Search found 86 matches

by siskinedge
Sep 26, 2010 13:20
Forum: Archive
Topic: Freebasic Newton+Irrlicht Scene Manager
Replies: 8
Views: 8400

Currently working on an alpha for version v0.03 here is a video demoing it's features. this is an alpha, so it is buggy but nearly feature complete. I still need to work on stability, rewriteing a large section of it and adding cloud objects (groups of particles can have forces applied to all partic...
by siskinedge
Sep 26, 2010 12:17
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

I've not had much time to work on the wrapper lately as since july I've been v. busy in college. but I was very close to a release, funtionality wise - stability is kinda bad though. I'm probally going to have to rewrite most of the phys particle code and use a different sorting algorythm. so what I...
by siskinedge
Jul 16, 2010 11:23
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

the particle effects video I uploaded before shows a character controler in use. http://www.youtube.com/watch?v=sCPj6hocwi4 here is the code that creates it: '' Set up player Object class NewtonDefineCharacterClass( PlayerCharClass, "Player", 40, 15,PlayerObjClass, 1, 10 ) '' position the ...
by siskinedge
Jul 14, 2010 8:57
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

I already got one way, it simulates characters as capsules and allows for most movement save jumping - I am working on getting that to work via some kinda colision handling. only allowing jumping when in contact with a static body with a colision point below the charecter.
by siskinedge
Jul 08, 2010 11:58
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

I'm 0.20 compiler, I think it was just being a bit weird for a while but it sorted itself out now so it's fine. your probally right about the visual anomomly thingie, it seems more apparent like that in some places and not others. I've uploaded my first video to youtube with video, I dont want to ke...
by siskinedge
Jul 07, 2010 17:16
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

well once the latest release is out, it's gonna blast the crap out the old one, gonna have to make me a docuementation page for the hundred or so commands I added. on a side note bout the docuementation, can I use the same format as your docuementation about the commands frank dodd, like just copyin...
by siskinedge
Jul 06, 2010 11:06
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

@Kordman916 1) vehicals: theres two ways really to create a vehical in newton: A) raycast wheels applying forces to body A B) make a car body, four or more wheel bodys and link them all through joints I would recomend A as it creates a better feel and has less overhead dispite it involving more thin...
by siskinedge
Jun 30, 2010 18:42
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

I tried the fade, scale delete animator too and it didn't work, at all the resizing billboard command didn't work I tried a fixed value with several things I'll try the material thing tomorrow if the values were wrong they would at least show a change that would be stupid like giant or tiny billboar...
by siskinedge
Jun 30, 2010 15:37
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

I cant seem to make the billboards fade out and scale in the program. here is the scale and fade as it's updated code: If LifeFactor>Particle->LifeTime Then ' force the particle to chain load it's sucessor NewtonForcePhysParticleChainload( (*Particle) ) Else ' change the particle's alpha and size ov...
by siskinedge
Jun 27, 2010 11:12
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

dude this is gonna look so awesome once I got my code up to speed with your improvements.
by siskinedge
Jun 20, 2010 13:21
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

nice LOD manager, fading nodes from the position of the nodes instead of from the position of the LOD manager. wish that I knew of this before implementing my own LOD system based on your old LOD system. still though, after your next release gonna archive the old code and integrate your superior sys...
by siskinedge
Jun 13, 2010 20:37
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

technically with the way my particle system works currently the amount of billboards dosen't need to be dynamic they just need to be indevidually controlable so when they ain't used they are turned off.
by siskinedge
Jun 10, 2010 13:38
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

I have been thinking about changing the particle system or more so that it's posible when a particle or object is turned off by the LOD system that it is frozen in newton. do you think it could be posible to add a callback to the LOD node system so that when a LOD node is turned off you can get a ca...
by siskinedge
Jun 05, 2010 9:06
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

well a particle projectile is also good for stuff like the debris spawner, at the moment it's a stupid looking rock that flys. if instead it was a 'rock slug' it would at least look more real. could be useful for bullets, missiles etc etc. I am also working on having a shot at compound particle effe...
by siskinedge
Jun 03, 2010 16:48
Forum: Archive
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 322306

with particle effects I use indevidual billboards but I am working on a 'particle-slug' type that would be handled like a particle effect but instead of haveing a bilboard it has a physical object with a spherical newton colision with continuous colision. the displayed object is also rotated to alwa...