Search found 74 matches

by phycowelder
Feb 21, 2010 4:52
Forum: Sources, Examples, Tips and Tricks
Topic: RayTracing versus PhotonMapping
Replies: 25
Views: 12949

wow! that's awesome! keep up the good work DJ
by phycowelder
Mar 01, 2009 15:31
Forum: Archive
Topic: A racing game project
Replies: 22
Views: 6648

me to!
by phycowelder
Feb 05, 2009 0:37
Forum: Libraries Questions
Topic: FBnet.bi help on connecting from other pc's
Replies: 4
Views: 2289

alright ill look in to it thanx
edit:
good call it was in my firewall!
it was blocking all ip's, thnx again!
by phycowelder
Feb 04, 2009 0:12
Forum: Libraries Questions
Topic: FBnet.bi help on connecting from other pc's
Replies: 4
Views: 2289

im not sure! im not on a wireless system though!
maybe fire wall issues you think?
by phycowelder
Feb 03, 2009 5:47
Forum: Libraries Questions
Topic: FBnet.bi help on connecting from other pc's
Replies: 4
Views: 2289

FBnet.bi help on connecting from other pc's

howdy all, im back! 4 those who remember anyway! but im trying to expand in to the net/tcp programming! im using FBnet.bi and im testing at home on my PC, works and connects (kind of obvious why) but on my buddys PC trying to hook up to my server doesn't work! im sure its me being stupid and the ans...
by phycowelder
Apr 10, 2008 23:39
Forum: Beginners
Topic: Math Problem
Replies: 11
Views: 3071

ya same here! make a few variable you know to be true and some you now to be false, mess with the math to make it do what you want! math is a law of constants, a formula it never changes keep going like this.... dim as integer a,b,c,d a=17 b=18 c=a/2 d=a\2 ? a,b,c,d c=b/2 c=b\2 ? a,b,c,d sleep a lit...
by phycowelder
Apr 10, 2008 23:26
Forum: Libraries Questions
Topic: Problem D3DXMatrixIdentity function
Replies: 5
Views: 2898

lol it really works and its really easy cause of dr_d im a fan of EXT now!

-- just thought id let you know my two sense
by phycowelder
Mar 18, 2008 21:56
Forum: Libraries Questions
Topic: ogl fonts
Replies: 9
Views: 3461

no reason y it wouldn't work that way!
don't know which is slower/faster!

I'm just use to files what was one more!
by phycowelder
Mar 18, 2008 19:43
Forum: Libraries Questions
Topic: ogl fonts
Replies: 9
Views: 3461

ah! its free to use! i reconstructed it from my OpenGL book in there demo in chapter 4 or 5, I'm sure if you modify it a bit you can then call it your own!
you could even change the font, my font bit file holds all 256 ascii CHAR's!
by phycowelder
Mar 18, 2008 9:42
Forum: Libraries Questions
Topic: ogl fonts
Replies: 9
Views: 3461

i just relayed the font from the normal FBGFX font 8x16 and made that in to bit format. its what i use if you want to try it out look here...


http://phreebasic.lookse.org/gl-ascii-t20.html

it is really simple to use!
by phycowelder
Mar 15, 2008 23:56
Forum: Community Discussion
Topic: Dr. Mudball's Laboratory: Rise of the Bustrons!
Replies: 40
Views: 10181

9983! finaly! this realy is a cool game
i like the load(inpack) feature and the main console is nice to!
by phycowelder
Mar 15, 2008 23:41
Forum: Community Discussion
Topic: Dr. Mudball's Laboratory: Rise of the Bustrons!
Replies: 40
Views: 10181

lol im still tryn to finish lvl 1
by phycowelder
Mar 12, 2008 7:52
Forum: Sources, Examples, Tips and Tricks
Topic: Speak Text from the Clipboard!! (Windows Only)
Replies: 48
Views: 26418

that's cool! it just spoke/told me the code for this program! LOL
by phycowelder
Mar 11, 2008 9:47
Forum: Community Discussion
Topic: QB Express Article Requests
Replies: 37
Views: 21816

i agree with nkk_kan!

id love a little network tut, be it mmo or p2p, they both have great
potential in any game!

lol i miss playing 4Player Doom Death-match back in the day!
some thing like that would be great to recreate!

-my thoughts anyway!
by phycowelder
Mar 05, 2008 20:23
Forum: Sources, Examples, Tips and Tricks
Topic: Procedural infinite heightmap generator
Replies: 15
Views: 5736

that looks sweet! ill have a gander soon after i get further with newton libs!