Added links to "Documentation forum" and its "Index Page of Draft Articles"]

Nice! =D
by paul doe
Dec 23, 2018 13:16
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 16115

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

The theme won't change/be removed. It's well elaborated why that theme, and besides that, it's definitely not an option in this late stage of the competition to just get rid of the reason why it was organized in the first place. Yes, I understand. Fair enough, then. I'll see if I can elaborate some...
by paul doe
Dec 22, 2018 20:48
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 16115

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 800 $ 1st prize

Lol, another donor, another prize increase. The prize pool is 2400 USD now, first prize being 1000 USD. Wow, that's great! Any chance that the 'theme' would be removed? Since this is the 'ultimate' (so far ;D) FB Game Dev competition, it would be very interesting to make it a 'no holds barred' comp...
by paul doe
Dec 22, 2018 12:33
Forum: Community Discussion
Topic: adding FreeBASIC to the TIOBE index
Replies: 36
Views: 1233

Re: adding FreeBASIC to the TIOBE index

marcov wrote:No, but since Object Oriented programming dates back to Simula (published in 1967, developed 1962-1967), it doesn't matter THAT much.

It DOES matter, since who called OOP 'modern' was Boris, not me. That was precisely my point, if you bother to read the post.
by paul doe
Dec 22, 2018 12:15
Forum: Community Discussion
Topic: adding FreeBASIC to the TIOBE index
Replies: 36
Views: 1233

Re: adding FreeBASIC to the TIOBE index

marcov wrote:You do realize that there is only 5 years between Cobol (1959) and Basic (1964) ?

Do you realize that I was talking about Object-Oriented Programming, right?
by paul doe
Dec 22, 2018 11:06
Forum: Community Discussion
Topic: adding FreeBASIC to the TIOBE index
Replies: 36
Views: 1233

Re: adding FreeBASIC to the TIOBE index

COBOL is a very powerful language ... :chokes on his coffee: ...that has all the modern [sic] stuff, such as OOP... Well, if you consider something that's been around for almost 40 years modern , perhaps. Then again, OOP does make things like COBOL look modern, indeed. ..., and features that don't ...
by paul doe
Dec 16, 2018 14:53
Forum: Linux
Topic: Can not find SDL, or any graphic libraries, when attempting to compile?
Replies: 9
Views: 420

Re: Can not find SDL, or any graphic libraries, when attempting to compile?

f0rgotten wrote:...
Attempting to compile sdl2-hello.bas results in
...

That means that you're either compiling a 32-bit executable and you have the 64-bit version of SDL2, or the other way around. Check the bitness of the library (and the compiled output) to make sure they match.
by paul doe
Dec 15, 2018 14:55
Forum: General
Topic: Which method better (faster)? Array of Strings or Ubytes?
Replies: 13
Views: 289

Re: Which method better (faster)? Array of Strings or Ubytes?

You're welcome. Yes, the article I linked contains info about a tree graph, not the code version of it. It was meant to provide a starting point. ... I have a more specific question that I would like to ask you in a more private manner - is it possible to email you directly? my email is LxExOxPxAxRx...
by paul doe
Dec 15, 2018 10:55
Forum: General
Topic: Which method better (faster)? Array of Strings or Ubytes?
Replies: 13
Views: 289

Re: Which method better (faster)? Array of Strings or Ubytes?

... I understand a 'Parent Node', and every node connecting to it is referred to as a 'Child Node' ... Yes, indeed. ... but am I correct in saying that any node which has no children is called a 'Leaf Node'? or is that just another name for a 'Child Node'? ... Yes, but the term 'Leaf Node' is used ...
by paul doe
Dec 11, 2018 12:24
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1275

Re: Making heatMaps more Dynamic

... first off, I understand local minima - basically when there are 2 or more equal choices.... usually there is some hack or adjustment to correct for it.... Sorry, my bad. The term is local optima , not minima. And no, it's not that. Read the link you posted before to understand what it is. It is...
by paul doe
Dec 11, 2018 4:07
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1275

Re: Making heatMaps more Dynamic

And this is the connectivity graph for the above map (yes, it's created explicitly): hmmm.... so this graph shows how every node is connected with its neighbors (or any other nodes: teleporting, as you suggest)... but it needs regenerated with any change in the 'blockers', same as the HeatMap/Flow ...
by paul doe
Dec 11, 2018 3:58
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1275

Re: Making heatMaps more Dynamic

Paul! Glad you chimed in! Before I reply, I want to say that I know you are a MUCH better programmer than I and probably have alot more experience than I. So, if I question or disagree in any way, don't take it personally - it is probably due to a misunderstanding on my part, BUT it could also be d...
by paul doe
Dec 11, 2018 3:05
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 1275

Re: Making heatMaps more Dynamic

And this is the connectivity graph for the above map (yes, it's created explicitly): https://thumbs2.imgbox.com/69/27/CsgUdx1q_t.png Now, using an explicit connectivity graph, along with the vector field, it's a trivial matter to update it whenever something changes. Just start to flood-fill the upd...

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