Search found 201 matches

by ShadowDust
Nov 06, 2006 23:01
Forum: General
Topic: Visual Studio 2005 controls in FB
Replies: 0
Views: 1438

Visual Studio 2005 controls in FB

is it possible to create VS.net 2005 controls in FreeBasic?
by ShadowDust
Nov 06, 2006 19:57
Forum: General
Topic: Speed test this please?
Replies: 21
Views: 6002

this is a polytech computer

1 - 1,2 FPS
2 - completely crashed and had to restart lol

intel extreme graphics onboard...
by ShadowDust
Nov 03, 2006 21:29
Forum: General
Topic: optimization for speed?
Replies: 12
Views: 4277

what about redim preserve, as far as I know it copies everything to another location in ram resizes the array and puts everything back... if thats true then this would be the top code would be faster then the bottom code redim TestArray(0) dim i as integer for i as integer = 0 to 999999 redim preser...
by ShadowDust
Oct 30, 2006 23:43
Forum: Beginners
Topic: pointers to structures?
Replies: 4
Views: 2186

wow, didn't know you could declare variables :o, plus VirusScanners answer works fine for me :)
by ShadowDust
Oct 30, 2006 23:16
Forum: General
Topic: optimization for speed?
Replies: 12
Views: 4277

optimization for speed?

any tips for speed optimizations out there? I'm making a 3D engine, and I'd like to get the max possible speed out of it... I'd just like tips in general, from speeding OpenGL commands to using assembly to remove overhead (bear in mind I only know the basics of asm) to speeding loops such as: dim X ...
by ShadowDust
Oct 27, 2006 3:32
Forum: Beginners
Topic: pointers to structures?
Replies: 4
Views: 2186

pointers to structures?

why won't something similar to this work: '... some library ... option explicit type Object X as integer Y as integer Z as integer Hello as string end type dim shared LibsObj as Object ptr sub SetObject(ByRef Obj as Object) LibsObj = @Obj end sub '... main code ... dim MyObj as Object SetObject(MyOb...
by ShadowDust
Oct 17, 2006 3:50
Forum: Archive
Topic: Chess program
Replies: 69
Views: 27718

sorry, about the delay, I will have the 3d peices ready as soon as possible, I've just been busy with assignments

EDIT: also perhaps make it allow the user to deselect a unit lol, I ended up doing many moves that i didn't want to do..
by ShadowDust
Oct 10, 2006 19:57
Forum: Archive
Topic: Chess program
Replies: 69
Views: 27718

If you can get your program to load png's probably using one of the examples in gfxlib, then it won't have that outline, and it will smoothly blend with the background.

just a tip :)
by ShadowDust
Oct 10, 2006 19:46
Forum: General
Topic: "Recursive" TYPE definitions
Replies: 2
Views: 1963

I don't know for sure, but if this was possible wouldn't it cause an endless loop in the compilation, or maybe not because they're pointers....
by ShadowDust
Oct 09, 2006 23:25
Forum: Archive
Topic: Chess program
Replies: 69
Views: 27718

If you like I'll make a 3D chess board and 3D pieces, specifically for your game ;)

Image
by ShadowDust
Sep 11, 2006 21:23
Forum: General
Topic: Rotation Code, too slow
Replies: 2
Views: 1523

Rotation Code, too slow

This sprite rotation, pre-rotates a sprite so it can be easily and quickly rotated later, but it makes the load times far too long, espiecally for larger pictures, such as 256x256. It needs major optimization about 100 times quicker would be good, but anything that helps speed it up would be good. T...
by ShadowDust
Sep 06, 2006 0:40
Forum: Community Discussion
Topic: ALL FreeBASIC Forum Users! xD!
Replies: 78
Views: 39628

us new zealanders will invade you all!!! muwahahahahahahahaha ... hahahha . haha .... haaaaaa
by ShadowDust
Aug 07, 2006 3:13
Forum: Beginners
Topic: finding the FPS
Replies: 13
Views: 4252

thanks :), it worked
by ShadowDust
Aug 07, 2006 2:48
Forum: Beginners
Topic: finding the FPS
Replies: 13
Views: 4252

finding the FPS

can some one please tell me how to find the Frames Per Second in gfxlib.
Thanks. :)
by ShadowDust
May 27, 2006 23:36
Forum: Beginners
Topic: returning arrays from functions
Replies: 5
Views: 1972

ok, thanks this worked.