Search found 57 matches

by nitrofurano
Sep 03, 2014 11:30
Forum: Beginners
Topic: coding games for FM-Towns Marty
Replies: 3
Views: 1618

Re: coding games for FM-Towns Marty

what i don’t know is if this source code from Mess emulator might help as documentation for how we access display and sound on Marty from FreeBasic: http://mamedev.org/source/src/mess/driv ... wns.c.html
by nitrofurano
Sep 03, 2014 11:25
Forum: Beginners
Topic: coding games for FM-Towns Marty
Replies: 3
Views: 1618

Re: coding games for FM-Towns Marty

i think that they are actually semi-compatible, so in theory, what i make for dos would certainly work on Marty (perhaps with some small changes) - what i think i don’t know (i didn't try anything yet) is how to access the i/o ports of Marty for those extra screen modes (with scroll and physical spr...
by nitrofurano
Aug 30, 2014 20:29
Forum: Beginners
Topic: coding games for FM-Towns Marty
Replies: 3
Views: 1618

coding games for FM-Towns Marty

recently i got curious about coding games for cd-based old game consoles like FM-Towns Marty - and since this game console is a i386, i guess we can make something using Freebasic? if so, how can we make use effectively of its unique graphics and sound capabilities on FreeBasic? and how can we creat...
by nitrofurano
Jun 22, 2012 18:28
Forum: Game Dev
Topic: invaders from space
Replies: 16
Views: 4088

Re: invaders from space

That was a newbie question! :) - I were attempting to do something on FreeBasic since years ago, but only now i can start to feel minimally able to humbly code something on it. I imagine there are some tips to make most or some of the sources focused on Linux/w32 being compilable on DOS somehow, but...
by nitrofurano
Jun 22, 2012 18:20
Forum: Game Dev
Topic: Olá! Eu quero subir um jogo que fiz.
Replies: 6
Views: 3172

Re: Olá! Eu quero subir um jogo que fiz.

you know, by habit, ethics, and respect for the people wasted time posting that, i like to ressurect old posts, when the topic is interesting! :) and thanks! :)
by nitrofurano
Jun 22, 2012 18:10
Forum: Projects
Topic: new DOS game made on FreeBasic
Replies: 2
Views: 1247

Re: new DOS game made on FreeBasic

Recompiled this for Windows. It worked like a charm! :) Anyway, I like the retro look of the screen, but I'm not sure if the gameplay is rewarding at all. Seems very dated to me. It's only a test of patience, really, and at one point barrels stopped to appear and there was no way I could win. yes, ...
by nitrofurano
Jun 21, 2012 19:44
Forum: Projects
Topic: new DOS game made on FreeBasic
Replies: 2
Views: 1247

new DOS game made on FreeBasic

I uploaded now a game to http://games.freebasic.net - soon i hope it will appear there The downloadable file is at http://nitrofurano.altervista.org/freebasic/lawnmower_v20120621191040.zip It were based on a type-in game for zx-spectrum made 30 years ago. It was compiled and tested on DosBox I used ...
by nitrofurano
Jun 16, 2012 15:15
Forum: DOS
Topic: screen13 palette: is there a bug, or i'm struggling on it?
Replies: 13
Views: 6530

Re: There IS a BUG in PALETTE command for DOS target

someone know what is happening? thanks! Didn't test your code, but maybe you just re-discovered this old BUG ? http://www.freebasic.net/wiki/wikka.php?wakka=GfxLib http://www.freebasic.net/wiki/wikka.php?wakka=KeyPgPalette it seems to be, thanks, btw i tried your assembly code in this example below...
by nitrofurano
Jun 08, 2012 16:01
Forum: DOS
Topic: coding educational stuff like Fuzoma on FreeBasic/DOS
Replies: 0
Views: 1051

coding educational stuff like Fuzoma on FreeBasic/DOS

Another question: are people, here or around, coding stuff on FreeBasic/DOS for projects like Fuzoma? http://superkeen.com/peacecorpsweblog/learning-software/comment-page-1/ - maybe this kind of project is a really interesting for helping the popularity and the increase of source available of FreeBa...
by nitrofurano
Jun 07, 2012 20:11
Forum: DOS
Topic: undocumented vga modes like 400x600 256c
Replies: 10
Views: 5413

Re: undocumented vga modes like 400x600 256c

some more info about, from the original webpage from Fractint, i think - http://www.nahee.com/spanky/www/fractin ... deo_anchor
by nitrofurano
Jun 07, 2012 20:00
Forum: DOS
Topic: undocumented vga modes like 400x600 256c
Replies: 10
Views: 5413

Re: undocumented vga modes like 400x600 256c

btw, here is a list of resolutions supported by Fractint 20.04.9 - sorry being as a picture only - there are some working very fine on DosBox (and i bet that they work fine on real "old" machines as well), and i really wished to have them available from FreeBasic/DOS (400x600, 320x400, etc...
by nitrofurano
Jun 06, 2012 22:23
Forum: DOS
Topic: screen13 palette: is there a bug, or i'm struggling on it?
Replies: 13
Views: 6530

Re: screen13 palette: is there a bug, or i'm struggling on i

still with problems... maybe what is causing this is the compiled code is too fast for dosbox emulation? - this is weird because i tried even adding 'screensync' command in the code, into that loop... http://desmond.imageshack.us/Himg809/scaled.php?server=809&filename=5scr13fbdbstillwithprob.png...
by nitrofurano
Jun 06, 2012 22:08
Forum: DOS
Topic: snippets using sprites on cga - help needed
Replies: 13
Views: 3482

Re: snippets using sprites on cga - help needed

would be great if there is some kind of code forcing to 8088! :) would be really awesome! :) No way: FreeBasic emits 32 bit assembly, so a 32 bit processor is required (and an 8088 is a 16 bit processor) but i think there is a catch... - that's why i pointed this situation - someone (or some kind o...
by nitrofurano
Jun 06, 2012 22:01
Forum: DOS
Topic: undocumented vga modes like 400x600 256c
Replies: 10
Views: 5413

Re: undocumented vga modes like 400x600 256c

this tweak16b tool looks really awesome - sad is i'm not able enough to convert those code into freebasic code or inline asm there - thanks! :)
by nitrofurano
Jun 06, 2012 15:39
Forum: DOS
Topic: screen13 palette: is there a bug, or i'm struggling on it?
Replies: 13
Views: 6530

Re: screen13 palette: is there a bug, or i'm struggling on i

maybe we found a bug on the Freebasic (or at least the DOS version of it)

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