^lolLandeel wrote:Increasing the version number increases the user base.
At least, that's what Mozilla believes these days... :P
Search found 147 matches
- Jun 15, 2011 19:27
- Forum: Community Discussion
- Topic: FreeBASIC 1.0 released?!
- Replies: 21
- Views: 8849
- Jun 02, 2011 2:19
- Forum: General
- Topic: Old FB Program No Longer Works
- Replies: 11
- Views: 2377
- May 23, 2011 18:20
- Forum: Sources, Examples, Tips and Tricks
- Topic: Road for a racing game
- Replies: 2
- Views: 1911
- Feb 25, 2011 0:35
- Forum: Community Discussion
- Topic: Off Topic / Religion -> Bible chat rooms? [Closed]
- Replies: 149
- Views: 26391
It does not take more faith to say that there is no God. It takes far more to say that there is, because when you say that there is a God, what you're doing is making an unfounded assertion. Facts require proof; there is absolutely no proof of any deities of any kind. Ever heard of Anselm's argumen...
- Feb 20, 2011 23:43
- Forum: Community Discussion
- Topic: Off Topic / Religion -> Bible chat rooms? [Closed]
- Replies: 149
- Views: 26391
If a forum member, who I consider a friend, comes in here asking about The Bible, I will exercise my need to express my negative opinion about the contradicting, outdated and barbaric (by our standards, norms and laws) verses written in the Bible, and try to point out these to him, in hope he will ...
- Feb 12, 2011 15:21
- Forum: General
- Topic: [fixed in svn] bug: screen paging in lang -qb mode
- Replies: 9
- Views: 2930
Wait a minute, maybe you do have something. I just figured out that if I was right about FB not changing it's argument structure, than the program should fullscreen: SCREEN 7, 0, 0, 1 The 1 would be telling the program to fullscreen, which it does not, meaning that the structure is different in -lan...
- Feb 12, 2011 15:09
- Forum: General
- Topic: [fixed in svn] bug: screen paging in lang -qb mode
- Replies: 9
- Views: 2930
- Feb 12, 2011 2:40
- Forum: Community Discussion
- Topic: Avatars in the forum
- Replies: 36
- Views: 8541
Then again, like mentioned, keeping a professional look may attract more serious developers, than if we make it look like a bunch of gamers or kids who code ;) Gamedev.net: Has avatars Visited by profesionals and has more relevant coding content than any coding board I've visited. Not a lot of trol...
- Feb 12, 2011 1:14
- Forum: Community Discussion
- Topic: Avatars in the forum
- Replies: 36
- Views: 8541
- Feb 12, 2011 1:12
- Forum: General
- Topic: [fixed in svn] bug: screen paging in lang -qb mode
- Replies: 9
- Views: 2930
@agamemnus: Actually, the problem isn't really a 'bug' in the strictest sense, mostly a difference in the way FB does screens. In QBASIC, this is what SCREEN did: SCREEN [mode] [colorswitch] [activepage] [visualpage] FB does the following: SCREEN [mode] [bit depth] [numpages] [flags] Notice the diff...
- Feb 11, 2011 21:26
- Forum: Libraries & Headers
- Topic: Simple Circle/Line Physics Library
- Replies: 30
- Views: 10473
Well, a triangle can have multiple heights for the same perimeter. That's why I figured it wasn't possible. I didn't know about Heron's formula. That's a good one. Heron's formula would not be viable in a loop... Way too many Sqare Roots... Listen to me, Prime Production's method is not a viable so...
- Feb 11, 2011 18:04
- Forum: Community Discussion
- Topic: Avatars in the forum
- Replies: 36
- Views: 8541
It's interesting to note that despite the disabled evil avatars that corrupt our children and destructive private messages that compromise our faith in God, we had a fair share of fights, rants, bickering and banning in the forum. It all depends on what the avatar is, but I think that mods would re...
- Feb 11, 2011 17:35
- Forum: Libraries & Headers
- Topic: Simple Circle/Line Physics Library
- Replies: 30
- Views: 10473
That's not enough information unless the triangles are right triangles, then you can know two sides and use the Pythagorean theorem/distance formula to calculate the last. Assuming you know one side and the hypotenuse: hyp^2 = s1^2 + s2^2 Otherwise you would have to have at least one of the angles ...
- Feb 11, 2011 17:28
- Forum: Libraries & Headers
- Topic: Simple Circle/Line Physics Library
- Replies: 30
- Views: 10473
About the collision algo, I was wondering, Is it mathematically possible to know the height of a triangle if you know the distance of the sides? If so, that would help a lot. Yes, with Heron's formula: You first need to find the area of the triangle without knowing it's height, which means that we ...
- Jan 01, 2011 2:43
- Forum: Game Dev
- Topic: If you need help with NPC or game AI ask me here
- Replies: 13
- Views: 6535