Search found 663 matches

by h4tt3n
Mar 31, 2019 17:15
Forum: Projects
Topic: CSGP : Moon Lander...
Replies: 60
Views: 22656

Re: CSGP : Moon Lander...

This is awesome! I remember when you posted this many years ago. When I compile the lander.bas file in WIn 10 64 bit, I get a dos window saying initializing, and a small black window.
by h4tt3n
Feb 17, 2019 16:49
Forum: Projects
Topic: "Basic Warfare" FreeBasic Multiplayer RTS Game
Replies: 20
Views: 1049

Re: "Basic Warfare" FreeBasic Multiplayer RTS Game

It's a dynamic library so they don't need to be in your compiler lib folder. They just need to be in the same directory as the executable. Ah yes, I just got a bad case of the Sunday stupids :-) Now the game loads and runs, but I can't seem to get anything to working. Klicking any network related b...
by h4tt3n
Feb 17, 2019 15:52
Forum: Projects
Topic: "Basic Warfare" FreeBasic Multiplayer RTS Game
Replies: 20
Views: 1049

Re: "Basic Warfare" FreeBasic Multiplayer RTS Game

Boromir wrote:If you are compiling from source you will need to copy the runtimes from the runtimes folder to match your systems architecture. In your case from the lin64 or win64 folder.


I copied the Win64 dll files to my freebasic/lib folder but get the same error. Do I need to install fbsound separately?
by h4tt3n
Feb 17, 2019 9:33
Forum: Projects
Topic: "Basic Warfare" FreeBasic Multiplayer RTS Game
Replies: 20
Views: 1049

Re: "Basic Warfare" FreeBasic Multiplayer RTS Game

I feel a bit stupid for saying this, but all I get when trying to compile the code is this:

error: lib fbsound-64 not loaded !

I checked the folders, and everything the program needs seems to be there.
by h4tt3n
Jan 01, 2019 19:28
Forum: Community Discussion
Topic: out of the closet
Replies: 7
Views: 519

Re: out of the closet

That was very brave bluatigro. I hope you will find this community is very understanding and inclusive to people who struggle with things in their lives. I wish you the best of luck dealing with your challengens, and please do come forward if you need someone to talk to. Cheers & a happy new yea...
by h4tt3n
Dec 26, 2018 12:00
Forum: Hardware Interfaces / Communication
Topic: DIY hardware interface for simple data collection and robot control?
Replies: 54
Views: 5221

Re: DIY hardware interface for simple data collection and robot control?

Hi TJF, That looks really cool! :) So far I'm going to stick with Arduino because I don't really need a lot of cpu power or memory, but I really, really need it to be simple, and I need the very easy I/O functionality that allows you to add sensors, led's, motors and so on. Cheers, and happy holiday...
by h4tt3n
Dec 15, 2018 8:39
Forum: Hardware Interfaces / Communication
Topic: DIY hardware interface for simple data collection and robot control?
Replies: 54
Views: 5221

Re: DIY hardware interface for simple data collection and robot control?

I'll keep you updated, Cheers Mike Well, how far is your current progress? Just curious ... I ended up trying Arduino and wasn't disappointed. It's basically like an old Commodore 64 in a matchbox :-) For a very few quid, and spending a very little time, you've got LED's blinking and stepper motors...
by h4tt3n
Oct 20, 2018 8:24
Forum: Tips and Tricks
Topic: Collision detection circle <-> rectangle with position correction
Replies: 2
Views: 357

Re: Collision detection circle <-> rectangle with position correction

If you want to take it a step further, then look at these polygon - polygon collision detection algos by RelSoft. THey use the separating axis theorem (SAT), which is one of the commonly used algos in game physics.

viewtopic.php?t=16038&highlight=sat
by h4tt3n
Oct 11, 2018 7:24
Forum: Game Dev
Topic: Rubik cube
Replies: 7
Views: 986

Re: Rubik cube

Impressive as always :-)
by h4tt3n
Oct 10, 2018 16:16
Forum: Projects
Topic: Sort of overselling this as a project... Arkanoid physics toy
Replies: 6
Views: 678

Re: Sort of overselling this as a project... Arkanoid physics toy

Nice! An obvious way of expanding this would be to add rotation to the ball. You could then make it spin using the friction of the paddle, allowing some insane shots. I've got all the physics stuff lying around if you'd like to see some examples.
by h4tt3n
Oct 05, 2018 20:30
Forum: Tips and Tricks
Topic: period modulation (windows audio)
Replies: 4
Views: 527

Re: period modulation (windows audio)

Cool thanks!
by h4tt3n
Sep 29, 2018 13:44
Forum: Libraries
Topic: SDL2 bindings for FB?
Replies: 1
Views: 307

SDL2 bindings for FB?

Hello folks, I was wondering if anyone here have bindings for SDL2 that are newer that the preinstalled ones? Alternatively, is there a good tool for translating the latest to FB? I would like to contribute to the community by making these, but I'm not entirely sure how to do it, other than manually...
by h4tt3n
Sep 26, 2018 6:28
Forum: Game Dev
Topic: AI TANKS first draft
Replies: 90
Views: 5356

Re: AI TANKS first draft

@badidea, Here I have changed the image a bit and shown it on the left with 1 pixel per dot and on the right with small circle per dot. The problem with all rotations is leaving blank pixels that have to be filled in some way. https://i.postimg.cc/8kn5Wc4v/ambo2.png What rotation algorithm are you ...
by h4tt3n
Sep 25, 2018 11:00
Forum: Game Dev
Topic: AI TANKS first draft
Replies: 90
Views: 5356

Re: AI TANKS first draft

Just stop yourselves right there guys. You are ruining a perfectly nice project with your pointless bickering. Start coding instead, either in this thread or elsewhere, it doesn't matter.
by h4tt3n
Sep 01, 2018 15:05
Forum: Community Discussion
Topic: FreeBASIC Community produced game
Replies: 130
Views: 8544

Re: FreeBASIC Community produced game

badidea wrote:
h4tt3n wrote:I don't know if this would be of any help, but ...

Sounds interesting. No battle tanks in your code I suppose?


No, as mentioned this wold probably only be useful if we stick to the space battle type game.

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