Search found 442 matches
- Jul 03, 2011 10:33
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
Hi, I took a look on the XEffect website and it seams that some other people with a 7300 had similar problems this appears to be a OpenGL support issue. It did however work for them in DirectX. You can change to DirectX by changing IRR_EDT_OPENGL to IRR_EDT_DIRECT3D9 however not all builds of irrlic...
- Jul 02, 2011 20:55
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
Hi, Actually that doesn't look right, it should look more like this http://myweb.tiscali.co.uk/frankdodd/temp.jpg Could you post an image of the Command Window that is underneath it so we can see the error messages. I really don't know much about the XEffects module though this is bitplanes work but...
- Jul 01, 2011 18:55
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Jul 01, 2011 6:12
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Jun 19, 2011 22:19
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Jun 12, 2011 7:55
- Forum: Archive
- Topic: IrrKlang Wrapper for FreeBasic
- Replies: 14
- Views: 8969
Hi Smashly, Its good to hear that your problem is solved and I'm surprised that you could stuff so many new functions into it! The more the merrier though it will be very interesting to see the API. As you guessed spare time is tight and to be honest the interest in IrrKlangWrapper has been too low ...
- Jun 10, 2011 5:57
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Apr 27, 2011 22:29
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
Hi Scott, Thanks for your post, I took a look at your channel and the one thing that struck me was the lip sync was well done, I have played about with that and I know how tricky it can be. The sphere terrain provides a spherical terrain that can indeed represent a planet far out in space very inexp...
- Apr 02, 2011 14:08
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Mar 30, 2011 21:07
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
Thanks agamemnus I will include the updated code into the changes and will try to put together an example. Hi Joshy, I think these will stay separate it would be useful to integrate them so that sounds can be loaded and positioned directly from an irredit scene but I can't imagine that I will have t...
- Mar 28, 2011 21:34
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Mar 28, 2011 18:19
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Mar 27, 2011 15:29
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Mar 27, 2011 14:31
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
- Mar 27, 2011 13:03
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 321392
hi Joshy, I must admit I'm not sure, it is probably partially because the included ode was built by myself from source with the GCC compiler and includes other statically linked components (in the same way that the GCC Irrlicht DLL is 6.6Mb and the Microsoft version is only 2Mb). This does seam quit...