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by BasicCoder2
Apr 17, 2019 20:30
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 73
Views: 3089

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

... the main motivator for the game was/is the competition element for me. Whereas I belong to the small minority who aren't in the least bit competitive. I just do my best and I am happy with that. Has anyone tried my game so far? Just tried it. Not sure how to play it? Can you rotate the blocks? ...
by BasicCoder2
Apr 17, 2019 13:06
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 73
Views: 3089

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Well I course I didn't mean forever, just I guess how much time they think they need?
So I guess if they can't get it done in time just call it a good try and forget about it?
The first round worked out ok so the competition itself was a success.
by BasicCoder2
Apr 17, 2019 10:36
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2
Replies: 73
Views: 3089

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Feb 2019 –Mar 2019) - Round 2

Lachie Dazdarian wrote:I need more feedback for another extension. Too many people who promised to participate are either silent or completely AWOL. A bit frustrating (lack of feedback so close to the end).

May as well give them all the time they need as nothing else is happening in the FreeBasic Game programming world.
by BasicCoder2
Apr 17, 2019 10:35
Forum: General
Topic: Electronic circuit simulation
Replies: 4
Views: 185

Re: Electronic circuit simulation

deleted.
by BasicCoder2
Mar 03, 2019 18:39
Forum: General
Topic: how to rotate around an arbitrary axis
Replies: 6
Views: 347

Re: how to rotate around an arbitrary axis

@dodicat, Another demo to add to the dodicat folder :) Your code is of course beyond me to read. It is easy to translate a fully understood algorithm to code but not so easy for me to work out the algorithm from its coding particularly the higher level compact coding you use. When I observed in my v...
by BasicCoder2
Mar 02, 2019 23:56
Forum: General
Topic: how to rotate around an arbitrary axis
Replies: 6
Views: 347

Re: how to rotate around an arbitrary axis

Still haven't been able to find a function to rotate a point around any arbitrary axis to fly the cube around like a paper plane but I am still looking. It appears it must use quaternions to avoid gimble lock. A hobby programmer hopes there might be already written functions that do common tasks, su...
by BasicCoder2
Feb 25, 2019 0:34
Forum: General
Topic: how to rotate around an arbitrary axis
Replies: 6
Views: 347

Re: Rotating a single axis only

@badidea, Yes I remember the mention of a "gimbal lock" and "quaternion". There is also treating a point as a vector ? https://medium.com/@behreajj/3d-rotations-in-processing-vectors-matrices-quaternions-10e2fed5f0a3 My problem is understanding (visualizing) the concepts and tran...
by BasicCoder2
Feb 24, 2019 21:25
Forum: General
Topic: how to rotate around an arbitrary axis
Replies: 6
Views: 347

how to rotate around an arbitrary axis

The problem is what equations could be used so the keys only allow rotation around one axis. The up/down cursor keys always seem to have complete control over rotation around the green axis however the other keys do not unless the cube is in its starting position (hit space key to reset to starting ...
by BasicCoder2
Feb 24, 2019 21:15
Forum: Tips and Tricks
Topic: Rotating Cube with textures build 2019-02-24
Replies: 6
Views: 591

Re: Rotating Cube with textures build 2019-02-22

Look here for some information about the math: http://petercollingridge.appspot.com/3D-tutorial/rotating-objects I have read those kinds of basic explanations and have posted some of my efforts to the forum including the rotating textured cube demo. None of it is like the condensed maths Dodicat us...
by BasicCoder2
Feb 22, 2019 19:07
Forum: Tips and Tricks
Topic: Rotating Cube with textures build 2019-02-24
Replies: 6
Views: 591

Re: Rotating Cube with textures build 2019-02-22

Both very nice rotating cube demos. The compression of images into the source code is interesting. UEZ do you have code to make the data statements from images? I would see the compression and decompression of images as a separate Tips and Tricks example. UEZ's cube rotates toward the mouse. Dodi's ...
by BasicCoder2
Feb 16, 2019 8:00
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 17964

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

@gothon, Following your latest directions the build worked. It was missing ZLIB1.dll and MSCCR100.dll, which I downloaded into the same folder, for the FBPoL.exe to run. The little box guy moves too fast when I touch the arrow keys and still requires boundary and obstacle checks? Interesting that yo...
by BasicCoder2
Feb 16, 2019 3:47
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 17964

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

@BasicCoder2 You are very close, start the build from within the main folder (as you are already doing), but use the full path of your 'fbc' compiler. I actually have the 32bit and 64bit compilers in different directories, and specifying the compiler path enables me to switch quickly between 32 bit...
by BasicCoder2
Feb 15, 2019 22:43
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 17964

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

The actual Build Command is: fbc "Src\FBPoL.bas" "Src\PoL.rc" "Src\modTile.bas" "Src\modMenu.bas" "Src\modBASIC.bas" "Src\modGraphics.bas" "Src\modGameState.bas" "Src\modPlayerCode.bas" -x "Bin\*targ*\FBPoL.exe&quo...
by BasicCoder2
Feb 15, 2019 0:25
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 17964

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

... I will participate in Round 2 here is my Work In Progress (WIP) https://github.com/gothon/FBPoL Is it possible to have the README file open with NotePad? Moved the extracted .zip folder, FBPoL-master, into the C:/FreeBASIC/ folder However I have forgotten how to allow it to find files not withi...
by BasicCoder2
Feb 08, 2019 2:31
Forum: Community Discussion
Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
Replies: 360
Views: 17964

Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize

leopardpm wrote:@pitto - is there a non-tar version I can download? Having issues decompressing it using win10

I have the same issues with tar and rar
Pitto has it on github you can down load it as a .zip file from there

https://github.com/Pitto/Impossible_Victhorse

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