Search found 52 matches
- May 04, 2011 20:33
- Forum: Beginners
- Topic: Get rid of DOS windows
- Replies: 4
- Views: 1420
- Feb 10, 2011 19:56
- Forum: Beginners
- Topic: PUT: Weird error
- Replies: 9
- Views: 2535
OH! So you are saying BLOAD the bmps, assign them to a pointer THEN loop them once and cut it up into more pointers, one for each tile, right? You're right, now that I am thinking of it, that makes a lot more sense. That way I have already done the work of looking up a portion of the image and exclu...
- Feb 09, 2011 18:39
- Forum: Beginners
- Topic: PUT: Weird error
- Replies: 9
- Views: 2535
@Rollie Bollocks I am loading entire pages of graphics into ptrs, and then only displaying the peices I need. Beacuse I am using pointers, that should help with any slowness issues. Not sure what you mean about preprocessing the images into arrays and then laying them out in FB.Image format? I have ...
- Feb 01, 2011 14:46
- Forum: Beginners
- Topic: PUT: Weird error
- Replies: 9
- Views: 2535
I realize there is a lot going on there, but the problem is the Blocking Terrain section. REM (4) Draw Blocking PUT (x*32,(y*32)-15), pBlocTile, (tileXLoc(Tile(x+screenX,y+screenY,4)), tileYLoc(Tile(x+screenX,y+screenY,4)))-STEP(32, 32), TRANS The Tile(x,y,z) array holds my map, z = 4 means it is th...
- Jan 29, 2011 3:27
- Forum: Beginners
- Topic: PUT: Weird error
- Replies: 9
- Views: 2535
Sure: REM Main draw loop FOR y = 0 TO 15 FOR x = 0 TO 20 REM (0) Draw Terrain 1 PUT (x*32,y*32), pTerrTile, (tileXLoc(Tile(x+screenX,y+screenY,0)), tileYLoc(Tile(x+screenX,y+screenY,0)))-STEP(32, 32), PSET REM (1) Draw Select liquid IF rTimer<= 16 THEN PUT (x*32,y*32), pLiqdTile, (tileXLoc(Tile(x+sc...
- Jan 28, 2011 23:57
- Forum: Beginners
- Topic: PUT: Weird error
- Replies: 9
- Views: 2535
This is what it is supposed to look like: [img] http://thelamebrain.files.wordpress.com/2011/01/screen1.jpg [/img] Here is the media I am using, the tree on the end. Notice how I had to take the frames out? [img] http://thelamebrain.files.wordpress.com/2011/01/screen2.jpg [/img] Here is the same med...
- Jan 27, 2011 20:43
- Forum: Beginners
- Topic: PUT: Weird error
- Replies: 9
- Views: 2535
PUT: Weird error
I am at work, so I do not have the code in front of me. Even if I did, its a bit of a mess with a lot of dependencies, so maybe it is better this way. :) I am using BLOAD'd images set to pointers. I then put a portion of the image to the screen to act as tiles. The tiles are layered, allowing me to ...
- Jan 25, 2011 19:22
- Forum: Beginners
- Topic: image size from an image file?
- Replies: 4
- Views: 1419
image size from an image file?
Is it possible to return the size of an image from an image file? I am loading several images using BLOAD and a Pointer, but I have to specify the size of the pointer. I would like to be able to have FB read the size of the image, size the pointer in response, and then BLOAD the file to my pointer. ...
- Sep 23, 2009 20:38
- Forum: Beginners
- Topic: Questions about Constants
- Replies: 9
- Views: 3794
Ok, so VAR Declares a variable whose type is implied from the initializer expression.
but how is it different to do
rather than do
?
but how is it different to do
Code: Select all
VAR UP_KEY = 75
Code: Select all
DIM SHARED UP_KEY AS INTEGER
UP_KEY = 75
- Sep 23, 2009 19:46
- Forum: Beginners
- Topic: Questions about Constants
- Replies: 9
- Views: 3794
Questions about Constants
I am building a program framework to put all the peices of my masterpeice in, and I have a question. I want to load a txt file that holds my users preferences, then define the keys for the game based on those preferences. I currently have the keys defined as CONSTants, but if the player changes the ...
- Jun 09, 2009 17:50
- Forum: Beginners
- Topic: Get not working for some reason
- Replies: 6
- Views: 1355
- Jun 09, 2009 17:24
- Forum: Beginners
- Topic: Get not working for some reason
- Replies: 6
- Views: 1355
- Jun 09, 2009 15:38
- Forum: Beginners
- Topic: Get not working for some reason
- Replies: 6
- Views: 1355
Get not working for some reason
Here is my code: SCREEN 12 DIM AS INTEGER x, y DIM Pic AS ANY PTR Pic = ImageCreate(700,500) FOR x = 1 TO 700 STEP 50 FOR y = 1 TO 500 STEP 50 LINE (x,0)-(x,500),8 LINE (0,y)-(700,y),8 NEXT y NEXT x GET(0,0)-(700,500),Pic BSAVE "Grid.BMP", Pic CLS PUT(0,0),Pic SLEEP It is just a test I was...
- Apr 21, 2009 22:05
- Forum: General
- Topic: Distance Formula, is there a better way?
- Replies: 4
- Views: 1548
- Apr 21, 2009 21:46
- Forum: General
- Topic: Distance Formula, is there a better way?
- Replies: 4
- Views: 1548
Distance Formula, is there a better way?
I have heard that the traditional way to calculate the distance formula is inefficient due to the way BASIC uses square root.

Is there a better way?

Is there a better way?