Search found 1814 matches

by agamemnus
May 01, 2015 3:40
Forum: Community Discussion
Topic: What is wrong with the BASIC language?
Replies: 79
Views: 54300

Re: What is wrong with the BASIC language?

Dude, v8 is f*ing fast these days :) http://benchmarksgame.alioth.debian.org/u32/compare.php?lang=v8&lang2=gcc Considering most people are processing server-side js using v8 + node.js (which then hands execution off to async c++ modules), those benchmarks are not bad at all given everything Jav...
by agamemnus
Apr 24, 2015 5:05
Forum: Community Discussion
Topic: What is wrong with the BASIC language?
Replies: 79
Views: 54300

Re: What is wrong with the BASIC language?

Yeah, man. BASIC was great for game prototypes when tools to just make games appear out of thin air didn't exist. Now they do exist, and I feel a thorough evaluation of modern tools and education methods (specifically, human computer interaction) is needed to think more about how to "improve&q...
by agamemnus
Feb 10, 2015 22:33
Forum: Community Discussion
Topic: Is FreeBASIC included in the Ubuntu repository?
Replies: 2
Views: 1522

Is FreeBASIC included in the Ubuntu repository?

Apparently it is a requirement for inclusion into this.
by agamemnus
Feb 10, 2015 10:11
Forum: Projects
Topic: WorldSim3D game engine for FreeBasic
Replies: 30
Views: 14204

Re: WorldSim3D game engine for FreeBasic

Great that you are continuing Frank Dodd's work here. My most complex and (abandoned, so far) Freebasic game ( Merchants of Power ) is based on his Irrlicht wrapper. (I also had to recompile Irrlicht, but that's another story...) I think documentation is the most important thing. When you combine mo...
by agamemnus
Oct 03, 2014 4:05
Forum: Community Discussion
Topic: FBC 1.00.0
Replies: 82
Views: 19301

Re: FBC 1.00.0

The dynamic arrays in UDTs thing is incredible.

*bows at feet of dkl and others...*
by agamemnus
Jan 01, 2014 6:50
Forum: Community Discussion
Topic: relsoft...
Replies: 28
Views: 10386

Re: relsoft...

=[
by agamemnus
Nov 13, 2013 7:44
Forum: General
Topic: Exit scope
Replies: 14
Views: 3540

Re: Exit scope

Any chance of this happening, or 0.
by agamemnus
Nov 11, 2013 0:51
Forum: General
Topic: Exit scope
Replies: 14
Views: 3540

Re: Exit scope

bump
by agamemnus
Sep 27, 2013 3:26
Forum: Community Discussion
Topic: How NSA backdoored Dual_EC_DRBG without weakening it
Replies: 9
Views: 3818

Re: How NSA backdoored Dual_EC_DRBG without weakening it

It's a fallacy. Of course it's not secure. If someone hacks the NSA and steals this "e", then what?
by agamemnus
Aug 23, 2013 2:13
Forum: Archive
Topic: Merchants of Power
Replies: 26
Views: 10117

Re: Merchants of Power

Was wondering if anyone was interested in helping me move forward with this. Currently working on other things so not sure I can finish it myself.
by agamemnus
Aug 20, 2013 17:03
Forum: General
Topic: Cross-compiling in 64-bit CentOS via gcc.. and ubuntu.
Replies: 0
Views: 1366

Cross-compiling in 64-bit CentOS via gcc.. and ubuntu.

CentOS is pretty much needed if you want to have a cPanel and WHM in your server. And, let's say you're making a game engine or whatever... and want to use FB... what do you do? Many thanks to dkl here... it is possible. I don't have the exact steps right now but generally -- First, I compiled (in a...
by agamemnus
Aug 19, 2013 23:23
Forum: Projects
Topic: circuit_chung free 3D road car racing game
Replies: 29
Views: 10510

Re: circuit_chung free 3D road car racing game

Good progress, but... I notice your gui is always a really basic windows type thing and you have a very small amount of polys on most of your models, and no anti-alias. I think your games would be better if those things changed.
by agamemnus
Aug 18, 2013 21:06
Forum: General
Topic: Abstract / Virtual / Nothing at all
Replies: 3
Views: 1260

Re: Abstract / Virtual / Nothing at all

Uhuh, got it. Thanks. :-)