Search found 630 matches

by h4tt3n
Nov 11, 2017 3:34
Forum: Projects
Topic: Alvarian Tales
Replies: 19
Views: 2166

Re: Alvarian Tales

Really gorgeous pixel art! Brings back memories of the good old 16 bit Amiga years :-)
by h4tt3n
Oct 29, 2017 20:58
Forum: Game Dev
Topic: Frame rate independent game loop
Replies: 59
Views: 1011

Re: Frame rate independent game loop

I will, and yes I'm very familiar with Thomas Jacobsen's verlet paper - this brings fun memories from the old, original Hitman game in which he and his colleagues implemented it :-)
by h4tt3n
Oct 29, 2017 18:15
Forum: Game Dev
Topic: Frame rate independent game loop
Replies: 59
Views: 1011

Re: Frame rate independent game loop

Teaming up for something? Count me in! What kind of stuff you're interested in? 2D? 3D? And what kind of game, concretely? I need some fun (I'm sick of financial coding stuff) so this could be very interesting. I would love to see your physics stuff. If time permits, I'll show you a simple implemen...
by h4tt3n
Oct 29, 2017 12:20
Forum: Game Dev
Topic: Frame rate independent game loop
Replies: 59
Views: 1011

Re: Frame rate independent game loop

Hi there Paul, Yeah, I just realized that the rendering was only used for setting up the demo, not in the main loop, so never mind. It's just an old habit of mine to optimize stuff :-) I don't think the forum is dead at all, there's new exciting stuff to look into almost every day - like your nice e...
by h4tt3n
Oct 29, 2017 11:02
Forum: Game Dev
Topic: Frame rate independent game loop
Replies: 59
Views: 1011

Re: Frame rate independent game loop

This is really nice work, points for sharing your code. I took a quick glance at your metaball drawing algorithm and got rid of the nasty doubly for-loop nested square root call in renderer.bi: sub FBRenderer.drawMetaballImage( byval context as IRenderContext ptr ) /' Draws a 'metaball' This functio...
by h4tt3n
Oct 27, 2017 5:20
Forum: Libraries
Topic: TinyGL for FreeBASIC.
Replies: 25
Views: 1536

Re: TinyGL for FreeBASIC.

This is great Joshy, just what I need for rendering in my light weight 2D game engine. I like how you can render openGL stuff and at the same time use native fb gfx. My Lenovo laptop: OS: Win10 CPU: AMD A10 GPU: AMD Radeon R6 series FPS: ~650-850 (kept fluctuating) My ThinkCentre tabletop: OS: Win10...
by h4tt3n
Oct 08, 2017 18:42
Forum: Community Discussion
Topic: [offtopic but true]R.I.P
Replies: 13
Views: 1631

Re: [offtopic but true]R.I.P

Joshy, I am really sorry for your loss. My condolences to you.

I know how it feels to loose a close friend like that. I hope that we here in the community can help you get through the tough times.

Cheers, Michael
by h4tt3n
Oct 03, 2017 21:45
Forum: General
Topic: Property vs. Sub?
Replies: 8
Views: 245

Re: Property vs. Sub?

h4tt3n, just rewrite your entire engine from scratch. Damn you Joshy, but you are probably right - again :-( Are you saying I should strip away all types and simply store all vars and functions in a big pile without any encapsulation? Trouble is, my current oop structure lets me do something I coul...
by h4tt3n
Oct 03, 2017 20:21
Forum: Projects
Topic: Making pixel based 3D objects - VASE
Replies: 4
Views: 222

Re: Making pixel based 3D objects - VASE

This is really cool BasicCoder2! I think I have a fix for the blank spots that allow you to see through the models. Rather than moving each pixel to it's right place (which tend to leave empty spots here and there), you go backwards and find the right pixel for each point on the model surface. I mad...
by h4tt3n
Oct 03, 2017 17:56
Forum: General
Topic: Property vs. Sub?
Replies: 8
Views: 245

Property vs. Sub?

Hello folks, I am trying to find a good balance between memory and CPU workload in my growing physics engine. One attempt to reduce memory usage is by removing the less often used variables from the types and simply compute them on the go when they're needed. Normally I would just define a function ...
by h4tt3n
Oct 03, 2017 17:46
Forum: General
Topic: Coding Challenge - Animation Player
Replies: 11
Views: 320

Re: Coding Challenge - Cloth Simulation

I'll definitely take a look at the source. Don't wast your time. Its a fake prerendered uncompressed animation images as included *.bas files with data lines ca. 500 MB ;-) Joshy Ah yes, I just noticed that there's no actual code to look at. Is this some kind of weird trolling or an attempt to get ...
by h4tt3n
Oct 03, 2017 12:40
Forum: General
Topic: Coding Challenge - Animation Player
Replies: 11
Views: 320

Re: Coding Challenge - Cloth Simulation

Hi fatman2021,

That looks really cool, I'll definitely take a look at the source.

Cheers, Mike
by h4tt3n
Oct 03, 2017 11:54
Forum: Projects
Topic: FreeBASIC port of Erin Catto's Box2D_Lite physics engine
Replies: 14
Views: 1885

Re: FreeBASIC port of Erin Catto's Box2D_Lite physics engine

dowmload: Box2D-master.zip Hello Joshy, Did you just update the Code::Blocks build for Box2D? The forum messaged me about an update because you have quoted me in the post with the download link. I can see that the box2d-master is updated today, but I can't see any changes at first glance, and Erin ...
by h4tt3n
Sep 30, 2017 6:51
Forum: Libraries
Topic: OpenCL (Open Coumputer Language) for FreeBASIC .
Replies: 34
Views: 1886

Re: OpenCL (Open Coumputer Language) for FreeBASIC .

Thanks for the detailed answer!

This gives me something to work with. I could really use the extra speed this would provide.

I'm running Win 10 on a newer Lenovo laptop with an AMD Radeon graphics card with a R6 chipset and 10 cores.

Cheers,
Mike

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