Search found 147 matches

by Prime Productions
Jun 15, 2011 19:27
Forum: Community Discussion
Topic: FreeBASIC 1.0 released?!
Replies: 21
Views: 8849

Landeel wrote:Increasing the version number increases the user base.
At least, that's what Mozilla believes these days... :P
^lol
by Prime Productions
Jun 02, 2011 2:19
Forum: General
Topic: Old FB Program No Longer Works
Replies: 11
Views: 2377

Hmmm, I am not sure what the problem is.

It might help though, if you posted some code. I don't think the fact that you are in text-mode should have any significance.
by Prime Productions
May 23, 2011 18:20
Forum: Sources, Examples, Tips and Tricks
Topic: Road for a racing game
Replies: 2
Views: 1911

he he

I knew about this page a long time ago, interesting to see it brought up. A while back I was interested in pseudo-3d myself.

It is interesting to see that there is a QBasic demo source file now. That is new to when I last saw the page, (I have seen it change a few times)

:)
by Prime Productions
Feb 25, 2011 0:35
Forum: Community Discussion
Topic: Off Topic / Religion -> Bible chat rooms? [Closed]
Replies: 149
Views: 26391

It does not take more faith to say that there is no God. It takes far more to say that there is, because when you say that there is a God, what you're doing is making an unfounded assertion. Facts require proof; there is absolutely no proof of any deities of any kind. Ever heard of Anselm's argumen...
by Prime Productions
Feb 20, 2011 23:43
Forum: Community Discussion
Topic: Off Topic / Religion -> Bible chat rooms? [Closed]
Replies: 149
Views: 26391

If a forum member, who I consider a friend, comes in here asking about The Bible, I will exercise my need to express my negative opinion about the contradicting, outdated and barbaric (by our standards, norms and laws) verses written in the Bible, and try to point out these to him, in hope he will ...
by Prime Productions
Feb 12, 2011 15:21
Forum: General
Topic: [fixed in svn] bug: screen paging in lang -qb mode
Replies: 9
Views: 2930

Wait a minute, maybe you do have something. I just figured out that if I was right about FB not changing it's argument structure, than the program should fullscreen: SCREEN 7, 0, 0, 1 The 1 would be telling the program to fullscreen, which it does not, meaning that the structure is different in -lan...
by Prime Productions
Feb 12, 2011 15:09
Forum: General
Topic: [fixed in svn] bug: screen paging in lang -qb mode
Replies: 9
Views: 2930

LANG QB mode, lol. I put it in the title... :P It doesn't work in -lang qb mode. Edit: I missed a comma. It should be "SCREEN 7, , 0, 1" I believe... doesn't work either way. lol, I know what you meant, but my difference stands. The reason is that the way FB handles screens does not chang...
by Prime Productions
Feb 12, 2011 2:40
Forum: Community Discussion
Topic: Avatars in the forum
Replies: 36
Views: 8541

Then again, like mentioned, keeping a professional look may attract more serious developers, than if we make it look like a bunch of gamers or kids who code ;) Gamedev.net: Has avatars Visited by profesionals and has more relevant coding content than any coding board I've visited. Not a lot of trol...
by Prime Productions
Feb 12, 2011 1:14
Forum: Community Discussion
Topic: Avatars in the forum
Replies: 36
Views: 8541

KristopherWindsor wrote:Enough avatars for you?
lol
by Prime Productions
Feb 12, 2011 1:12
Forum: General
Topic: [fixed in svn] bug: screen paging in lang -qb mode
Replies: 9
Views: 2930

@agamemnus: Actually, the problem isn't really a 'bug' in the strictest sense, mostly a difference in the way FB does screens. In QBASIC, this is what SCREEN did: SCREEN [mode] [colorswitch] [activepage] [visualpage] FB does the following: SCREEN [mode] [bit depth] [numpages] [flags] Notice the diff...
by Prime Productions
Feb 11, 2011 21:26
Forum: Libraries & Headers
Topic: Simple Circle/Line Physics Library
Replies: 30
Views: 10473

Well, a triangle can have multiple heights for the same perimeter. That's why I figured it wasn't possible. I didn't know about Heron's formula. That's a good one. Heron's formula would not be viable in a loop... Way too many Sqare Roots... Listen to me, Prime Production's method is not a viable so...
by Prime Productions
Feb 11, 2011 18:04
Forum: Community Discussion
Topic: Avatars in the forum
Replies: 36
Views: 8541

It's interesting to note that despite the disabled evil avatars that corrupt our children and destructive private messages that compromise our faith in God, we had a fair share of fights, rants, bickering and banning in the forum. It all depends on what the avatar is, but I think that mods would re...
by Prime Productions
Feb 11, 2011 17:35
Forum: Libraries & Headers
Topic: Simple Circle/Line Physics Library
Replies: 30
Views: 10473

That's not enough information unless the triangles are right triangles, then you can know two sides and use the Pythagorean theorem/distance formula to calculate the last. Assuming you know one side and the hypotenuse: hyp^2 = s1^2 + s2^2 Otherwise you would have to have at least one of the angles ...
by Prime Productions
Feb 11, 2011 17:28
Forum: Libraries & Headers
Topic: Simple Circle/Line Physics Library
Replies: 30
Views: 10473

About the collision algo, I was wondering, Is it mathematically possible to know the height of a triangle if you know the distance of the sides? If so, that would help a lot. Yes, with Heron's formula: You first need to find the area of the triangle without knowing it's height, which means that we ...
by Prime Productions
Jan 01, 2011 2:43
Forum: Game Dev
Topic: If you need help with NPC or game AI ask me here
Replies: 13
Views: 6535

Hello there TESLACOIL good to see you again.

Cool ASIMOV YouTube Video. I understand that you are coding it, correct?

Impressive for saying that in real-time.

All the best to you, hope to see you around.

David