Search found 752 matches

by axipher
May 24, 2009 17:40
Forum: Tips and Tricks
Topic: Yet Another Raycaster
Replies: 15
Views: 4338

Wow, this is awesome work, works amazing on my computer. Only recommendations is possibility for mouse movement.
by axipher
May 11, 2009 1:43
Forum: Community Discussion
Topic: Nuclear plant worker by day, programmer by night
Replies: 15
Views: 3782

notthecheatr wrote:inb4invalidpointerleadstonucleardoomsday :D

That looks like the code in my latest program haha
by axipher
May 10, 2009 3:54
Forum: Community Discussion
Topic: Nuclear plant worker by day, programmer by night
Replies: 15
Views: 3782

Well I'm all settled in at my new house, so nice, first day is on Monday, orientation, physical, drug test, the usual stuff hahaha.
by axipher
May 04, 2009 16:37
Forum: Community Discussion
Topic: Nuclear plant worker by day, programmer by night
Replies: 15
Views: 3782

Oh yeah eh, the good old days of QBASIC. That started it all then moved to FreeBASIC, all the noob questions here, then took on FMOD and OpenGL, for a working music player working with playlists, and now my 3D space adventure game is coming along.
by axipher
May 03, 2009 16:22
Forum: Community Discussion
Topic: Nuclear plant worker by day, programmer by night
Replies: 15
Views: 3782

is that your computer under the monitor? I ask because I am looking for a good desktop case. Actually from top to bottom you see a 22" monitor, behind the monitor is 2 alpine 6.5" Type S car speakers, then a Hitachi HA-12 stereo amplifier/FM tuner combination (compliments of my grandmother, its old...
by axipher
May 02, 2009 22:58
Forum: Community Discussion
Topic: Nuclear plant worker by day, programmer by night
Replies: 15
Views: 3782

Haha, don't be so quick to judge the power of an open source programming language based being an upgrade from a dinosaur language.
by axipher
May 02, 2009 14:56
Forum: Community Discussion
Topic: Nuclear plant worker by day, programmer by night
Replies: 15
Views: 3782

FB can totally cnotrol a nuclear station, is that a challenge haha
by axipher
May 02, 2009 1:33
Forum: Community Discussion
Topic: Nuclear plant worker by day, programmer by night
Replies: 15
Views: 3782

Nuclear plant worker by day, programmer by night

Hey everyone, on top of just finishing my second year of college in electrical engineering, I got a position as a control technician at a nuclear plant as a summer co-op. The sad thing is I have to move for the summer, not a big deal though. While packing up my stuff, I came across my camera so deci...
by axipher
Mar 24, 2009 4:11
Forum: Projects
Topic: 3D Space movement in OpenGL
Replies: 15
Views: 5209

Well I'm pounding out the updates in my spare time. Now the planets are nice spheres, more circular, and texture mapped. Things are moving along quite nicely. Any comments appreciated.
by axipher
Mar 24, 2009 4:09
Forum: Projects
Topic: Making a pause menu in a 3D OpenGL application
Replies: 4
Views: 2449

Thank you for your help, I have updated the program in the link in my first post with your method of making menus.
by axipher
Mar 23, 2009 22:38
Forum: Community Discussion
Topic: "Nice, what language did you make this game in?"
Replies: 30
Views: 5992

Maybe also note the community support behind it. As well as the major libraries it supports such as FMOD, OpenGL/GLUT, SDL, DirectX, Windows API. It also allows communication with hardware.
by axipher
Mar 23, 2009 3:47
Forum: Projects
Topic: 3D Space movement in OpenGL
Replies: 15
Views: 5209

Well I've got the bullet behaving a little better now, still not the best. I've also started to implement a pause menu, which was way easier then I made it out to be, please try it out and let me know how it is. I'll update the attachment as well for those too lazy to compile.
by axipher
Mar 22, 2009 16:01
Forum: Beginners
Topic: Noob question about the nature of OOP
Replies: 10
Views: 1566

Using pointers is much faster for cases like this. The NEW and DELETE keywords are used with pointers to make new instances of the UDT and call their constructor if they have one. The "->" is a special way to access data within a UDT pointer
by axipher
Mar 22, 2009 15:35
Forum: Projects
Topic: Making a pause menu in a 3D OpenGL application
Replies: 4
Views: 2449

Ya, a 2D overlay is what I was thinking, do you maybe have a quick example of setting up the 2D orthographic plane? Now I'm asusming that I would have to re-setup the 3D part of the game after leaving the pause menu.
by axipher
Mar 20, 2009 18:10
Forum: Projects
Topic: 3D Space movement in OpenGL
Replies: 15
Views: 5209

Just a quick update, not much has changed, using triangles now instead of cubes, half-way to implementing a pause menu, runs super smooth on my machine at 60 FPS

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