Search found 1008 matches

by kiyotewolf
Jun 18, 2012 7:46
Forum: Projects
Topic: DOSBOX Interlnk Intersvr
Replies: 1
Views: 774

DOSBOX Interlnk Intersvr

I have had this idea boiling over for awhile now and I really need the service badly now. If I'm not mistaken, you can map an internally emulated COM port to an existing physical USB or actual COMM port on your non - emulated system when you do an 8086/386 Win16 system in DOSBOX, mapping the "r...
by kiyotewolf
Jun 16, 2012 19:18
Forum: Community Discussion
Topic: The Freebasic Magic castle , interactive dungeon
Replies: 24
Views: 2612

Re: The Freebasic Magic castle , interactive dungeon

@Pritchard One. I already read all the posts about 3 times before I posted my question. Two. Oh my god never - mind then. ~Kiyote! I haven't posted anything in the forum for MONTHS, and you claim I ask redundant questions. Fine. I'll continue to lurk, and not make any more noise, period, i.e. no mor...
by kiyotewolf
Jun 16, 2012 9:38
Forum: Beginners
Topic: [DOS] pc88/pc98 look and feel from screen 8
Replies: 2
Views: 1512

Re: [DOS] pc88/pc98 look and feel from screen 8

Very neat.

I'm going to have to look it over a few times before I can reason any ideas or improvements.

Where did the character dumps come from?



~Kiyote!
by kiyotewolf
Jun 16, 2012 7:45
Forum: Tips and Tricks
Topic: Parallax scrolling in less than 100 lines
Replies: 5
Views: 1178

Re: Parallax scrolling in less than 100 lines

Wow, clever trick.



~Kiyote!
by kiyotewolf
Jun 16, 2012 7:41
Forum: Community Discussion
Topic: The Freebasic Magic castle , interactive dungeon
Replies: 24
Views: 2612

Re: The Freebasic Magic castle , interactive dungeon

Why would an avatar based world need a JSON parser?



~Kiyote!
by kiyotewolf
Jun 10, 2012 11:06
Forum: Game Dev
Topic: List of *FREE* game programming resources
Replies: 76
Views: 68119

Re: List of *FREE* game programming resources

http://simulationcorner.net/index.php?page=sam Super Sam / Automatic Mouth for Commodore 64. He's got up there a binary for Windows, but it seems that the code is easily adaptable to linux. You can use command line switches to control which voice you want, even write *.WAV files instead of having it...
by kiyotewolf
Jun 09, 2012 7:48
Forum: Game Dev
Topic: List of *FREE* game programming resources
Replies: 76
Views: 68119

Re: List of *FREE* game programming resources

http://www.johndaileysoftware.com/index.asp Has ShareWare versions of all sorts of things from yesterday, still maintained, which are valid today. ANSI editor, and a PLAY Statement Macro Music Editor, [melody maker]. I just paid for the registration of my copy of Melody Maker, I use the PLAY STATEME...
by kiyotewolf
Jun 02, 2012 14:51
Forum: Tips and Tricks
Topic: Simple Assembler
Replies: 10
Views: 2943

Re: Simple Assembler

You can root Windows 98 down to DOS with a few switches in one of the *.SYS files. I've got the notes handy, I just had them. Yeah, you're right, my brother's boss, who runs a pizza place, builds computers into arcade console cabinets, and instead of using arcade monitors, he routinely upgrades to f...
by kiyotewolf
May 31, 2012 22:36
Forum: Community Discussion
Topic: Ordering RGB values. Opinions wanted.
Replies: 15
Views: 1364

Re: Ordering RGB values. Opinions wanted.

A lecture, which describes, as far as I can tell, [am watching it right now, and haven't finished], all the things you could ever want to know about coloring and programming.

http://www.youtube.com/watch?v=svgZodJgKaU&feature=related



~Paul!
by kiyotewolf
May 03, 2012 4:33
Forum: Game Dev
Topic: Game Concept Idea Thread
Replies: 47
Views: 40026

Re: Game Concept Idea Thread

We had a dedicated pong toy, with the main unit having one knob, the other a satellite controller, just a box and a knob, then the large DIN style connector for the pistol for the "duck hunting" game.



~Paul
by kiyotewolf
May 03, 2012 4:09
Forum: Game Dev
Topic: Game Concept Idea Thread
Replies: 47
Views: 40026

Re: Game Concept Idea Thread

@Teslacoil (Telsacoil?) Ha ha, thanks for your enthusiastic compliment. NEW IDEA.. Well, Battleship is copyrighted, and they even * cough cough * are making a movie based on the game.. (lame.. lame..) But, I was thinking today.. Mix chess and Battleship, ... Set up a line / a cabal of pieces, in a c...
by kiyotewolf
Apr 20, 2012 1:18
Forum: General
Topic: depreciated command [imageinfo] - ?
Replies: 11
Views: 588

Re: depreciated command [imageinfo] - ?

Where can I get the most recent help file?



~Paul
by kiyotewolf
Apr 20, 2012 0:53
Forum: General
Topic: depreciated command [imageinfo] - ?
Replies: 11
Views: 588

depreciated command [imageinfo] - ?

I've got this snippet of code.. And .. #include once "fbgfx.bi" sub ImageScale2X(byref buffer as FB.Image ptr) 'scale2x ' A --\ 1 2 'C P B --/ 3 4 ' D '1=P; 2=P; 3=P; 4=P; 'IF C==A AND C!=D AND A!=B => 1=A 'IF A==B AND A!=C AND B!=D => 2=B 'IF B==D AND B!=A AND D!=C => 4=D 'IF D==C AND D!=...
by kiyotewolf
Apr 02, 2012 0:50
Forum: DOS
Topic: Communcation with Com 3 & com4
Replies: 7
Views: 1469

Re: Communcation with Com 3 & com4

Wouldn't it still be relevant, since he's using DOS?



~Paul
by kiyotewolf
Apr 01, 2012 23:37
Forum: DOS
Topic: Communcation with Com 3 & com4
Replies: 7
Views: 1469

Re: Communcation with Com 3 & com4

COM ports share the same IRQ address. COM 1 and 3 use the same IRQ. To swap the port addresses and keep the same IRQ, just swap the ports with the same IRQ! Below a routine swaps COM1 and COM3:" Code: DEF SEG = 0 'DOS BIOS settings. QB will read COM1 with COM3 values COM1L% = PEEK(&H400): C...

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