Search found 216 matches

by DaveUnit
Jan 14, 2010 17:18
Forum: Community Discussion
Topic: My first iPhone app now available
Replies: 11
Views: 3363

Cool app!
You should check out the Android SDK. I took a class that used it this semester and it was very cool.
by DaveUnit
Nov 18, 2009 20:08
Forum: Sources, Examples, Tips and Tricks
Topic: Faster Cubic Interpolation
Replies: 5
Views: 2375

screenshots will make people interested!
by DaveUnit
Nov 18, 2009 20:01
Forum: Community Discussion
Topic: time to say goodbye
Replies: 14
Views: 4798

Java is very slow in my Linux box. I think Python is faster, the same speeds with compiled programs in my comp. python faster than java? noooo way that would happen unless something is terribly wrong on your linux box. I used to hate java but I've really grown to like it a lot. Especially since I'm...
by DaveUnit
Oct 26, 2009 22:53
Forum: Community Discussion
Topic: time to say goodbye
Replies: 14
Views: 4798

Better to chose Java, C# or ActionScript 3, particularly if employment is a goal. They are much slower than C++, because they require a virtual machine. A good alternative could be D (more modern than C++, supports much features of Java/C#/Actionscript, built-in string support, and compiles to nati...
by DaveUnit
Mar 22, 2009 4:36
Forum: Community Discussion
Topic: Making a pause menu in a 3D OpenGL application
Replies: 4
Views: 3509

If by your question you mean how would you draw a menu then what you would need to do is do all your 3D drawing as normal, then setup an orthographic projection with something like gluOrtho2D() and do all the 2D menu drawing, and voila, a nice 2D overlay on top of a 3D scene.
by DaveUnit
Mar 13, 2009 13:58
Forum: Game Dev
Topic: Designing a platformer engine
Replies: 7
Views: 3938

What a coincidence! Dave's unite! Anywho, what would be nice about your current sprite engine is tileset support. From looking at the file format it seems that every frame has its own file. My sprites work in the sense that all the frames are going to be in one image and you simply give tile indexes...
by DaveUnit
Mar 13, 2009 1:50
Forum: Game Dev
Topic: Designing a platformer engine
Replies: 7
Views: 3938

As far as animations go. I make an animation container to hold many animations for an object in one place. animations are then made up frames which is also it's own class that contains things like tile index and time delay. The hierarchy is like this: AnimationContainer->Animation->Frame Then for al...
by DaveUnit
Dec 28, 2008 5:01
Forum: Community Discussion
Topic: goodbye community
Replies: 31
Views: 11309

sad to see you go, man.
just starting college? how old are you?
by DaveUnit
Dec 24, 2008 13:53
Forum: Archive
Topic: YAGL - Yet Another Game Library (FB 0.20)
Replies: 47
Views: 11618

I could be of some help but I would definitely want someone "in charge." Given a plan of how the port is going to be done I'd be more able to contribute As far as the stuff I know well enough to help with would be the input because it uses glfw (right?) and i use that a lot, or the graphic...
by DaveUnit
Dec 24, 2008 3:04
Forum: Archive
Topic: YAGL - Yet Another Game Library (FB 0.20)
Replies: 47
Views: 11618

Well that's great that it can be done without TOO much hassle. Replacing std::string will be easy enough with fb's string. As for the linked list, doesn't fbext have a linked list class? I really liked using Yagl back when work was still being done on it and think it has great potential since it pro...
by DaveUnit
Dec 23, 2008 20:06
Forum: Archive
Topic: YAGL - Yet Another Game Library (FB 0.20)
Replies: 47
Views: 11618

Yagl can't be ported easily since it uses a lot of c++ features that aren't available in FB. Yagl would probably lose a lot of its flexibility when the port is made unless you have some clever ideas I'm not aware of.
by DaveUnit
Dec 21, 2008 4:47
Forum: Archive
Topic: YAGL - Yet Another Game Library (FB 0.20)
Replies: 47
Views: 11618

the page to the source doesn't load. :[

edit: now it does! :]
by DaveUnit
Dec 19, 2008 15:42
Forum: Archive
Topic: YAGL - Yet Another Game Library (FB 0.20)
Replies: 47
Views: 11618

I can't for the life of me find the original c++ source to yagl. Only the c and fb wrappers. Odd.
by DaveUnit
Sep 21, 2008 13:11
Forum: Community Discussion
Topic: Freebasic V. Visual basic (general thoughts welcome)
Replies: 10
Views: 4073

templates are a really awesome feature of c++ also. but it looks like something that would be really really hard to implement.
by DaveUnit
Sep 20, 2008 17:07
Forum: Community Discussion
Topic: Prompt Critical Teaser Video
Replies: 20
Views: 11426

I highly anticipate this tutorial.
I have been slowly making a C++ opengl gui, and I was wondering how you got around the no inheritance in FB. Because inheritance rocks for gui widgets.