Search found 607 matches
- Oct 06, 2011 7:01
- Forum: Sources, Examples, Tips and Tricks
- Topic: Pendulum waves
- Replies: 9
- Views: 2903
- Jun 16, 2011 7:12
- Forum: Community Discussion
- Topic: FreeBASIC 1.0 released?!
- Replies: 21
- Views: 8887
- Jan 08, 2011 16:46
- Forum: Sources, Examples, Tips and Tricks
- Topic: Soft bodys with shape matching
- Replies: 1
- Views: 1662
- Oct 28, 2010 6:37
- Forum: General
- Topic: Guitar effect algorithms
- Replies: 4
- Views: 1805
- Oct 25, 2010 14:38
- Forum: Community Discussion
- Topic: Atomic Ball HD
- Replies: 26
- Views: 10540
After a few years in hiatus, the game is finally released for iPad/iPhone!
http://www.youtube.com/watch?v=nxMNHWlZ ... r_embedded
http://www.youtube.com/watch?v=nxMNHWlZ ... r_embedded
- Oct 16, 2010 18:08
- Forum: General
- Topic: Need help with pathfinding
- Replies: 16
- Views: 4521
- Oct 16, 2010 16:28
- Forum: General
- Topic: Need help with pathfinding
- Replies: 16
- Views: 4521
- Oct 16, 2010 15:50
- Forum: General
- Topic: Need help with pathfinding
- Replies: 16
- Views: 4521
Thanks Joshy, but as I said, I need to find all paths, not just shortest path. @j_milton Number of impassible squares is irrelevant. It can vary from 0 to 36 (6*6). I was just using quick random placement with max 5 squares, just to show that they need to be taken into account. Yes - same route cann...
- Oct 16, 2010 15:10
- Forum: General
- Topic: Need help with pathfinding
- Replies: 16
- Views: 4521
Need help with pathfinding
Hey, I'm working on a brand new grid based game, and I need some help. I'm searching for algorithm (or code) that can iterate through all possible paths between point A and point B on a 6x6 grid (taking into account to not walk through empty squares). So this isn't a shortest path pathfinding proble...
- Sep 12, 2010 16:17
- Forum: Sources, Examples, Tips and Tricks
- Topic: Voronoi diagrams
- Replies: 7
- Views: 2910
- Sep 08, 2010 15:38
- Forum: Community Discussion
- Topic: New Basic Compiler
- Replies: 44
- Views: 10157
- Sep 08, 2010 6:47
- Forum: Community Discussion
- Topic: New Basic Compiler
- Replies: 44
- Views: 10157
- Sep 02, 2010 18:44
- Forum: Sources, Examples, Tips and Tricks
- Topic: STL Vector-alike via macros
- Replies: 1
- Views: 1479
STL Vector-alike via macros
It's not perfect, but it works. Any improvements to this code are welcome! #define init(_list, _type) Redim As _type _list(0) #define count(_list) (Abs(Lbound(_list) - Ubound(_list))) #define add(_list, _type, _element) Redim Preserve As _type _list(Count(_list) + 1) : _list(Count(_list)) = _element...
- Aug 26, 2010 18:41
- Forum: General
- Topic: Comparing strings
- Replies: 9
- Views: 2406
- Aug 26, 2010 18:37
- Forum: Game Dev
- Topic: Midi Music Retro-ized For Free
- Replies: 1
- Views: 2689
Or for even more retro, use this:
http://www.geocities.co.jp/SiliconValle ... sorigE.htm
http://www.geocities.co.jp/SiliconValle ... sorigE.htm