Search found 1008 matches
- Jun 18, 2012 7:46
- Forum: Community Discussion
- Topic: DOSBOX Interlnk Intersvr
- Replies: 1
- Views: 1546
DOSBOX Interlnk Intersvr
I have had this idea boiling over for awhile now and I really need the service badly now. If I'm not mistaken, you can map an internally emulated COM port to an existing physical USB or actual COMM port on your non - emulated system when you do an 8086/386 Win16 system in DOSBOX, mapping the "r...
- Jun 16, 2012 19:18
- Forum: Community Discussion
- Topic: The Freebasic Magic castle , interactive dungeon
- Replies: 24
- Views: 5411
Re: The Freebasic Magic castle , interactive dungeon
@anonymous1337 One. I already read all the posts about 3 times before I posted my question. Two. Oh my god never - mind then. ~Kiyote! I haven't posted anything in the forum for MONTHS, and you claim I ask redundant questions. Fine. I'll continue to lurk, and not make any more noise, period, i.e. no...
- Jun 16, 2012 9:38
- Forum: Beginners
- Topic: [DOS] pc88/pc98 look and feel from screen 8
- Replies: 2
- Views: 2829
Re: [DOS] pc88/pc98 look and feel from screen 8
Very neat.
I'm going to have to look it over a few times before I can reason any ideas or improvements.
Where did the character dumps come from?
~Kiyote!
I'm going to have to look it over a few times before I can reason any ideas or improvements.
Where did the character dumps come from?
~Kiyote!
- Jun 16, 2012 7:45
- Forum: Sources, Examples, Tips and Tricks
- Topic: Parallax scrolling in less than 100 lines
- Replies: 5
- Views: 2262
Re: Parallax scrolling in less than 100 lines
Wow, clever trick.
~Kiyote!
~Kiyote!
- Jun 16, 2012 7:41
- Forum: Community Discussion
- Topic: The Freebasic Magic castle , interactive dungeon
- Replies: 24
- Views: 5411
Re: The Freebasic Magic castle , interactive dungeon
Why would an avatar based world need a JSON parser?
~Kiyote!
~Kiyote!
- Jun 10, 2012 11:06
- Forum: Game Dev
- Topic: List of *FREE* game programming resources
- Replies: 84
- Views: 154694
Re: List of *FREE* game programming resources
http://simulationcorner.net/index.php?page=sam Super Sam / Automatic Mouth for Commodore 64. He's got up there a binary for Windows, but it seems that the code is easily adaptable to linux. You can use command line switches to control which voice you want, even write *.WAV files instead of having it...
- Jun 09, 2012 7:48
- Forum: Game Dev
- Topic: List of *FREE* game programming resources
- Replies: 84
- Views: 154694
Re: List of *FREE* game programming resources
http://www.johndaileysoftware.com/index.asp Has ShareWare versions of all sorts of things from yesterday, still maintained, which are valid today. ANSI editor, and a PLAY Statement Macro Music Editor, [melody maker]. I just paid for the registration of my copy of Melody Maker, I use the PLAY STATEME...
- Jun 02, 2012 14:51
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple Assembler
- Replies: 10
- Views: 4598
Re: Simple Assembler
You can root Windows 98 down to DOS with a few switches in one of the *.SYS files. I've got the notes handy, I just had them. Yeah, you're right, my brother's boss, who runs a pizza place, builds computers into arcade console cabinets, and instead of using arcade monitors, he routinely upgrades to f...
- May 31, 2012 22:36
- Forum: Community Discussion
- Topic: Ordering RGB values. Opinions wanted.
- Replies: 15
- Views: 2607
Re: Ordering RGB values. Opinions wanted.
A lecture, which describes, as far as I can tell, [am watching it right now, and haven't finished], all the things you could ever want to know about coloring and programming.
http://www.youtube.com/watch?v=svgZodJg ... re=related
~Paul!
http://www.youtube.com/watch?v=svgZodJg ... re=related
~Paul!
- May 03, 2012 4:33
- Forum: Game Dev
- Topic: Game Concept Idea Thread
- Replies: 49
- Views: 67374
Re: Game Concept Idea Thread
We had a dedicated pong toy, with the main unit having one knob, the other a satellite controller, just a box and a knob, then the large DIN style connector for the pistol for the "duck hunting" game.
~Paul
~Paul
- May 03, 2012 4:09
- Forum: Game Dev
- Topic: Game Concept Idea Thread
- Replies: 49
- Views: 67374
Re: Game Concept Idea Thread
@Teslacoil (Telsacoil?) Ha ha, thanks for your enthusiastic compliment. NEW IDEA.. Well, Battleship is copyrighted, and they even * cough cough * are making a movie based on the game.. (lame.. lame..) But, I was thinking today.. Mix chess and Battleship, ... Set up a line / a cabal of pieces, in a c...
- Apr 20, 2012 1:18
- Forum: General
- Topic: depreciated command [imageinfo] - ?
- Replies: 11
- Views: 1764
Re: depreciated command [imageinfo] - ?
Where can I get the most recent help file?
~Paul
~Paul
- Apr 20, 2012 0:53
- Forum: General
- Topic: depreciated command [imageinfo] - ?
- Replies: 11
- Views: 1764
depreciated command [imageinfo] - ?
I've got this snippet of code.. And .. #include once "fbgfx.bi" sub ImageScale2X(byref buffer as FB.Image ptr) 'scale2x ' A --\ 1 2 'C P B --/ 3 4 ' D '1=P; 2=P; 3=P; 4=P; 'IF C==A AND C!=D AND A!=B => 1=A 'IF A==B AND A!=C AND B!=D => 2=B 'IF B==D AND B!=A AND D!=C => 4=D 'IF D==C AND D!=...
- Apr 02, 2012 0:50
- Forum: DOS
- Topic: Communcation with Com 3 & com4
- Replies: 7
- Views: 2727
Re: Communcation with Com 3 & com4
Wouldn't it still be relevant, since he's using DOS?
~Paul
~Paul
- Apr 01, 2012 23:37
- Forum: DOS
- Topic: Communcation with Com 3 & com4
- Replies: 7
- Views: 2727
Re: Communcation with Com 3 & com4
COM ports share the same IRQ address. COM 1 and 3 use the same IRQ. To swap the port addresses and keep the same IRQ, just swap the ports with the same IRQ! Below a routine swaps COM1 and COM3:" Code: DEF SEG = 0 'DOS BIOS settings. QB will read COM1 with COM3 values COM1L% = PEEK(&H400): C...