Search found 442 matches

by Frank Dodd
Jul 03, 2011 10:33
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Hi, I took a look on the XEffect website and it seams that some other people with a 7300 had similar problems this appears to be a OpenGL support issue. It did however work for them in DirectX. You can change to DirectX by changing IRR_EDT_OPENGL to IRR_EDT_DIRECT3D9 however not all builds of irrlic...
by Frank Dodd
Jul 02, 2011 20:55
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Hi, Actually that doesn't look right, it should look more like this http://myweb.tiscali.co.uk/frankdodd/temp.jpg Could you post an image of the Command Window that is underneath it so we can see the error messages. I really don't know much about the XEffects module though this is bitplanes work but...
by Frank Dodd
Jul 01, 2011 18:55
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

hello,

This warning is a normal part of the operation of the XEffects module created by Bitplane. Do the examples appear to run OK for you otherwise or do you get a black screen? If you get a black screen what operating system and graphics card are you using?
by Frank Dodd
Jul 01, 2011 6:12
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Hello,

I have been tidying up the links to old and removed versions of the wrapper and other miscellaneous files. The website is under reconstruction at the moment, I will hopefully have it back up at the weekend. Thanks.
by Frank Dodd
Jun 19, 2011 22:19
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Once again mission creep and constant faffing has meant that this has been delayed quite a bit I did want to get it up on Friday but there were plenty of minor issues to iron out. A development release will be coming soon I hope.
by Frank Dodd
Jun 12, 2011 7:55
Forum: Archive
Topic: IrrKlang Wrapper for FreeBasic
Replies: 14
Views: 8969

Hi Smashly, Its good to hear that your problem is solved and I'm surprised that you could stuff so many new functions into it! The more the merrier though it will be very interesting to see the API. As you guessed spare time is tight and to be honest the interest in IrrKlangWrapper has been too low ...
by Frank Dodd
Jun 10, 2011 5:57
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Hi Joshy,

Thanks for the heads up I will do a quick search through the files and replace anything I find for the next real release.

I did mean to post some progress earlier but I keep on getting caught by mission creep I will try to post an update of the wrapper (even with the crash) soon.
by Frank Dodd
Apr 27, 2011 22:29
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Hi Scott, Thanks for your post, I took a look at your channel and the one thing that struck me was the lip sync was well done, I have played about with that and I know how tricky it can be. The sphere terrain provides a spherical terrain that can indeed represent a planet far out in space very inexp...
by Frank Dodd
Apr 02, 2011 14:08
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

I do like that idea the wrapper has a perlin noise algorithm in it that was intended to be able to create fine irregular detail on surfaces I did plan to include erosion into it too.
by Frank Dodd
Mar 30, 2011 21:07
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Thanks agamemnus I will include the updated code into the changes and will try to put together an example. Hi Joshy, I think these will stay separate it would be useful to integrate them so that sounds can be loaded and positioned directly from an irredit scene but I can't imagine that I will have t...
by Frank Dodd
Mar 28, 2011 21:34
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Interesting, what do you actually use that camera code for?
by Frank Dodd
Mar 28, 2011 18:19
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

As agamemnus has said there is no built in automatic LOD system although the wrapper does contain some helper functions that you can see in example "104_Example_LOD" at one point I did look into an imposter node too but as is usual these days it overran the time budget I set aside for it a...
by Frank Dodd
Mar 27, 2011 15:29
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

I have just quickly made an update to the archive to stop the sphere demo crashing, it was missing a bitmap in the file.
by Frank Dodd
Mar 27, 2011 14:31
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

Hi Joshy, Yes some of the examples do run flat out often running at hundreds of frames per second, I have been going through them and limiting them to 60 fps. Examples like "109_Example_Beam_Node" should be more friendly to your computer, I will also try to get all of these amended for the...
by Frank Dodd
Mar 27, 2011 13:03
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 321392

hi Joshy, I must admit I'm not sure, it is probably partially because the included ode was built by myself from source with the GCC compiler and includes other statically linked components (in the same way that the GCC Irrlicht DLL is 6.6Mb and the Microsoft version is only 2Mb). This does seam quit...