Search found 1610 matches
- Sep 21, 2020 1:23
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
Thanks for the info. I will update the program and ebook.
- Sep 20, 2020 20:21
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
I just compiled qsort.bas and I did not get any warnings or errors. It looks fine to me and runs correctly.
- Sep 20, 2020 20:09
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
Those are just warnings but I will look at it. Thank you.
- Sep 20, 2020 12:47
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
Btw, the formatting I am using in the book is the formatting I used in a Visual Basic book that I wrote back when I was a professional programmer. The formatting is the style the publisher used so I thought I would use the same type of formatting for this book. Unfortunately, after writing about 80%...
- Sep 20, 2020 12:32
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
I have updated the zip file in the first post. I am slowly going through this and updating the Open Office document. The PDF is created after I have made edits to the doc file so two should be in sync. Thank you for the suggestions, I will get to them as I can. I do not plan on rewriting the existin...
- Sep 19, 2020 21:20
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
That would be great.
- Sep 19, 2020 18:43
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
Not an annoyance at all. I am looking at updating the ebook but I am trying to figure out the changes myself. It has been quite a while.
- Sep 10, 2020 11:15
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
Thank you.
- Sep 10, 2020 1:08
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Re: Preliminary Update to FBeginner EBook
Thank you. Yeah, I need to fix up the document.I plan to go through it all and get everything in shape.
- Sep 09, 2020 21:50
- Forum: Beginners
- Topic: Preliminary Update to FBeginner EBook
- Replies: 21
- Views: 1395
Preliminary Update to FBeginner EBook
Here is a preliminary update to my ebook FBeginner, A Beginners Guide to Freebasic. This is my original manuscript and I have updated all the programs to run correctly with the current version of FreeBasic. I have made some preliminary updates to the book, taking out Option Explicit, for example, ho...
- Sep 09, 2020 17:18
- Forum: Projects
- Topic: Deep Deadly Dungeon Updated
- Replies: 3
- Views: 326
Re: Deep Deadly Dungeon Updated
Roland Chastain wrote:Does someone know where I could find FMOD binaries for Linux? I looked in Mageia package manager but didn't find anything.
I would check the FMod website. They have a Linux section so you might be able to find the libraries there.
- Sep 09, 2020 15:17
- Forum: Projects
- Topic: Deep Deadly Dungeon Updated
- Replies: 3
- Views: 326
Deep Deadly Dungeon Updated
Hello folks! It has been a while. I have gone through my old Deep Deadly Dungeons and fixed all the compile errors so it should compile under the current version of FreeBasic. There are still quite a few warnings but most, if not all, are with FMod and I didn't want to fiddle with that as it is work...
- Sep 16, 2014 14:19
- Forum: Community Discussion
- Topic: FBC 1.00.0
- Replies: 82
- Views: 13585
Re: FBC 1.00.0
Wow, what a great milestone. My deepest thanks to all the devs over the years, from v1ctor and onward, that have led to this quite historic milestone for FB. FB is still my favorite language and despite all the doubts, even mine, FB has managed to grow and mature. Thanks for all the hard work over t...
- Feb 17, 2014 21:31
- Forum: Game Dev
- Topic: Game question
- Replies: 11
- Views: 3280
Re: Game question
It is really the only way to do it. Any programs that shows a portion of a map or graphics is using this technique.
- Feb 17, 2014 2:25
- Forum: Game Dev
- Topic: Game question
- Replies: 11
- Views: 3280
Re: Game question
In my Deep Deadly Dungeon game I had maps larger than the view area. What you need to do is to create a viewport and display that on the screen. Here is the code I used to create a viewport. 'get the view coords i = player.pcoord.x - (w / 2) j = player.pcoord.y - (h / 2) If i < 0 Then i = 0 If j < 0...