Search found 447 matches

by Boromir
Mar 18, 2018 2:41
Forum: Projects
Topic: Eric: The Mysterious Stranger - RTS game(WIP)
Replies: 337
Views: 22252

Re: Eric: The Mysterious Stranger - RTS game(WIP)

The pig is already in the game. I'm still working on a replacement sprite for the people. Cool. The images should look cleaner and brighter? Using 3d graphics definitely makes animation easier but for the static scenery I'm probably going to stick to hand drawn. I think consistency in the "loo...
by Boromir
Mar 18, 2018 2:28
Forum: Game Dev
Topic: Sprite and tile collision demo
Replies: 19
Views: 2089

Re: Sprite and tile collision demo

So in 3d graphics the strands hair or groups of strands of hair require finger-like rigging? Same with clothes? Something I didn't know or at least think about. It depends on what you would want. You could use a particle emitter for hair now that Blender has hair and cloth physics with the cycles e...
by Boromir
Mar 17, 2018 17:40
Forum: Tips and Tricks
Topic: Clothe 2D stick figure
Replies: 16
Views: 1518

Re: Cloth 2D stick figure

BasicCoder2 wrote:Imgur was easy to use the others look complicated.

This one is simple.
https://postimages.org/

BasicCoder2 wrote:A pity they are blocked do you know why?

Indonesian laws. In Indonesia the government controls most of DNS servers so they can block sites that don't conform to their laws.
by Boromir
Mar 16, 2018 21:20
Forum: Projects
Topic: Eric: The Mysterious Stranger - RTS game(WIP)
Replies: 337
Views: 22252

Re: Eric: The Mysterious Stranger - RTS game(WIP)

So are you going to use the "pixel sprites" in the program? The pig is already in the game. I'm still working on a replacement sprite for the people. For me the attraction in the coding was having independent agents doing their actions triggered by events (input/goals). A command from the...
by Boromir
Mar 16, 2018 20:53
Forum: Game Dev
Topic: Sprite and tile collision demo
Replies: 19
Views: 2089

Re: Sprite and tile collision demo

Essentially there is only one generic skeleton. In theory all you should have to do is type in the length, angle, angle limits and you have the skeleton of any animal with a backbone. The hard bit is the drawing the different faces and clothes. You would need to use bones to control other element o...
by Boromir
Mar 15, 2018 4:08
Forum: Projects
Topic: Eric: The Mysterious Stranger - RTS game(WIP)
Replies: 337
Views: 22252

Re: Eric: The Mysterious Stranger - RTS game(WIP)

Here is a pig.
Image
by Boromir
Mar 13, 2018 23:05
Forum: Game Dev
Topic: Sprite and tile collision demo
Replies: 19
Views: 2089

Re: Sprite and tile collision demo

Looks great good job Joshy Thanks! Did you ever post it? I posted some first efforts at isometric rotating animated stick figure rigging. The problem was always motion capture. Motion capture is easier for 2D side views. I never posted it because some features like building skeletons were less than...
by Boromir
Mar 13, 2018 22:56
Forum: Projects
Topic: Eric: The Mysterious Stranger - RTS game(WIP)
Replies: 337
Views: 22252

Re: Eric: The Mysterious Stranger - RTS game(WIP)

Thinking about it now maybe the first one was medieval like. Didn't they have flutes as well? The last pieces sounded more like Spanish music to me. That's right. The first piece was written by(or attributed to) King Richard the Lion Heart so it is medieval. I have been experimenting with some flut...
by Boromir
Mar 13, 2018 2:13
Forum: Game Dev
Topic: Sprite and tile collision demo
Replies: 19
Views: 2089

Re: Sprite and tile collision demo

Nice demo. I noticed that while falling the object does not lose forward momentum which can look pretty weird when falling from high up. I had actually started working on a stealth & physics platformer a while back but it never got beyond the basic engine phase. It had ledge hanging zones, water...
by Boromir
Mar 13, 2018 1:16
Forum: Projects
Topic: Eric: The Mysterious Stranger - RTS game(WIP)
Replies: 337
Views: 22252

Re: Eric: The Mysterious Stranger - RTS game(WIP)

Still working away at your project. How are you coming along with making characters with Blender? I've gotten some decent pixel sprite renderings with blender. https://s9.postimg.org/47xpgl4zz/sprite.gif This has cell shading, outlining and uses blender's cloth physics. My impression from reading t...
by Boromir
Mar 11, 2018 23:53
Forum: Projects
Topic: Eric: The Mysterious Stranger - RTS game(WIP)
Replies: 337
Views: 22252

Re: Eric: The Mysterious Stranger - RTS game(WIP)

I made a new video of the game. It's pretty similar except the addition of classical guitar background music and showing the dialog functionality.
https://www.youtube.com/watch?v=XSRFNbUd4GA

http://www.indiedb.com/games/eric-the-m ... s-stranger
by Boromir
Mar 05, 2018 14:56
Forum: Community Discussion
Topic: Linux/Ubuntu issue (off topic)
Replies: 2
Views: 684

Re: Linux/Ubuntu issue (off topic)

In your "System Settings" click on "Appearance" and move to the behavior tab and uncheck "Enable workspaces"
by Boromir
Feb 27, 2018 21:24
Forum: Beginners
Topic: Programming Newbie Compiler Question
Replies: 32
Views: 2043

Re: Programming Newbie Compiler Question

Why would one want to compile two .bas files in one executable? The second could be #included in the first. Mostly it contains functions, subs and such. Additionally .o, .rc or other files could be linked in. :-) There is no rule regarding the use of .bi vs .bas but it is general practice to declar...
by Boromir
Feb 27, 2018 13:17
Forum: Beginners
Topic: Programming Newbie Compiler Question
Replies: 32
Views: 2043

Re: Programming Newbie Compiler Question

That is the expected order.
Are you familiar with subs and functions?
Generally, your non main .bas files would include all of your functions and subs.
They are then compiled first so that your main .bas file will be able to use them.
by Boromir
Dec 24, 2017 20:25
Forum: Community Discussion
Topic: Problem with notifications.
Replies: 19
Views: 1633

Re: Problem with notifications.

Yes, I've been having trouble as well. I used to get email notifications but they stopped around the time the forum was updated to the new look.

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