Search found 63 matches

by Halifax
Feb 15, 2016 0:50
Forum: Beginners
Topic: Win 10 Fullscreen Issues
Replies: 1
Views: 491

Win 10 Fullscreen Issues

Howdy, been so long since I posted I forgot all my login info! (and so did my browser, strangely) Been having some issues moving over to Win 10, got a few things resolved by updating my compiler (oops). One thing that is still giving me issues is going fullscreen. In this case I press the Maximize b...
by Halifax
Feb 29, 2012 23:08
Forum: Beginners
Topic: Hello - Tile Engine.
Replies: 48
Views: 10568

Re: Hello - Tile Engine.

And I'm back! Love the new look, have you implemented pathfinding or click to move functions? Is it tile by tile movement? I'll furnish your Inbox with some questions about my game if I have them, we seem to be at roughly the same level of progress. Curious about how you're handling buttons and Menu...
by Halifax
Sep 01, 2009 0:16
Forum: Beginners
Topic: Simple File I/O
Replies: 4
Views: 1003

Swapped my random function over to yours. Don't have anything up in the program yet to test it, but I've always relied on blind trust.

Thnx, these small corrections are exactly what I'm looking for.
by Halifax
Aug 23, 2009 3:50
Forum: Beginners
Topic: Simple File I/O
Replies: 4
Views: 1003

Here's what I've come up with. I have to specify each data piece when getting and putting. Also, this didn't work when I used input/output modes. '// Storing Data randomize timer screen 18,24,,0 '// 640,480, high bit depth,,windowed/full screen Function RndNum(a As Integer, b As Integer) Rnd...
by Halifax
Aug 22, 2009 23:53
Forum: Beginners
Topic: Simple File I/O
Replies: 4
Views: 1003

Simple File I/O

Simple help needed. I'm looking to store data in a file. I'm gonna need to copy several arrays of simple integers. Here's what I was able to cobble together from the wiki. '// To Save Data type MapData ParallaxIdent As Integer '// simple ID for which parallax bk to use OverlayIdent As Integer Terrai...
by Halifax
Nov 18, 2007 6:01
Forum: Beginners
Topic: FMOD loading problem
Replies: 5
Views: 1747

That did it. Wouldn't it be intuitive to place instructions like that at the beginning of a tutorial about fmod? Got a little confused reading the line "Plasma has done a great job in porting the FMOD headers, which are included with the FreeBASIC release, so you don't have to download anything othe...
by Halifax
Nov 18, 2007 5:36
Forum: Beginners
Topic: Hello - Tile Engine.
Replies: 48
Views: 10568

Sheesh, with collision detection, an object layer, and unit movement you're already as far along as I've gotten. I added a few spiffy special effects, like translucent animated water and sexy translucent menu boxes. Then my computer went boom :( So here we go again! EDIT: Hm, just read your comment ...
by Halifax
Nov 18, 2007 5:26
Forum: Beginners
Topic: FMOD loading problem
Replies: 5
Views: 1747

FMOD loading problem

Never have been able to get fmod to work. I found a nice tutorial in the forums, the very first line is the problem. Had to change the include statement quite a bit to make it work. #INCLUDE "fmod.bi" This generates the error FBIDETEMP.exe - Unable to locate component This application has failed to ...
by Halifax
Apr 08, 2007 23:19
Forum: Game Dev
Topic: How long has this...
Replies: 10
Views: 5229

Thanks for the advice, looks like the difference I was seeing was the difference between 16-bit and 32-bit modes. Not sure what you mean by "only 32-bit mode supports alpha blending." I am able to use alpha effects provided I: Put (0,0), ImagePointer, alpha, 100 instead of Put (0,0), ImagePointer, a...
by Halifax
Apr 08, 2007 22:11
Forum: Game Dev
Topic: How long has this...
Replies: 10
Views: 5229

Just figured out why I was getting horrible framerates... I was using 24bpp depth mode. I did actually need to use it because I have many alpha effects that utilize per-pixel alpha values. However, switching down to 16bpp mode increased the fps by more than 10... So it seems like a no brainer. Essen...
by Halifax
Mar 03, 2007 22:27
Forum: Game Dev
Topic: How long has this...
Replies: 10
Views: 5229

Here is an update. This is a walk around demo. There are a few things wrong but... it's a walk around demo...

*Note* Don't bother walking to the other side of the map. There's nothing there.

http://www.freefilehosting.net/files/MTE3MzI4"]FBRPG.zip
by Halifax
Mar 03, 2007 21:26
Forum: Beginners
Topic: Framerate for 900mhz
Replies: 17
Views: 4267

Yay, thanks everyone for all the replies. Looks like the speed of a 900mhz processor (mine) will limit me to either incorporating OpenGL, or using screen 16. I am unable to create a 640x480 full screen pixel scrolling tile map that scrolls at over 30fps but 512x384 seems to almost hit 40. Here comes...
by Halifax
Feb 24, 2007 18:43
Forum: Beginners
Topic: Framerate for 900mhz
Replies: 17
Views: 4267

Then I just have a sucky computer :(

That's bad, I can't get my game to run any faster than 30fps...

Well, my other roomates computer is a dual core 2.somethin...

She gets 1200 fps.

I can draw only one conclusion; time for a new computer.
by Halifax
Feb 24, 2007 18:33
Forum: Beginners
Topic: Framerate for 900mhz
Replies: 17
Views: 4267

Framerate for 900mhz

I'm looking for a couple people with computers close to 900 mhz. I have a 900 mhz processor and I have tested a couple programs I made, simply to test the maximum possible framerate for a full-screen 640x480 PUT. I run this program on my machine and get 65 to 70 frames per second. When I put it on m...
by Halifax
Feb 24, 2007 16:45
Forum: Tips and Tricks
Topic: Different way to do buttons
Replies: 8
Views: 2565

It seems to me that using colors to define a button is not really required. Why not just do this? Dim ButtonSpace(0 to 639, 0 to 479) as integer GetMouse MouseX,MouseY,,MouseButtons if MouseButtons then if ButtonSpace(MouseX,MouseY) > 0 then '// check buttons using ButtonSpace(Mo...

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