Search found 55 matches

by attacke
Nov 24, 2011 11:12
Forum: Sources, Examples, Tips and Tricks
Topic: Simple lightning bolt algo
Replies: 29
Views: 6717

Here's my modest contribution. All this stuff reminds me of the time when Dodicat himself was struck by lightning while walking along the strand in Portobello. But he is such a big headed dandy, he thought someone had taken his picture. screen 19,32 type pair as integer x,y end type do randomize re...
by attacke
Nov 22, 2011 11:39
Forum: Sources, Examples, Tips and Tricks
Topic: Simple lightning bolt algo
Replies: 29
Views: 6717

this is my version of it. the bolt is chasing the pointer. Const PI As Single = Atn(1.0)*4 Const PI180 As Single = pi/180 #Define SinD(ang) (Sin((ang)*pi180)) #Define CosD(ang) (Cos((ang)*pi180)) Declare sub bolt (s as integer, e as integer, mode as integer=0) Declare Function getDistance(x As Singl...
by attacke
Jan 11, 2010 18:25
Forum: Game Dev
Topic: working soundlib for Win7
Replies: 22
Views: 8816

Sorry for not answering! been away from the puter for quite some time. debug: cpu:() debug: FPU TSC CMOV MMX SSE SSEII debug: modules:init debug: MHz~2400 debug: fbs:constructor() debug: fbs:init() debug: fbs:init() _Enumerate_Plugs() debug: Enumerate Plugs: debug: fbs:_initplugout debug: mm:() debu...
by attacke
Dec 28, 2009 6:37
Forum: Game Dev
Topic: working soundlib for Win7
Replies: 22
Views: 8816

i got never an error report with current version on W98SE, Me, 2000, XP and VISTA. Well, heres one for Win7 x64 You are sure your sound device drivers works 100% on WIN 7 ? Pretty much, just with theese libs i got problems. downloaded and installed the latest drivers, still the same thing :( how do...
by attacke
Dec 28, 2009 3:14
Forum: Game Dev
Topic: working soundlib for Win7
Replies: 22
Views: 8816

nope, didnt have that version, but those crashes to.

any feedback you want so you could fix it ?
by attacke
Dec 28, 2009 1:39
Forum: Game Dev
Topic: working soundlib for Win7
Replies: 22
Views: 8816

working soundlib for Win7

ok then, heres my problem. i got a decent game and are about to add soundeffects in it and start looking for soundlibs... the thing is that id like to avoid fmod and bass , due to the licence they take when you are to be taking payment for your program. OpenAL - wierd problem, no sound are comming o...
by attacke
Oct 10, 2009 20:25
Forum: Sources, Examples, Tips and Tricks
Topic: Toad Hill
Replies: 7
Views: 3279

amazing!

had to run it twice :)

like how you created all the materials without external objects/files.
by attacke
Sep 20, 2009 20:31
Forum: Archive
Topic: Net-Objects Client/Server Library
Replies: 31
Views: 10364

i seem to be missing the fifo.bi file, i downloaded the one from here but that dont have the saveBuffer() function.
by attacke
May 26, 2009 5:31
Forum: General
Topic: FBsound
Replies: 5
Views: 2352

FBSound Pan Sound

i tried breifly to search for the original FBSound thread with no luck, guess its not stored in the projects area. Heres a simple fbSound example (modified from the example4 that are with the package.) in how to pan the sound. #libpath "../lib" #include "../inc/fbsound.bi" #Defin...
by attacke
Mar 14, 2009 12:22
Forum: Archive
Topic: Screen2AVI Library
Replies: 51
Views: 18184

wow! wonderful!

just as i want tools to work :)
by attacke
Dec 17, 2008 4:48
Forum: Community Discussion
Topic: Alternative Logo Set for FreeBASIC
Replies: 16
Views: 5930

i like it just as it is. (the new logo that is)

it feels like a new logotype could be sweet.
by attacke
Dec 11, 2008 19:21
Forum: Sources, Examples, Tips and Tricks
Topic: Small Speed Test (ASM vs FB)
Replies: 17
Views: 5791

umh, i havent red all the reply here and there are surely someone that says that this test are written in a wrong way... The time (in milliseconds) it takes to run 5 Billion ASM commands in a loop... 2924.143632451887 The Time (in milliseconds) it takes to run 5 Billion FB commands in a loop... 2265...
by attacke
Dec 11, 2008 8:29
Forum: Sources, Examples, Tips and Tricks
Topic: OpenGL standard Text without External files
Replies: 1
Views: 1672

OpenGL standard Text without External files

i wrote a little snipplet that enabled printing on the screen while in openGL mode. glText.bi #Include Once "GL/glu.bi" Type font As Uinteger listbase, texture mode As Ubyte scale As Single Declare Destructor() Declare Constructor() Declare Sub Print(Byval X As Integer, Byval Y As Integer,...
by attacke
Nov 04, 2008 22:50
Forum: Sources, Examples, Tips and Tricks
Topic: Here's another glsl demo...
Replies: 9
Views: 4507

GL_EXT_framebuffer_object is supported
GL_ARB_multitexture is supported
GL_ARB_shading_language_100 is supported

Location of Timer variable in shader:0
Image

nonanimated :/
by attacke
Aug 24, 2008 15:30
Forum: Documentation
Topic: Mouse wheel example
Replies: 3
Views: 4194

Added support for mouse4 and mouse5 (X1/X2) '' include fbgfx.bi for some useful definitions #include "fbgfx.bi" Using fb Dim e As EVENT Dim lastevent As Integer ScreenRes 640, 480 Do If (ScreenEvent(@e)) Then If e.type = EVENT_MOUSE_WHEEL orelse _ (e.type = EVENT_MOUSE_DOUBLE_CLICK andalso...