Search found 733 matches

by Mysoft
Aug 04, 2017 16:53
Forum: General
Topic: linux static binaries
Replies: 5
Views: 228

Re: linux static binaries

glibc 2.14 was released 2011-06-01. IMO I think 4 1/2 years back-compatibility (when released in early 2016) is much too little; the Windows build probably works on OSes at least 17 years old. actually freebasic 0.24 is the last one that works on windows 98... (but then again... indeed 2k/XP are 17...
by Mysoft
Aug 02, 2017 17:59
Forum: General
Topic: linux static binaries
Replies: 5
Views: 228

linux static binaries

so, i was trying to get freebasic working on the Centos 5.5 that my site hosting provides.... but running fbc gives you fbc: /lib64/libc.so.6: version `GLIBC_2.14' not found (required by fbc) and so... obviously... from yum... i have Name : glibc Arch : x86_64 Version : 2.5 but... so i don't know ho...
by Mysoft
Dec 06, 2016 14:14
Forum: Projects
Topic: WinFBE FreeBASIC Editor for Windows (Updated September 27, 2017)
Replies: 256
Views: 14495

Re: WinFBE FreeBASIC Editor for Windows

lol even on freebasic forum there are losers who are so idiots that can't make programs that work on lastest version of windows... i.e. windows XP... no wonder everytime i come here... the number of idiots just increased from the previous time... Not sure I understand the intent of your post. Are y...
by Mysoft
Dec 05, 2016 23:39
Forum: Projects
Topic: WinFBE FreeBASIC Editor for Windows (Updated September 27, 2017)
Replies: 256
Views: 14495

Re: WinFBE FreeBASIC Editor for Windows

lol even on freebasic forum there are losers who are so idiots that can't make programs that work on lastest version of windows... i.e. windows XP... no wonder everytime i come here... the number of idiots just increased from the previous time...
by Mysoft
Oct 17, 2016 15:10
Forum: General
Topic: FOR bug (or at least incosistency with QB)
Replies: 6
Views: 382

FOR bug (or at least incosistency with QB)

Code: Select all

dim as integer n = 2
for n = 1 to 9 step n
  print n;
next


on qb...
1 3 5 7 9
on freebasic...
1 2 3 4 5 6 7 8 9
by Mysoft
Feb 02, 2015 21:24
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

i have added two extras versions... compiled for Nintendo DS, they have some improvements over the single file version like "replay", all that exists on the full version i will be releasing at some other time... Nintendo DS single rotated screen Nintendo DS dual screen dynamic camera http:...
by Mysoft
Jan 23, 2015 1:22
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

BobPaw wrote:On line 1136, you said case case, only one is needed.


lol, indeed, bad fix to the "Double Click" problem... that's what i get for fixing code directly on the forum ehehhe :P... fixed btw :>
by Mysoft
Jan 23, 2015 0:52
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

Grr...I can't make it more than 2 points! What is wrong with me? Anyway, great conversion. I only wish you tweaked the physics and collision a bit. Then again, maybe the game is beloved so much because of its botched gameplay. yeah, i guess everyone wants to try a little more... they had to create ...
by Mysoft
Jan 22, 2015 20:26
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

heh.... mode 1... does a CPU vsync loop, in realtime priority + switchtothread() seem that windows 8 changed behavior on how switchtothread works... so it's NOT switching to other threads... cause similar problem as we had on freebasic without the "high priority" flag... also it probabily ...
by Mysoft
Jan 22, 2015 14:06
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

The precompiled application for Windows provided by you effectively does not work: If the window has keyboard focus it hangs and seems to ignore most keyboard input. If the windows does not have keyboard focus the animations work fluently, however it's not playable without input of course. It seems...
by Mysoft
Jan 20, 2015 22:36
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

Lachie Dazdarian wrote:OMG, this place still exists...

hehehe you should reply that on games.freebasic not here :P
by Mysoft
Jan 20, 2015 22:21
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

It certainly is a knack, putting a good game into a post. I normally run posts with -exx switch. I get: Aborting due to runtime error 6 (out of bounds array access) at line 721 of C:\D ocuments and Settings\USER\Desktop\FreeBASIC\FBIde0.4.6r4\FBIDETEMP.bas::DRAWBIR D() Press any key to continue . ....
by Mysoft
Jan 20, 2015 21:59
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB

angros47 wrote:To avoid adding even a tiny basic code specific for each main OS, the only solution would be to include sound features directly in FreeBasic (as graphic features are already included)


yeah i agree, that's why i avoided sound on the single-file version/all native version.
by Mysoft
Jan 20, 2015 15:20
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB (single source... no resource required)

geez kkk, you guys are making me look like an addicted to it, since my best is now 54...
but all that i wanted was to make the game with graphics generated using freebasic primitives as i did
including the rotating bird that is draw on the fly, with filled circles and arcs... angles everywhere!
by Mysoft
Jan 20, 2015 0:10
Forum: Projects
Topic: FlappyFB (single source... added NintendoDS Versions)
Replies: 29
Views: 4595

Re: FlappyFB

If you have a look at my FBSFX, maybe you'll be able to add sound while keeping your program stand-alone (you won't need external files) oh yeah, but the streaming module, would still have its requirement, and would be system specific, that's what i was avoiding, otherwise i would just use fmod... ...

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