Search found 1814 matches
- May 01, 2015 3:40
- Forum: Community Discussion
- Topic: What is wrong with the BASIC language?
- Replies: 79
- Views: 54472
Re: What is wrong with the BASIC language?
Dude, v8 is f*ing fast these days :) http://benchmarksgame.alioth.debian.org/u32/compare.php?lang=v8&lang2=gcc Considering most people are processing server-side js using v8 + node.js (which then hands execution off to async c++ modules), those benchmarks are not bad at all given everything Jav...
- Apr 24, 2015 5:05
- Forum: Community Discussion
- Topic: What is wrong with the BASIC language?
- Replies: 79
- Views: 54472
Re: What is wrong with the BASIC language?
Yeah, man. BASIC was great for game prototypes when tools to just make games appear out of thin air didn't exist. Now they do exist, and I feel a thorough evaluation of modern tools and education methods (specifically, human computer interaction) is needed to think more about how to "improve&q...
- Feb 10, 2015 22:33
- Forum: Community Discussion
- Topic: Is FreeBASIC included in the Ubuntu repository?
- Replies: 2
- Views: 1525
Is FreeBASIC included in the Ubuntu repository?
Apparently it is a requirement for inclusion into this.
- Feb 10, 2015 10:11
- Forum: Projects
- Topic: WorldSim3D game engine for FreeBasic
- Replies: 30
- Views: 14226
Re: WorldSim3D game engine for FreeBasic
Great that you are continuing Frank Dodd's work here. My most complex and (abandoned, so far) Freebasic game ( Merchants of Power ) is based on his Irrlicht wrapper. (I also had to recompile Irrlicht, but that's another story...) I think documentation is the most important thing. When you combine mo...
- Oct 03, 2014 4:05
- Forum: Community Discussion
- Topic: FBC 1.00.0
- Replies: 82
- Views: 19416
Re: FBC 1.00.0
The dynamic arrays in UDTs thing is incredible.
*bows at feet of dkl and others...*
*bows at feet of dkl and others...*
- Jan 01, 2014 6:50
- Forum: Community Discussion
- Topic: relsoft...
- Replies: 28
- Views: 10421
- Nov 13, 2013 7:44
- Forum: General
- Topic: Exit scope
- Replies: 14
- Views: 3549
Re: Exit scope
Any chance of this happening, or 0.
- Nov 11, 2013 0:51
- Forum: General
- Topic: Exit scope
- Replies: 14
- Views: 3549
Re: Exit scope
bump
- Sep 27, 2013 3:32
- Forum: Community Discussion
- Topic: [offtopic]Extracting Editable 3D Objects from a 2D Photo !
- Replies: 4
- Views: 1753
- Sep 27, 2013 3:26
- Forum: Community Discussion
- Topic: How NSA backdoored Dual_EC_DRBG without weakening it
- Replies: 9
- Views: 3825
Re: How NSA backdoored Dual_EC_DRBG without weakening it
It's a fallacy. Of course it's not secure. If someone hacks the NSA and steals this "e", then what?
- Aug 26, 2013 3:30
- Forum: Projects
- Topic: circuit_chung free 3D road car racing game
- Replies: 29
- Views: 10531
Re: circuit_chung free 3D road car racing game
I see. Hmm...
- Aug 23, 2013 2:13
- Forum: Archive
- Topic: Merchants of Power
- Replies: 26
- Views: 10128
Re: Merchants of Power
Was wondering if anyone was interested in helping me move forward with this. Currently working on other things so not sure I can finish it myself.
- Aug 20, 2013 17:03
- Forum: General
- Topic: Cross-compiling in 64-bit CentOS via gcc.. and ubuntu.
- Replies: 0
- Views: 1369
Cross-compiling in 64-bit CentOS via gcc.. and ubuntu.
CentOS is pretty much needed if you want to have a cPanel and WHM in your server. And, let's say you're making a game engine or whatever... and want to use FB... what do you do? Many thanks to dkl here... it is possible. I don't have the exact steps right now but generally -- First, I compiled (in a...
- Aug 19, 2013 23:23
- Forum: Projects
- Topic: circuit_chung free 3D road car racing game
- Replies: 29
- Views: 10531
Re: circuit_chung free 3D road car racing game
Good progress, but... I notice your gui is always a really basic windows type thing and you have a very small amount of polys on most of your models, and no anti-alias. I think your games would be better if those things changed.
- Aug 18, 2013 21:06
- Forum: General
- Topic: Abstract / Virtual / Nothing at all
- Replies: 3
- Views: 1265
Re: Abstract / Virtual / Nothing at all
Uhuh, got it. Thanks. :-)