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by Tourist Trap
Apr 13, 2019 12:53
Forum: Tips and Tricks
Topic: SXML (Simple XML parser)
Replies: 10
Views: 2147

Re: SXML (Simple XML parser)

You're coding a viewer for what? Just the XML structure, or some other data? Hi Paul, I tried this in order to be able to separate the xml decoration from the data content. If you read a xml file, even with syntax highlighting it's uggly. With some effort we can still keep the xml strucure visible ...
by Tourist Trap
Apr 10, 2019 19:14
Forum: Tips and Tricks
Topic: SXML (Simple XML parser)
Replies: 10
Views: 2147

Re: SXML (Simple XML parser)

Hi all, hi Paul, I find your work very great. I may someday learn from it to go somewhere with some small project of mine where I try to parse some xml in order to make a viewer. Here it is, and as you see it's not good. This way however, by doing myself, I feel more apt to detect superior effort wh...
by Tourist Trap
Apr 09, 2019 1:43
Forum: Tips and Tricks
Topic: Rotating Earth build 2019-04-14
Replies: 6
Views: 1420

Re: Rotating Earth build 2019-04-08

Neither the code I posted nor the tweaked version from dodicat uses GDI+. I only mentioned that my previous version was based on GDI+. Hi UEZ, thanks, my fear was to use a system specific tool for a game I would I would rather keep portable. Otherwise, I like learning gdi+, it's very useful on wind...
by Tourist Trap
Apr 08, 2019 17:42
Forum: Tips and Tricks
Topic: Rotating Earth build 2019-04-14
Replies: 6
Views: 1420

Re: Rotating Earth build 2019-04-08

dodicat wrote:Thanks UEZ.
Very nice.
If you don't mind, I have tweaked a bit to give shorter days (and nights)

Hi all,

@dodicat, your snippet doesn't use GDI+ it seems? If so, I'll try to learn from it because I was looking for a planet for my game !
by Tourist Trap
Apr 08, 2019 17:33
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 12890

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

I'm extending the deadline one last time until 22nd of April. I guess you rarely met so much late on project delivery! Thanks for the patience ;) Ah, I see. You may want to try the HCY color space . It's really cool, intuitive (it orders colors by perceived luminosity ) and especially suitable for ...
by Tourist Trap
Apr 07, 2019 18:50
Forum: Community Discussion
Topic: FreeBASIC Community produced game
Replies: 130
Views: 10433

Re: FreeBASIC Community produced game

I was thinking the same thing. And really that's fantastic. It was great to see Lachie organizing the competition, and all the enthusiasm for it, all the new stuff getting made. I have still have interest for this thing, some kind of community produced effort, maybe not in the leadership role. I th...
by Tourist Trap
Apr 07, 2019 12:15
Forum: General
Topic: What is the prefered method to initialize the parent object?
Replies: 6
Views: 521

Re: What is the prefered method to initialize the parent object?

[edit] Added a previous post From the two previous posts and other already known rules as 'golden rules', a 'maximizing rule' could be proposed to always obtain a safe operation whatever the configuration: ⋅ If the user needs to explicitly defines any form of constructor procedure (includ...
by Tourist Trap
Apr 07, 2019 12:11
Forum: General
Topic: UEFI FreeBasic programming
Replies: 12
Views: 777

Re: UEFI FreeBasic programming

jj2007 wrote:Unified Extensible Firmware Interface (and I doubt that FreeBasic can run on a machine that has not yet booted...)

Thanks a lot. Interesting issue.
by Tourist Trap
Apr 07, 2019 12:09
Forum: General
Topic: fbGFX: BUG in Paint statement
Replies: 46
Views: 2373

Re: fbGFX: BUG in Paint statement

Are you saying that the bug is rather for the Circle keyword (and Line...,B...), but not Paint? :-) Hi all, I use a lot the ALPHA flag, and find it very good. But when you are in this configuration of screen, I think that there is no better strategy than using multiple buffers and blend them with P...
by Tourist Trap
Apr 07, 2019 11:48
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 12890

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Hi Lachie, and all, I think I wont make it. I did as best as it was possible. Main adverse conditions I met were a job I took in january where I was given a very bad office configuration. For instance, 2 different screens, 2 different sizes, and even 2 different frequencies (80 and 60 hz), and the d...
by Tourist Trap
Apr 06, 2019 17:50
Forum: General
Topic: 8 bit art
Replies: 16
Views: 4186

Re: 8 bit art

Incredibly nice. Thanks for sharing.
by Tourist Trap
Apr 06, 2019 17:47
Forum: General
Topic: UEFI FreeBasic programming
Replies: 12
Views: 777

Re: UEFI FreeBasic programming

Hi,

may I ask what is a U.E.F.I ? Sorry for the ignorance :)
Thanks.
by Tourist Trap
Apr 06, 2019 16:54
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 12890

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

... Or perhaps I'm just missing your intent there ;) Hi Paul, Thanks for the snippet, I will study it carefully. However, about my intent, it's not starighforward. You see, I try to find color themes as part of the design, and in general I just can't solve this in a staightforward way. I could try ...
by Tourist Trap
Apr 06, 2019 15:20
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 101
Views: 12890

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

MrSwiss wrote:Alternative method:

Code: Select all

#if defined(__FB_64BIT__)
   extern p alias "__fb_gfx" as integer ptr
#else
   extern p alias "__fb_gfx" as long ptr
#endIf

Thanks MrSwiss, I never paid attention to this variation.

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