Search found 1535 matches

by Imortis
Oct 04, 2019 18:27
Forum: General
Topic: Squares
Replies: 7013
Views: 423528

Re: Squares

... Everytime i get compression , either , i got an error somewhere , or it's impossible to de-compress , because one combo equals another.. This is because, as others have told you, what you are attempting is mathematically impossible. You can't make a compression algorithm that can be run on the ...
by Imortis
Sep 09, 2019 12:46
Forum: Projects
Topic: Pure FB Runtime Library (in progress)
Replies: 210
Views: 17000

Re: Pure FB Runtime Library (in progress)

Just checking in to let people know I am back at this again finally. I am pulling the newest changes to the RTLIB in as well. I will be re-doing a lot, maybe all, of the string functions as I messed something up in the initial conversion and I have no idea what it was. This has been a fantastic lear...
by Imortis
Sep 09, 2019 12:29
Forum: Tips and Tricks
Topic: Fastest PRNG around, the XORSHIFT
Replies: 34
Views: 1511

Re: Fastest PRNG around, the XORSHIFT

Can't do that. Xorshift32() and xorshift64() are optimized for their own bit depth. The original author did not choose the shift parameters for no reason. FB's Integer and UInteger types fit the size of the native type of the processor. So on 32bit they are 32bit but on 64bit, they are 64bit. If yo...
by Imortis
Sep 06, 2019 13:17
Forum: Beginners
Topic: GUESS MY NUMBER GAME
Replies: 7
Views: 386

Re: GUESS MY NUMBER GAME

ron77 wrote:...it was written originally in QB64 by me and i converted it to fb so you can enjoy it too... i wish i would know freebasic like i know QB64 :( ...


We are happy to help with any questions you might have.
by Imortis
Aug 01, 2019 12:03
Forum: Community Discussion
Topic: Audio library for FreeBasic - Features
Replies: 52
Views: 8232

Re: Audio library for FreeBasic - Features

Ok, after a long time, I finally managed to have a prototype of what I had in mind: https://sourceforge.net/projects/freebasic-sfx-library/files/ WAV and midi files are supported, they can be read and written, and the library provides some primitives to modify them, or to create new ones from scrat...
by Imortis
Jul 30, 2019 14:59
Forum: General
Topic: Using "PRINT #" and "INPUT ()" on binary files
Replies: 24
Views: 6079

Re: Using "PRINT #" and "INPUT ()" on binary files

OK, you seem to be someone, that wants: "to go through a wall, head first". Print #, and Input() are meant for NONE "binary" file I/O (all else is pure speculation). You're probably likely, to end up with the face in the mud ... Please keep these kinds of comments to a minimum. ...
by Imortis
Jul 22, 2019 5:03
Forum: General
Topic: Squares
Replies: 7013
Views: 423528

Re: Squares

albert wrote:@coderjeff
@imortis

I'll keep it to just posting code.... and asking for programming help...I'll keep everything on topic...


See that you do please. That's two times I have had to edit a post. On three I will be recommending a temporary ban. Please don't make me do that.
by Imortis
Jul 17, 2019 14:20
Forum: General
Topic: Squares
Replies: 7013
Views: 423528

Re: Squares

@Imortis, seriously??? ...snip... What did take you so long, before eventually stepping in to those "below the waist- level", stupid, annoying rhymes. I wouldn't have waited half the time (month's). I was conferring with the other admins. I wanted to make sure we were on the same page. I ...
by Imortis
Jul 17, 2019 12:49
Forum: General
Topic: Squares
Replies: 7013
Views: 423528

Re: Squares

You don't need that many elements. 12 elements for the hour 6 elements for the 10s place 9 elements for the 1s place 1 element for 00 on the minutes. 28 elements should be all that is needed. @albert: As to prudish, we want to make sure the forums are suitable for all ages. I would be glad to help o...
by Imortis
Jun 03, 2019 16:42
Forum: Community Discussion
Topic: any free BASIC for web/ios/android
Replies: 10
Views: 4158

Re: any free BASIC for web/ios/android

Imortis wrote:I am eyeballing B4A right now. Looks really good. Going to try the demo this evening.


I played with the Demo and was quite impressed. I purchased a copy and have been playing around with it this weekend. So far so good.
by Imortis
May 31, 2019 16:11
Forum: Community Discussion
Topic: any free BASIC for web/ios/android
Replies: 10
Views: 4158

Re: any free BASIC for web/ios/android

I am eyeballing B4A right now. Looks really good. Going to try the demo this evening.
by Imortis
Apr 25, 2019 20:35
Forum: Beginners
Topic: No OOP?
Replies: 3
Views: 2612

Re: No OOP?

FreeBASIC's OOP (Object Oriented Programming) features are completely optional. You don't have to use them if you don't want to.
by Imortis
Jan 19, 2019 18:34
Forum: General
Topic: Squares
Replies: 7013
Views: 423528

Re: Squares

"!!~~OFF TOPIC~~!!" ... @albert, I tried to find a way to reach out to you privately regarding this post , but you don't have a publicly accessible contact. I would have preferred to contact you privately, but I don't have the same access to user info that full Admins have so was unable. ...
by Imortis
Jan 07, 2019 18:26
Forum: Community Discussion
Topic: Has anyone looked into Jai?
Replies: 17
Views: 3067

Re: Has anyone looked into Jai?

Of particular interest, I'm thinking of times where the FBC devs have said certain features would require multi-pass or updating the compilation process. JAI seems to accomplish a lot while breaking traditional assumptions about what a compiler would require to support those features. I wish there ...
by Imortis
Jan 07, 2019 15:34
Forum: Community Discussion
Topic: Has anyone looked into Jai?
Replies: 17
Views: 3067

Re: Has anyone looked into Jai?

Jonathan Blow (renowned game developer and critic) is developing a programming language called Jai that seems to be doing some pretty neat stuff. There's a meta language, lots of features that would typically be only in multi-pass compilers, but I think Jon has managed to keep that kind of thing at...

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