Search found 4 matches
- Mar 01, 2006 14:27
- Forum: General
- Topic: Could FreeBASIC replace C
- Replies: 92
- Views: 27840
TheMG, please unplug your computer and sell it. This is required as part of legislation to remove idiocy from the Internet. FreeBASIC will never replace C for a number of reasons, the number one reason being that the language isn't standardised. FreeBASIC is an excellent toy language and it's great ...
- Aug 12, 2005 7:55
- Forum: Sources, Examples, Tips and Tricks
- Topic: Playing a Self-Composed Sound Buffer
- Replies: 2
- Views: 3788
Playing a Self-Composed Sound Buffer
I received an e-mail asking how to do this in FMOD. Here is some sample code for playing a 4kHz sine wave for 2 seconds. The basic procedure is to fill up your own array with the data you want to play, then allocate a sound buffer the same size (using FMOD_Sample_Alloc), then locking that sample (FM...
- May 27, 2005 18:41
- Forum: Sources, Examples, Tips and Tricks
- Topic: TUTORIAL: 3D Sound with OpenAL
- Replies: 0
- Views: 14588
TUTORIAL: 3D Sound with OpenAL
http://www.cdsoft.co.uk/openal/fbopenal.png Introduction I thought I should make a bit of an effort to show what OpenAL is capable of - I ported the headers and v1c's added it to the release. :) Download the Accompanying Tutorial Files This tutorial will hopefully get you started using OpenAL in Fr...
- May 27, 2005 18:39
- Forum: Sources, Examples, Tips and Tricks
- Topic: TUTORIAL: Using FMOD for In-Game Music
- Replies: 23
- Views: 34714
TUTORIAL: Using FMOD for In-Game Music
http://www.cdsoft.co.uk/fbstuff/fmod.png Introduction In this tutorial, I will show you the basics of using FMOD to play music and sound effects in your FreeBASIC programs and games. :) Plasma has done a great job in porting the FMOD headers, which are included with the FreeBASIC release, so you do...