Search found 451 matches

by Boromir
May 23, 2015 16:00
Forum: Game Dev
Topic: Simple 3D model
Replies: 13
Views: 2925

Simple 3D model

This is my first attempt at 3D. It doesn't work because the lines radius's don't shrink correctly. I'd be happy if someone could show me how to get it working. Const Pi = 4 * Atn(1) Dim Shared As Double TwoPi = 8 * Atn(1) Dim Shared As Double RtoD = 180 / Pi Dim Shared As Double DtoR = Pi / 180 scre...
by Boromir
May 21, 2015 17:14
Forum: Game Dev
Topic: Extracting Archives With FB
Replies: 5
Views: 1946

Re: Extracting Archives With FB

Thanks. I had looked and I couldn't find a Zip Library.
by Boromir
May 21, 2015 15:10
Forum: Game Dev
Topic: Extracting Archives With FB
Replies: 5
Views: 1946

Extracting Archives With FB

I was wondering If it is possible to have a zip archive and have freebasic get into it with out extracting it.
by Boromir
May 21, 2015 13:22
Forum: Beginners
Topic: I need help with my program with freebasic
Replies: 63
Views: 7381

Re: I need help with my program with freebasic

Did you mean you want the pizza to bounce around the screen? #include "fbgfx.bi" Using FB Dim Shared As Single x,y,dx,dy Screen 18 ' Sets the graphic mode x = 150 ' Initial position y = 90 dx=1 dy=1 Do screenlock Cls 'draw circles relative to x,y LINE (x,40+y)-(200+x,40+y),23 LINE (x,25+y)...
by Boromir
May 21, 2015 0:20
Forum: Game Dev
Topic: reapeated placement
Replies: 1
Views: 996

Re: reapeated placement

I figured it out. sorry if I bothered you. I should have studied it a bit longer. screen 18,32 '640*480 dim shared ball(3000) as integer 'creates an array for the green ball dim as integer number_of_balls dim as integer number_of_ballst number_of_balls=1 'sets the default amount of balls on screen c...
by Boromir
May 20, 2015 23:30
Forum: Game Dev
Topic: reapeated placement
Replies: 1
Views: 996

reapeated placement

How can I put an array a certain amount of times onto the screen. screen 18,32 '640*480 dim shared ball(3000) as integer 'creates an array for the green ball dim as integer number_of_balls number_of_balls=1 'sets the default amount of balls on screen circle (25,25),25,rgb(23,248,78),,,,f Get (0,0)-(...
by Boromir
May 20, 2015 15:16
Forum: Projects
Topic: GemHunter - Freebasic game (Preview)
Replies: 4
Views: 1806

Re: GemHunter - Freebasic game (Preview)

Wow! The Style reminds me of QB Wetspot. Maybe someday you could make it use two players like wetspot. Its looking great and I'm looking forward to the full version.
by Boromir
May 20, 2015 14:41
Forum: Game Dev
Topic: Line Rotation
Replies: 6
Views: 1749

Re: Line Rotation

Works great.Thanks.
by Boromir
May 19, 2015 0:53
Forum: Game Dev
Topic: Line Rotation
Replies: 6
Views: 1749

Re: Line Rotation

why not move just one pixel along the radius? that slows it down too.
by Boromir
May 18, 2015 23:18
Forum: Game Dev
Topic: Line Rotation
Replies: 6
Views: 1749

Re: Line Rotation

Thanks! At first I didn't copy all the code but I caught that.

how could I make the line move forward in the direction the line is pointing?
I don't have a clue as to how it would work.
by Boromir
May 18, 2015 21:46
Forum: Game Dev
Topic: Line Rotation
Replies: 6
Views: 1749

Line Rotation

Can someone show me how to rotate a line. I have been trying to get one point of the line to rotate about the other. screenres 640,480,32 dim as integer x, y x=320 y=70 do screenlock cls line(320,240)-(x,y) IF MULTIKEY(&h4B) THEN x=x-1:y=y-1 IF MULTIKEY(&h4D) THEN y=y+1:x=x+1 screenunlock lo...
by Boromir
May 02, 2015 19:30
Forum: Game Dev
Topic: Color Collision Detection
Replies: 10
Views: 2532

Re: Color Collision Detection

It worked pretty well. thanks.I don't really know how to move a post. I realized to late that it should have gone to a different section. I'll try to put any future posts in the correct spots.
by Boromir
May 02, 2015 14:41
Forum: Game Dev
Topic: Color Collision Detection
Replies: 10
Views: 2532

Re: Color Collision Detection

How can I make the ball stop instead of reverse direction? I changed it so the ball was user controlled but the ball changes direction when you hit into something.Also when I replace the disc with an bloaded image the collision detection stops working.
by Boromir
May 01, 2015 18:50
Forum: Game Dev
Topic: Color Collision Detection
Replies: 10
Views: 2532

Color Collision Detection

How can I make every single color collide with a specific shade of brown and a specific shade of black.
If I could do that I could make the hard objects in my background have those colors so all my sprites would collide perfectly with it.
by Boromir
May 01, 2015 17:49
Forum: Community Discussion
Topic: Graphics
Replies: 3
Views: 715

Re: Graphics

The only Library I have ever used is the Fmod sound Library. Could you suggest a good graphics library.

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