Good job so ar
Joshy
Search found 8184 matches
- Nov 28, 2023 3:13
- Forum: Game Dev
- Topic: The world needs more tetris
- Replies: 6
- Views: 1012
- Nov 24, 2023 1:28
- Forum: Sources, Examples, Tips and Tricks
- Topic: Sorting Algorithms
- Replies: 12
- Views: 1617
- Nov 10, 2023 6:35
- Forum: Libraries Questions
- Topic: how to assign a color in horde3d ?
- Replies: 2
- Views: 2386
Re: how to assign a color in horde3d ?
If you you know the resource id and element id you can try something like this: ' set uniform red,green,blue,alpha h3dSetResParamF(resID, H3DMatRes_UniformElem, elemIdx, H3DMatRes_UnifValueF4, 0, r) h3dSetResParamF(resID, H3DMatRes_UniformElem, elemIdx, H3DMatRes_UnifValueF4, 1, g) h3dSetResParamF(r...
- Nov 05, 2023 3:32
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1089
- Views: 310943
Re: MiniB3d for FreeBasic
I played a litle bit with Open3DJS here are a template for a resizable window/cannvas. Joshy <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>OpenB3BJS template of resizable window.</title> <script src="OpenB3D.js"></script> <script src="OpenB3DJS.js"></scrip...
- Nov 01, 2023 18:54
- Forum: Sources, Examples, Tips and Tricks
- Topic: Old C64 Demo Effect - Endless Sprites
- Replies: 1
- Views: 1459
Re: Old C64 Demo Effect - Endless Sprites
Real Sprites (old but gold) :-) Joshy #include "fbgfx.bi" ' ' NewImage = ImageScale(SourceImage,Scale) ' Function ImageScale(s As fb.Image Ptr, Scale as single=1.0) As fb.Image Ptr static As fb.Image Ptr t=0 If s =0 Then Return 0 If s->width <1 Then Return 0 If s->height<1 Then Return 0 sc...
- Nov 01, 2023 8:46
- Forum: Community Discussion
- Topic: Missing in action.
- Replies: 28
- Views: 4392
Re: Missing in action.
... BTW The last post from Joshy: Dec 20, 2022 9:56 A good friend of me and my mother died within a short period of time. I therefore had to clear out two apartments. But that's not all the trouble, my own apartment had three water damages. I'm now back to "normal" life and programming ag...
- Oct 30, 2023 19:51
- Forum: Projects
- Topic: MultiPut[DES],[x],[y],SRC,[xScale],[yScale],[Rotate],[Trans]
- Replies: 63
- Views: 17710
Re: MultiPut[DES],[x],[y],SRC,[xScale],[yScale],[Rotate],[Trans]
Don't use this old code from "2006" use MultiPut V2.0 instead from "2016" "10 years later" also a name of a band
see at: viewtopic.php?t=24479
Joshy
see at: viewtopic.php?t=24479
Joshy
- Dec 20, 2022 7:56
- Forum: Game Dev
- Topic: 3D Engine like "Descent" Game
- Replies: 4
- Views: 3491
Re: 3D Engine like "Descent" Game
OpenGL handles/names (for textures etc.) are not pointers 32/64-bit this are 32-bit only so you have to use "ulong" or better "gluint" NOT INTEGER and RGBA pixels in FreeBASIC and OpenGL are only 32-bit also use "ulong" NOT INTEGER Thats all 32 vs 64-bit targets. Joshy
- Dec 16, 2022 11:11
- Forum: Projects
- Topic: cedit (windows , linux , freebsd , dos)
- Replies: 11
- Views: 5458
Re: cedit (windows , linux ,dos)
The code is really easy to read except the comments how ever good job.
Joshy
Joshy
- Dec 16, 2022 10:52
- Forum: Game Dev
- Topic: 3D Engine like "Descent" Game
- Replies: 4
- Views: 3491
Re: 3D Engine like "Descent" Game
Again I fixed some stuff for 32/64-bit targets and renamed some vars look for "' !!!" and I added some WITH / END WITH blocks.
download: FB_Cubes6.zip (note I used .zip not .rar)
Joshy
download: FB_Cubes6.zip (note I used .zip not .rar)
Joshy
- Dec 16, 2022 6:14
- Forum: Game Dev
- Topic: Maze 2D and 3D
- Replies: 10
- Views: 5319
Re: Maze 2D and 3D
I made some changes for 32/64-bit targets :-) (type RGBAColor as ulong) Joshy ' lectura de texturas: ' son cuadros de 64x64 pixel, y cada pixel ocupa 4 bytes (alpha,r,g,b), por lo tanto 64x64x4=16384bytes ' se almacenan seguidas en el binario, de 16k en 16k. en el binario se almacena como UInteger. ...
- Nov 18, 2022 23:08
- Forum: Sources, Examples, Tips and Tricks
- Topic: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
- Replies: 110
- Views: 41699
Re: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
show me the declaration of "setsockopt" in your include file please
- Nov 18, 2022 13:39
- Forum: Sources, Examples, Tips and Tricks
- Topic: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
- Replies: 110
- Views: 41699
Re: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
I can compile all examples on Windows with success ! fbc32 --version FreeBASIC Compiler - Version 1.10.0 (2022-06-20), built for win32 (32bit) Copyright (C) 2004-2022 The FreeBASIC development team. fbc64 --version FreeBASIC Compiler - Version 1.10.0 (2022-06-20), built for win64 (64bit) Copyright (...
- Nov 17, 2022 4:21
- Forum: Sources, Examples, Tips and Tricks
- Topic: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
- Replies: 110
- Views: 41699
Re: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
I changed the the hard coded server path's in the examples so they can work with simple 'http' (not 'https') on my server.
(get it from first post)
Joshy
(get it from first post)
Joshy
- Nov 17, 2022 2:48
- Forum: Sources, Examples, Tips and Tricks
- Topic: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
- Replies: 110
- Views: 41699
Re: [S]imple [N]etwork [C]onnection win and lin 32/64-bit.
from linux manual pages: https://linux.die.net/man/2/setsockopt int setsockopt(int sockfd, int level, int optname, const void *optval , socklen_t optlen); I can't see any problem with the fourth parameter ! cptr(const any ptr,@tmp) Joshy constructor NetworkConnection(byval aSocket as SNC_SOCKET, _ b...