Search found 447 matches

by Boromir
Jan 08, 2019 17:37
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1926

Re: GOAP: A Basic AI Tutorial

When I try and compile GOAP Map Test v005.bas all I get is, Compiler output: C:\FreeBasic\bin\win32\ld.exe: cannot open output file C:\FreeBasic\Leopardpm\GOAP Map Test v005.exe: Permission denied GOAP Map Test v004.bas compiles and runs but all I get is the black console window, a beep, and then i...
by Boromir
Jan 03, 2019 3:04
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1926

Re: GOAP: A Basic AI Tutorial

This is fun. It took me a bit to realize I had to face the tent to eat and sleep. Can I recommend changing the console hider to this ... that way it will still compile on linux. #If Defined(__FB_WIN32__) declare function hideConsoleWindow alias "FreeConsole"() as long hideConsoleWindow #En...
by Boromir
Jan 02, 2019 22:01
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1926

Re: GOAP: A Basic AI Tutorial

Really? Multiplayer LAN or through the internet? Thats exciting! I also would like to eventually include multi-player (LAN and internet), but that is far from top-priority at the moment Why ASCII? Doesn't seem any 'easier' to implement over a graphical game.... It's both internet or lan. Even a com...
by Boromir
Jan 02, 2019 21:28
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1926

Re: GOAP: A Basic AI Tutorial

ok, did that - does that work better, Boromir? There is now a subfolder with all the possible crap required for fbsound lib, multiple OSes and 32/64 still working on fbimage ones... I had a copy of fbimage on my pc I just got the linux files from there. The included fbsound files work. I've been us...
by Boromir
Jan 02, 2019 16:52
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1926

Re: GOAP: A Basic AI Tutorial

This is looking really good, I'm looking forward to seeing them combined. In the folder are also the required fbsound library files which should work as long as they are in the same folder as the program - please let me know if you get errors or no sounds... There isn't any sound library files for l...
by Boromir
Dec 28, 2018 16:32
Forum: Game Dev
Topic: Making heatMaps more Dynamic
Replies: 45
Views: 2091

Re: Making heatMaps more Dynamic

for instance a world of 10k x 10k x 100 'depth' would be 10gb if only 1 byte per cell! Do you need the whole world in memory at once? You could store a large portion on disc and load and unload as needed based on where agents are populated. It's worked well for my purposes but if your agents are ev...
by Boromir
Dec 28, 2018 5:08
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1926

Re: GOAP: A Basic AI Tutorial

And, yes, in respect to what I have seen of the type of game you had been focusing on before (kinda RPG/RTS), GOAP would fit nicely into it. In the following posts, I will show how to make Agents with differing 'behaviors' (Wood Choppers, Miners, Farmers, etc), all with the exact same GOAP routine....
by Boromir
Dec 28, 2018 4:57
Forum: Game Dev
Topic: GOAP: A Basic AI Tutorial
Replies: 32
Views: 1926

Re: GOAP: A Basic AI Tutorial

I'm bookmarking this!
It'd be nice to make a gamedev resource compilation with useful stuff like this so it doesn't get buried.
I'd play with it and ask questions if I had more time but I'm busy with my entry for Lachie's competition.
by Boromir
Dec 19, 2018 23:51
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 20556

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 800 $ 1st prize

Lachie Dazdarian wrote:... I'm extending the deadline to 4th of February 2019...

Thanks! I started working on a RTS game and got a little over ambitious. This should definitely help me get further with it.
by Boromir
Mar 24, 2018 1:02
Forum: Community Discussion
Topic: New version?
Replies: 47
Views: 5129

Re: New version?

Many compliments for all the work as been done so far; nevertheless new enhancements could have been done including parallel processing and exploit modern GPU. This feature could be reached expanding the now ready llvm. I guess it would be possible to run parallel code on GPU and quickly making pro...
by Boromir
Mar 20, 2018 21:44
Forum: General
Topic: Text progress bar
Replies: 12
Views: 621

Re: Text progress bar

Here is a quick example of a console percentage bar. dim as integer currentamount,totalamount=250,percentage 'console progress bar do cls currentamount+=1 percentage=(currentamount*100)\totalamount print str(percentage)+"% :" for j as integer=0 to 10 if j<=(percentage\10) then print "...
by Boromir
Mar 20, 2018 21:26
Forum: General
Topic: Text progress bar
Replies: 12
Views: 621

Re: Text progress bar

There isn't much difference between the code for a graphical progress bar and the code for a console bar. What part is giving you trouble?
by Boromir
Mar 19, 2018 1:17
Forum: Projects
Topic: Eric: The Mysterious Stranger - RTS game(WIP)
Replies: 337
Views: 19825

Re: Eric: The Mysterious Stranger - RTS game(WIP)

They do look cleaner. I did attempt a few times to learn to use Blender but it was rather tedious I can't help feeling there must be a simpler friendlier way to load characters and clothe and animate them. Blender is designed for user control and power. It's also free software and you own everythin...

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