Cool app!
You should check out the Android SDK. I took a class that used it this semester and it was very cool.
Search found 216 matches
- Jan 14, 2010 17:18
- Forum: Community Discussion
- Topic: My first iPhone app now available
- Replies: 11
- Views: 3823
- Nov 18, 2009 20:08
- Forum: Sources, Examples, Tips and Tricks
- Topic: Faster Cubic Interpolation
- Replies: 5
- Views: 2588
- Nov 18, 2009 20:01
- Forum: Community Discussion
- Topic: time to say goodbye
- Replies: 14
- Views: 5170
Java is very slow in my Linux box. I think Python is faster, the same speeds with compiled programs in my comp. python faster than java? noooo way that would happen unless something is terribly wrong on your linux box. I used to hate java but I've really grown to like it a lot. Especially since I'm...
- Oct 26, 2009 22:53
- Forum: Community Discussion
- Topic: time to say goodbye
- Replies: 14
- Views: 5170
Better to chose Java, C# or ActionScript 3, particularly if employment is a goal. They are much slower than C++, because they require a virtual machine. A good alternative could be D (more modern than C++, supports much features of Java/C#/Actionscript, built-in string support, and compiles to nati...
- Mar 22, 2009 4:36
- Forum: Community Discussion
- Topic: Making a pause menu in a 3D OpenGL application
- Replies: 4
- Views: 3822
- Mar 13, 2009 13:58
- Forum: Game Dev
- Topic: Designing a platformer engine
- Replies: 7
- Views: 4235
What a coincidence! Dave's unite! Anywho, what would be nice about your current sprite engine is tileset support. From looking at the file format it seems that every frame has its own file. My sprites work in the sense that all the frames are going to be in one image and you simply give tile indexes...
- Mar 13, 2009 1:50
- Forum: Game Dev
- Topic: Designing a platformer engine
- Replies: 7
- Views: 4235
As far as animations go. I make an animation container to hold many animations for an object in one place. animations are then made up frames which is also it's own class that contains things like tile index and time delay. The hierarchy is like this: AnimationContainer->Animation->Frame Then for al...
- Dec 28, 2008 5:01
- Forum: Community Discussion
- Topic: goodbye community
- Replies: 31
- Views: 12371
- Dec 24, 2008 13:53
- Forum: Archive
- Topic: YAGL - Yet Another Game Library (FB 0.20)
- Replies: 47
- Views: 12767
- Dec 24, 2008 3:04
- Forum: Archive
- Topic: YAGL - Yet Another Game Library (FB 0.20)
- Replies: 47
- Views: 12767
Well that's great that it can be done without TOO much hassle. Replacing std::string will be easy enough with fb's string. As for the linked list, doesn't fbext have a linked list class? I really liked using Yagl back when work was still being done on it and think it has great potential since it pro...
- Dec 23, 2008 20:06
- Forum: Archive
- Topic: YAGL - Yet Another Game Library (FB 0.20)
- Replies: 47
- Views: 12767
- Dec 21, 2008 4:47
- Forum: Archive
- Topic: YAGL - Yet Another Game Library (FB 0.20)
- Replies: 47
- Views: 12767
- Dec 19, 2008 15:42
- Forum: Archive
- Topic: YAGL - Yet Another Game Library (FB 0.20)
- Replies: 47
- Views: 12767
- Sep 21, 2008 13:11
- Forum: Community Discussion
- Topic: Freebasic V. Visual basic (general thoughts welcome)
- Replies: 10
- Views: 4347
- Sep 20, 2008 17:07
- Forum: Community Discussion
- Topic: Prompt Critical Teaser Video
- Replies: 20
- Views: 12060