Search found 124 matches

by DamageX
Jun 27, 2020 1:08
Forum: Windows
Topic: monitor bytes transferred over network?
Replies: 2
Views: 185

Re: monitor bytes transferred over network?

This is exactly what I wanted. Thanks :)
by DamageX
Jun 22, 2020 19:15
Forum: Windows
Topic: monitor bytes transferred over network?
Replies: 2
Views: 185

monitor bytes transferred over network?

Does anyone know how to count the total size of data transferred through a network adaptor? Would it be necessary to use WMI? There are already programs that do this, but they all stink. The best one I found was Shaplus bandwidth meter, but it causes 24/7 disk activity so the HDD can't power down :(...
by DamageX
Jun 22, 2020 18:59
Forum: Hardware Interfaces / Communication
Topic: Open Com activates DTR, how to avoid ?
Replies: 3
Views: 557

Re: Open Com activates DTR, how to avoid ?

In the win32 API you can control this with SetCommState. But you need a handle to an open port before you can use SetCommState... so I'm not sure how it would be possible. What if you open the port as write-only??
by DamageX
Mar 05, 2020 4:41
Forum: Windows
Topic: debugging network code
Replies: 4
Views: 403

Re: debugging network code

I downloaded this port monitoring program and as soon I ran it I saw the problem. http://www.nirsoft.net/utils/cports.html

(On WinXP or later, NBTSTAT -an reveals similar information)

critical fact: the sockaddr data structure port field uses reverse byte order
by DamageX
Mar 04, 2020 13:28
Forum: Windows
Topic: debugging network code
Replies: 4
Views: 403

debugging network code

A few years back I wrote a routine that could use WSOCK32 functions to connect to a host and do HTTP GET. So I was able to get network code to function at least to that extent. Today I tried to make a routine to accept incoming connections. But it would just hang on the call to "accept" an...
by DamageX
Jan 07, 2020 1:57
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 21
Views: 1620

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

Windows 2000 is limited to old driver versions such as 310.70
by DamageX
Jan 05, 2020 2:25
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 21
Views: 1620

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

Ah, so is it 32-bit address size then? platform -------- Profile : FULL_PROFILE Version : OpenCL 1.1 CUDA 4.2.1 Name : NVIDIA CUDA Vendor : NVIDIA Corporation Extensions : cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_d3d9_sharing cl_nv_compiler_options cl_nv_device_attribute_quer...
by DamageX
Jan 03, 2020 7:39
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 21
Views: 1620

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

Do you mean double-precision? I believe it is supported, but runs much slower than single. https://en.wikipedia.org/wiki/List_of_N ... 600_Series
by DamageX
Dec 29, 2019 23:48
Forum: Projects
Topic: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.
Replies: 21
Views: 1620

Re: Shaders from shadertoy.com on old OpenGL 2.x gfx cards.

They are all working on Windows 2000 with GeForce GT640 :)
by DamageX
May 02, 2019 21:03
Forum: DOS
Topic: FreeDOS 21st century?
Replies: 17
Views: 12522

Re: FreeDOS 21st century?

Does the night kernel carry on with the old DOS/DPMI API or does it have a new API? It sounds interesting but I can`t find the slightest info about it.
by DamageX
Mar 25, 2019 22:54
Forum: DOS
Topic: Difficulties in DOS on real hardware
Replies: 29
Views: 13988

Re: Difficulties in DOS on real hardware

Old versions of the FreeBasic compiler probably will not work, as I know the DOS graphics library was hopelessly broken until version 1.0 or something. What aspects of the graphics library do you need? I have a few graphical programs that I've run in DOS on a 486. I compiled using FB 0.23. The main...
by DamageX
Feb 10, 2018 10:17
Forum: DOS
Topic: weird crashes on Phenom II X4
Replies: 4
Views: 1282

Re: weird crashes on Phenom II X4

I was using MouseWare 6.30 that I've had since ancient times. I tried CTMOUSE and that resulted in crashes as well. I guess the real problem is the PS/2 mouse emulation in the BIOS (the system has a USB mouse). I tried disconnecting the USB mouse and connecting a serial mouse instead and then FB pro...
by DamageX
Feb 07, 2018 6:58
Forum: General
Topic: Houston, we have a bug!
Replies: 6
Views: 728

Re: Houston, we have a bug!

It's GetVersion all over again. And how do you know that it won't work with a version less than 5.1.2600? Whether your OS checking code works right or not, my vote is that you (and everybody else) just leave it out. Then I won't have to waste time bypassing the check with a hex editor to run softwar...
by DamageX
Jan 15, 2018 22:06
Forum: DOS
Topic: weird crashes on Phenom II X4
Replies: 4
Views: 1282

Re: weird crashes on Phenom II X4

There is a newer CWSDPMI, one from 2000 and one from 2010. I tried those, with no change. I also tried disabling CPU cache in the BIOS (again, no change). Then I put the other CPU back in and things work again. However, there are still some GPFs when moving the mouse. Without the mouse driver being ...
by DamageX
Jan 14, 2018 1:13
Forum: DOS
Topic: weird crashes on Phenom II X4
Replies: 4
Views: 1282

weird crashes on Phenom II X4

In one of my PCs I swapped out an Athlon II X2 CPU for a Phenom II X4. All other hardware remains unchanged. Then I noticed that FB DOS programs are no longer working. A very simple "hello world" program will run but when using graphics SCREEN it fails at some point... ' this program execu...

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