Search found 74 matches

by banon
Nov 04, 2009 22:07
Forum: Libraries Questions
Topic: zlib problem
Replies: 3
Views: 1785

sorry, about not including enough info, and thanks for taking the time to help
just out of curiosity, which version of zlib are you using?
by banon
Oct 30, 2009 22:34
Forum: Libraries Questions
Topic: zlib problem
Replies: 3
Views: 1785

zlib problem

I was trying to compile this code:
http://fbc.cvs.sourceforge.net/fbc/Free ... iew=markup

but I get this message: zlib_test.o:fake:(.text+0x95): undefined reference to `compressBound'

anybody know the problem?
by banon
Aug 27, 2008 21:02
Forum: General
Topic: flipping graphics
Replies: 19
Views: 4406

you know what. screw it

i will just use counting_pine's version, its good enough
by banon
Aug 27, 2008 20:36
Forum: General
Topic: flipping graphics
Replies: 19
Views: 4406

Put is designed to put the data row by row, and it can do this very efficiently, because pixels are stored contiguously on a row. A lot of that efficiency will be lost when Putting 1-pixel-wide strips at a time, so it's probably a lot slower. If speed is an issue then faster, more efficient routine...
by banon
Aug 26, 2008 3:32
Forum: General
Topic: flipping graphics
Replies: 19
Views: 4406

what would the speed be compared to a normal put be to this.
also, is the source for the graphics library avalible? it would be good to just mod the orginal put command. or is that getting to ambitious?
by banon
Aug 26, 2008 2:03
Forum: General
Topic: flipping graphics
Replies: 19
Views: 4406

flipping graphics

how would i flip a grahic so it is drawn on the screen mirrored?
by banon
Jul 25, 2008 7:09
Forum: General
Topic: asembly arrays
Replies: 3
Views: 1461

maybe i should have been clearer (sorry, i am REALLY tired)
i already access arrays like this: my_array+i

but i want to know how i would access an array of structures

example(freebasic): my_array(i).x

i have tried everything(well, not really. but alot)
by banon
Jul 25, 2008 6:29
Forum: General
Topic: asembly arrays
Replies: 3
Views: 1461

asembly arrays

how would i access an array in an asm block?
by banon
Jul 02, 2008 22:39
Forum: Archive
Topic: screensaver
Replies: 3
Views: 1917

i forgot to credit vgmusic.com and koji kondo for the song
by banon
Jul 02, 2008 22:25
Forum: Archive
Topic: screensaver
Replies: 3
Views: 1917

screensaver

i wrote this to test a bullet manager for a shmup i am working on, it literaly took like 15 minutes so...

i just like the way it looks so i thought i would share it, you need to press esc to exit

http://www.file-pasta.com/file/12150375 ... nsaver.rar
by banon
Apr 11, 2008 16:01
Forum: Libraries Questions
Topic: best sound library?
Replies: 18
Views: 6483

best sound library?

basically exactly what the subject says.
i have used fmod but i wish it where a bit more... open ;)
any good alternatives?
by banon
Mar 24, 2008 18:12
Forum: Projects
Topic: OpenGL Cylindrical Billboarding Demo
Replies: 10
Views: 3888

yours is about the same as mine in power (i think), so i think i will just keep basically what i have, just put in some x86 asm

yours is alot neater though.
by banon
Mar 24, 2008 5:47
Forum: Projects
Topic: OpenGL Cylindrical Billboarding Demo
Replies: 10
Views: 3888

dude, can i see your depth sorting code, i am working on something similar (kind of, but not that much). and while i do have depth sorting code, mine isnt the fastest, it would be good to see someone else's (to study and improve on mine, not to rip you off ). although i was thinking of rewritting th...
by banon
Mar 24, 2008 5:33
Forum: General
Topic: data/read question
Replies: 8
Views: 2297

I went with external files, they seem more than fast enough to load the maps without stutter :) I accept that everything is hackable, but I didn't want the hacks to be so easy that someone could, for example, change the whole game. But I changed the goal of the project so that it is easy to edit th...
by banon
Mar 23, 2008 3:50
Forum: General
Topic: data/read question
Replies: 8
Views: 2297

if it is open source (is it), people will be able to hack it no matter what, it really isnt horrible difficult to screw other peoples code (harder to make code than to break it) but dont go the way of "security of through obscurity" either. i will kill you just accept that everything is ha...