Search found 607 matches

by duke4e
Oct 06, 2011 7:01
Forum: Tips and Tricks
Topic: Pendulum waves
Replies: 9
Views: 820

Nemam pojma :P
by duke4e
Jun 16, 2011 7:12
Forum: Community Discussion
Topic: FreeBASIC 1.0 released?!
Replies: 21
Views: 4403

I've played demo on PC, I've played full version on Xbox 360, and I've completed full version on my PC.

THIS GAME SUCKS BADLY IN EVERY POSSIBLE WAY.

Now I'm ashamed of my nickname :'(
by duke4e
Jan 08, 2011 16:46
Forum: Tips and Tricks
Topic: Soft bodys with shape matching
Replies: 1
Views: 741

Looks really fun
by duke4e
Oct 28, 2010 6:37
Forum: General
Topic: Guitar effect algorithms
Replies: 4
Views: 676

If you know to program in C++, my suggestion whould be to work with SynthEdit and program a custom module in SE SDK. There are also a few good resources to get you started.
by duke4e
Oct 25, 2010 14:38
Forum: Community Discussion
Topic: Atomic Ball HD
Replies: 26
Views: 7841

After a few years in hiatus, the game is finally released for iPad/iPhone!

http://www.youtube.com/watch?v=nxMNHWlZ ... r_embedded
by duke4e
Oct 16, 2010 18:08
Forum: General
Topic: Need help with pathfinding
Replies: 16
Views: 1374

It seems that I didn't define the problem very well. You can't use the same cell if you're searching for current path (for example red path), but you can use the same cell if you're searching for alternative path.

Image
by duke4e
Oct 16, 2010 16:28
Forum: General
Topic: Need help with pathfinding
Replies: 16
Views: 1374

Anyone at least having idea how to implement brute force?
by duke4e
Oct 16, 2010 15:50
Forum: General
Topic: Need help with pathfinding
Replies: 16
Views: 1374

Thanks Joshy, but as I said, I need to find all paths, not just shortest path. @j_milton Number of impassible squares is irrelevant. It can vary from 0 to 36 (6*6). I was just using quick random placement with max 5 squares, just to show that they need to be taken into account. Yes - same route cann...
by duke4e
Oct 16, 2010 15:10
Forum: General
Topic: Need help with pathfinding
Replies: 16
Views: 1374

Need help with pathfinding

Hey, I'm working on a brand new grid based game, and I need some help. I'm searching for algorithm (or code) that can iterate through all possible paths between point A and point B on a 6x6 grid (taking into account to not walk through empty squares). So this isn't a shortest path pathfinding proble...
by duke4e
Sep 12, 2010 16:17
Forum: Tips and Tricks
Topic: Voronoi diagrams
Replies: 7
Views: 1148

I don't think this is Perlin noise.
by duke4e
Sep 08, 2010 15:38
Forum: Community Discussion
Topic: New Basic Compiler
Replies: 44
Views: 5622

JIT compilers arent as nearly fast as static compilers, so thats what I had in mind when I said "interpreter"
by duke4e
Sep 08, 2010 6:47
Forum: Community Discussion
Topic: New Basic Compiler
Replies: 44
Views: 5622

This one sounds promising. Too bad it's just an interpreter.
by duke4e
Sep 02, 2010 18:44
Forum: Tips and Tricks
Topic: STL Vector-alike via macros
Replies: 1
Views: 586

STL Vector-alike via macros

It's not perfect, but it works. Any improvements to this code are welcome! #define init(_list, _type) Redim As _type _list(0) #define count(_list) (Abs(Lbound(_list) - Ubound(_list))) #define add(_list, _type, _element) Redim Preserve A...
by duke4e
Aug 26, 2010 18:41
Forum: General
Topic: Comparing strings
Replies: 9
Views: 849

by duke4e
Aug 26, 2010 18:37
Forum: Game Dev
Topic: Midi Music Retro-ized For Free
Replies: 1
Views: 1830


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