Search found 9 matches

by tincrowdor
Aug 16, 2008 6:22
Forum: Beginners
Topic: why is it always c or cpp
Replies: 26
Views: 4504

My experience with C and C++ dates back 10 years when I did a short training course. I felt the syntax was more "basic" than expected but instead of concentrating on getting program structures correct a lot of the time was spent checking for missing semi colons and end brackets. As for getting somet...
by tincrowdor
Aug 16, 2008 5:57
Forum: Beginners
Topic: Draw command for angles - not documented?
Replies: 4
Views: 1251

Thanks for the link and the example appears to show how to manipulate data within the string command. Nice. I will check it out later.
by tincrowdor
Aug 15, 2008 10:06
Forum: Beginners
Topic: Draw command for angles - not documented?
Replies: 4
Views: 1251

I will try the code on this link

http://www.qbasicstation.com/index.php?c=t_adv&t=16

I am trying to do a simple camera shutter effect using draw. will check it and hopefully post the code
by tincrowdor
Aug 15, 2008 8:12
Forum: Beginners
Topic: Draw command for angles - not documented?
Replies: 4
Views: 1251

Draw command for angles - not documented?

Just a quick question, is there any documentation on using the draw command for drawing lines at angles? The basic drawing example/s only seem to show how to use the up, down, left and right options but mentions TAn for turning n degrees an An for turning n*90 degrees.
by tincrowdor
Aug 10, 2008 4:49
Forum: Game Dev
Topic: Long maze-like path generator request/help
Replies: 3
Views: 2894

Thanks for the reply. It was a quick post and forgot to mention that the site has a wealth of info about mazes and labyrinth including free software. I downloaded the program Daedulus which is great for generating mazes and saved a few bitmaps of the results. The link to the page for the program des...
by tincrowdor
Aug 09, 2008 7:35
Forum: Game Dev
Topic: Long maze-like path generator request/help
Replies: 3
Views: 2894

replying to myself. how sad is that? Have done a bit of research and I need to find a unicursal or circuit maze algorithm to code. Its simply a longline which doesn't split/branch or goes back on itself link to an image of a unicursal maze. http://www.astrolog.org/labyrnth/maze/unicursl.gif
by tincrowdor
Aug 09, 2008 6:53
Forum: Game Dev
Topic: A* Pathfinding Demo
Replies: 14
Views: 9967

very nice. I'm trying to work on a quick longest path generator, so the code looks very useful
by tincrowdor
Aug 09, 2008 6:40
Forum: Tips and Tricks
Topic: Procedural World Generator
Replies: 8
Views: 2335

Nice code for this. I have been working on a more basic version of code for something very similar. I'll try to dig it out and post as an alternative.
by tincrowdor
Aug 08, 2008 6:14
Forum: Game Dev
Topic: Long maze-like path generator request/help
Replies: 3
Views: 2894

Long maze-like path generator request/help

I am in the process of taking some ideas and coding them. Hopefully to make a smallish game. I am stuck/trying to come up with a piece of code that will draw a long path of pixels on a screen. The path of pixels shows a long winding river and should cover most of the screen in a random fashion.The p...

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