Search found 132 matches
- Oct 30, 2012 21:31
- Forum: Projects
- Topic: Procedural block world project
- Replies: 310
- Views: 123717
Re: Procedural block world project
Gonzo, you're just showing off. That's sign of arrogancy. There may be nothing wrong with it, but if you just want to show off your non-finished and completely non-downloadable game, just make website, like author of CubeWorld did. Frankly, I don't even know what it is doing on FreeBASIC forum as he...
- Oct 30, 2012 11:08
- Forum: Projects
- Topic: Procedural block world project
- Replies: 310
- Views: 123717
Re: Procedural block world project
sorry darkhog, but ive shut down all external testing Well, your game sucks anyway. IMO Terasology is far better. It has better terrain generator, and better... everything. I just wanted to give my feedback so your game'll suck less , but if you don't want it, fine. I can live with that. *goes in t...
- Oct 12, 2012 13:34
- Forum: Projects
- Topic: Procedural block world project
- Replies: 310
- Views: 123717
Re: Procedural block world project
Gonzo, remember that I was tester? Well, I can get to log in anymore. Can you help me? Please contact me at ra-ve00-2 [at] o-2.pl (remove dashes and change [at], to you know what. It's anti-spambot precaution).
- Mar 23, 2012 19:16
- Forum: Community Discussion
- Topic: PLAY/BEEP/SOUND working like in QB64
- Replies: 6
- Views: 3070
Re: PLAY/BEEP/SOUND working like in QB64
Yeah, but it would be nice if such include file would ship directly with FB, pretty much like FBGFx does.
- Mar 11, 2012 13:17
- Forum: General
- Topic: How to use TTF/Opentype fonts with gfxlib2?
- Replies: 3
- Views: 1194
Re: How to use TTF/Opentype fonts with gfxlib2?
Can someone zip up example folder, as I can't find it (I've installed FB via my distro's package manager)?
- Mar 08, 2012 20:15
- Forum: General
- Topic: How to use TTF/Opentype fonts with gfxlib2?
- Replies: 3
- Views: 1194
How to use TTF/Opentype fonts with gfxlib2?
I think title is self-explanatory - how do I use it?
- Mar 08, 2012 20:12
- Forum: Libraries Questions
- Topic: libmodplug wrapper?
- Replies: 6
- Views: 2180
Re: libmodplug wrapper?
Thanks, that's good start. Though I don't understand how I'm supposed to play modules with it. My friend made me simple api with functions like loadmodule(filename) which would return object of type module and this object had 4 methods: play, loop, pause and stop. It was really simple to use. I no l...
- Mar 05, 2012 18:34
- Forum: Libraries Questions
- Topic: libmodplug wrapper?
- Replies: 6
- Views: 2180
Re: libmodplug wrapper?
That's exactly the problem. If I would be able to write wrapper myself, I certainly would. You see, the problem is that I don't understand LMP API. It wasn't problem earlier, because I've got easy to use wrappers in form of C++ header files and Pascal units from my friend, but she don't know FB and ...
- Mar 01, 2012 10:11
- Forum: Libraries Questions
- Topic: libmodplug wrapper?
- Replies: 6
- Views: 2180
Re: libmodplug wrapper?
Geez, I know libmodplug is for module music. But aside of list of supported formats, there are some licensing issues - if I'm going to use BASS/FMOD in commercial project, I'll need to buy commercial license. With LMP I don't have such problem. For OGG/MP3 in FB, I have already tested and working so...
- Mar 01, 2012 10:00
- Forum: Community Discussion
- Topic: PLAY/BEEP/SOUND working like in QB64
- Replies: 6
- Views: 3070
Re: PLAY/BEEP/SOUND working like in QB64
Yeah, I know about posts mentioned in your post, angros47, but I was talking more about cross-platform, built-in way, so I can just use PLAY/BEEP/SOUND in my program and when I suddenly want it also on other systems don't have to change half my code (even using conditional compilation), just run fbc...
- Mar 01, 2012 9:54
- Forum: General
- Topic: Colored text in CLI
- Replies: 6
- Views: 1666
Re: Colored text in CLI
Sorry. Was very furious when I wrote my 2nd post, because my girlfriend dumped me and that probably affected my judgment and way I wrote previous post. Again, sorry.
- Feb 28, 2012 11:19
- Forum: General
- Topic: Colored text in CLI
- Replies: 6
- Views: 1666
Re: Colored text in CLI
You did not understand my post, right? I want to do it in CLI w/out setting graphic mode (which will also spawn graphics window on Linux/Windows). Purely in CLI, like QBasic had different colors for its menus, etc. or Turbo Pascal had syntax highlight.
- Feb 28, 2012 11:15
- Forum: Libraries Questions
- Topic: libmodplug wrapper?
- Replies: 6
- Views: 2180
libmodplug wrapper?
Is there any libmodplug wrapper for FB that would allow for easy module files playback? Note that I don't want to use FMOD or BASS, as they're handling less module formats than libModplug does (20+ in LMP and 3-4 at best in FMOD/BASS). If there is no such wrapper, can you make one that would be easy...
- Feb 28, 2012 11:01
- Forum: Community Discussion
- Topic: PLAY/BEEP/SOUND working like in QB64
- Replies: 6
- Views: 3070
Re: PLAY/BEEP/SOUND working like in QB64
BUMP, because I think it's good idea and should be implemented.
- Feb 28, 2012 10:20
- Forum: General
- Topic: Colored text in CLI
- Replies: 6
- Views: 1666
Colored text in CLI
As you probably know DOS, Linux and Windows supports colored text in their consoles (16 for foreground and 8 for bg). But how to change text color in CLI in FB?