Search found 57 matches
- Sep 03, 2014 11:30
- Forum: Beginners
- Topic: coding games for FM-Towns Marty
- Replies: 3
- Views: 1618
Re: coding games for FM-Towns Marty
what i don’t know is if this source code from Mess emulator might help as documentation for how we access display and sound on Marty from FreeBasic: http://mamedev.org/source/src/mess/driv ... wns.c.html
- Sep 03, 2014 11:25
- Forum: Beginners
- Topic: coding games for FM-Towns Marty
- Replies: 3
- Views: 1618
Re: coding games for FM-Towns Marty
i think that they are actually semi-compatible, so in theory, what i make for dos would certainly work on Marty (perhaps with some small changes) - what i think i don’t know (i didn't try anything yet) is how to access the i/o ports of Marty for those extra screen modes (with scroll and physical spr...
- Aug 30, 2014 20:29
- Forum: Beginners
- Topic: coding games for FM-Towns Marty
- Replies: 3
- Views: 1618
coding games for FM-Towns Marty
recently i got curious about coding games for cd-based old game consoles like FM-Towns Marty - and since this game console is a i386, i guess we can make something using Freebasic? if so, how can we make use effectively of its unique graphics and sound capabilities on FreeBasic? and how can we creat...
- Jun 22, 2012 18:28
- Forum: Game Dev
- Topic: invaders from space
- Replies: 16
- Views: 4088
Re: invaders from space
That was a newbie question! :) - I were attempting to do something on FreeBasic since years ago, but only now i can start to feel minimally able to humbly code something on it. I imagine there are some tips to make most or some of the sources focused on Linux/w32 being compilable on DOS somehow, but...
- Jun 22, 2012 18:20
- Forum: Game Dev
- Topic: Olá! Eu quero subir um jogo que fiz.
- Replies: 6
- Views: 3172
Re: Olá! Eu quero subir um jogo que fiz.
you know, by habit, ethics, and respect for the people wasted time posting that, i like to ressurect old posts, when the topic is interesting! :) and thanks! :)
- Jun 22, 2012 18:10
- Forum: Projects
- Topic: new DOS game made on FreeBasic
- Replies: 2
- Views: 1247
Re: new DOS game made on FreeBasic
Recompiled this for Windows. It worked like a charm! :) Anyway, I like the retro look of the screen, but I'm not sure if the gameplay is rewarding at all. Seems very dated to me. It's only a test of patience, really, and at one point barrels stopped to appear and there was no way I could win. yes, ...
- Jun 21, 2012 19:44
- Forum: Projects
- Topic: new DOS game made on FreeBasic
- Replies: 2
- Views: 1247
new DOS game made on FreeBasic
I uploaded now a game to http://games.freebasic.net - soon i hope it will appear there The downloadable file is at http://nitrofurano.altervista.org/freebasic/lawnmower_v20120621191040.zip It were based on a type-in game for zx-spectrum made 30 years ago. It was compiled and tested on DosBox I used ...
- Jun 16, 2012 15:15
- Forum: DOS
- Topic: screen13 palette: is there a bug, or i'm struggling on it?
- Replies: 13
- Views: 6530
Re: There IS a BUG in PALETTE command for DOS target
someone know what is happening? thanks! Didn't test your code, but maybe you just re-discovered this old BUG ? http://www.freebasic.net/wiki/wikka.php?wakka=GfxLib http://www.freebasic.net/wiki/wikka.php?wakka=KeyPgPalette it seems to be, thanks, btw i tried your assembly code in this example below...
- Jun 08, 2012 16:01
- Forum: DOS
- Topic: coding educational stuff like Fuzoma on FreeBasic/DOS
- Replies: 0
- Views: 1051
coding educational stuff like Fuzoma on FreeBasic/DOS
Another question: are people, here or around, coding stuff on FreeBasic/DOS for projects like Fuzoma? http://superkeen.com/peacecorpsweblog/learning-software/comment-page-1/ - maybe this kind of project is a really interesting for helping the popularity and the increase of source available of FreeBa...
- Jun 07, 2012 20:11
- Forum: DOS
- Topic: undocumented vga modes like 400x600 256c
- Replies: 10
- Views: 5413
Re: undocumented vga modes like 400x600 256c
some more info about, from the original webpage from Fractint, i think - http://www.nahee.com/spanky/www/fractin ... deo_anchor
- Jun 07, 2012 20:00
- Forum: DOS
- Topic: undocumented vga modes like 400x600 256c
- Replies: 10
- Views: 5413
Re: undocumented vga modes like 400x600 256c
btw, here is a list of resolutions supported by Fractint 20.04.9 - sorry being as a picture only - there are some working very fine on DosBox (and i bet that they work fine on real "old" machines as well), and i really wished to have them available from FreeBasic/DOS (400x600, 320x400, etc...
- Jun 06, 2012 22:23
- Forum: DOS
- Topic: screen13 palette: is there a bug, or i'm struggling on it?
- Replies: 13
- Views: 6530
Re: screen13 palette: is there a bug, or i'm struggling on i
still with problems... maybe what is causing this is the compiled code is too fast for dosbox emulation? - this is weird because i tried even adding 'screensync' command in the code, into that loop... http://desmond.imageshack.us/Himg809/scaled.php?server=809&filename=5scr13fbdbstillwithprob.png...
- Jun 06, 2012 22:08
- Forum: DOS
- Topic: snippets using sprites on cga - help needed
- Replies: 13
- Views: 3482
Re: snippets using sprites on cga - help needed
would be great if there is some kind of code forcing to 8088! :) would be really awesome! :) No way: FreeBasic emits 32 bit assembly, so a 32 bit processor is required (and an 8088 is a 16 bit processor) but i think there is a catch... - that's why i pointed this situation - someone (or some kind o...
- Jun 06, 2012 22:01
- Forum: DOS
- Topic: undocumented vga modes like 400x600 256c
- Replies: 10
- Views: 5413
Re: undocumented vga modes like 400x600 256c
this tweak16b tool looks really awesome - sad is i'm not able enough to convert those code into freebasic code or inline asm there - thanks! :)
- Jun 06, 2012 15:39
- Forum: DOS
- Topic: screen13 palette: is there a bug, or i'm struggling on it?
- Replies: 13
- Views: 6530