Search found 201 matches
- Nov 06, 2006 23:01
- Forum: General
- Topic: Visual Studio 2005 controls in FB
- Replies: 0
- Views: 1438
Visual Studio 2005 controls in FB
is it possible to create VS.net 2005 controls in FreeBasic?
- Nov 06, 2006 19:57
- Forum: General
- Topic: Speed test this please?
- Replies: 21
- Views: 6002
- Nov 03, 2006 21:29
- Forum: General
- Topic: optimization for speed?
- Replies: 12
- Views: 4277
what about redim preserve, as far as I know it copies everything to another location in ram resizes the array and puts everything back... if thats true then this would be the top code would be faster then the bottom code redim TestArray(0) dim i as integer for i as integer = 0 to 999999 redim preser...
- Oct 30, 2006 23:43
- Forum: Beginners
- Topic: pointers to structures?
- Replies: 4
- Views: 2186
- Oct 30, 2006 23:16
- Forum: General
- Topic: optimization for speed?
- Replies: 12
- Views: 4277
optimization for speed?
any tips for speed optimizations out there? I'm making a 3D engine, and I'd like to get the max possible speed out of it... I'd just like tips in general, from speeding OpenGL commands to using assembly to remove overhead (bear in mind I only know the basics of asm) to speeding loops such as: dim X ...
- Oct 27, 2006 3:32
- Forum: Beginners
- Topic: pointers to structures?
- Replies: 4
- Views: 2186
pointers to structures?
why won't something similar to this work: '... some library ... option explicit type Object X as integer Y as integer Z as integer Hello as string end type dim shared LibsObj as Object ptr sub SetObject(ByRef Obj as Object) LibsObj = @Obj end sub '... main code ... dim MyObj as Object SetObject(MyOb...
- Oct 17, 2006 3:50
- Forum: Archive
- Topic: Chess program
- Replies: 69
- Views: 27718
- Oct 10, 2006 19:57
- Forum: Archive
- Topic: Chess program
- Replies: 69
- Views: 27718
- Oct 10, 2006 19:46
- Forum: General
- Topic: "Recursive" TYPE definitions
- Replies: 2
- Views: 1963
- Oct 09, 2006 23:25
- Forum: Archive
- Topic: Chess program
- Replies: 69
- Views: 27718
- Sep 11, 2006 21:23
- Forum: General
- Topic: Rotation Code, too slow
- Replies: 2
- Views: 1523
Rotation Code, too slow
This sprite rotation, pre-rotates a sprite so it can be easily and quickly rotated later, but it makes the load times far too long, espiecally for larger pictures, such as 256x256. It needs major optimization about 100 times quicker would be good, but anything that helps speed it up would be good. T...
- Sep 06, 2006 0:40
- Forum: Community Discussion
- Topic: ALL FreeBASIC Forum Users! xD!
- Replies: 78
- Views: 39628
- Aug 07, 2006 3:13
- Forum: Beginners
- Topic: finding the FPS
- Replies: 13
- Views: 4252
- Aug 07, 2006 2:48
- Forum: Beginners
- Topic: finding the FPS
- Replies: 13
- Views: 4252
finding the FPS
can some one please tell me how to find the Frames Per Second in gfxlib.
Thanks. :)
Thanks. :)
- May 27, 2006 23:36
- Forum: Beginners
- Topic: returning arrays from functions
- Replies: 5
- Views: 1972