Search found 29 matches
- Jun 15, 2013 20:46
- Forum: Beginners
- Topic: Roguelike FOV query
- Replies: 2
- Views: 1138
Re: Roguelike FOV query
search "libtcod" That search is great for finding examples of using the libtcod headers but won't do me much good. I mentioned before that my project isn't using standard obstacle based mapping. Converting my project's data just to use the header calls would create artifacts as well as ad...
- Jun 14, 2013 21:11
- Forum: Beginners
- Topic: Roguelike FOV query
- Replies: 2
- Views: 1138
Roguelike FOV query
I am in the design stages of a project that relies on a roguelike field of view but not its standard obstacle based mapping. I've come across RDC's roguelike postings and that gives me a great start. Below is a link to the libtcod document concerning field of view : http://doryen.eptalys.net/data/li...
- Apr 18, 2011 20:42
- Forum: Beginners
- Topic: Let's Build a Roguelike
- Replies: 217
- Views: 46155
- Dec 04, 2010 19:07
- Forum: Community Discussion
- Topic: Politics and Programming
- Replies: 7
- Views: 1777
re:
Rollie, it helps to think of these "battles" that happen time and again as equal and opposite. I don't even like to think in terms of positivity and negativity. The moment we label something as positive and something as negative we attach emotion that prohibits our ability to fully underst...
- Dec 04, 2010 17:09
- Forum: Community Discussion
- Topic: Politics and Programming
- Replies: 7
- Views: 1777
re:
I am a programmer hobbyist who acknowledges the incredible depth programming has to offer. My interest in FreeBasic was the understandable familiarity in the language itself. I am lured by its simplicity and am satisfied with its power; it has more to offer than I see myself needing. I am reliant on...
DDD2
Nice site. I enjoyed DDD1 and hope to get my hands on DDD2. I always appreciate how-to articles. Keep up the good work.
- Jun 08, 2009 2:29
- Forum: Game Dev
- Topic: Roguelike Game Engine
- Replies: 25
- Views: 10440
re:
Thanks for sharing your code. I don't know why, but roguelikes have always fascinated me. I compared some of this code to DDDungeons and noticed right away that you added in an artifact removal during your CalcLOS. When compared to DDDungeons the viewing allowance seems broader. Did DDDungeons have ...
- May 29, 2009 1:48
- Forum: Game Dev
- Topic: AstralHex RL Dev (formerly HexRogue Dev)
- Replies: 17
- Views: 11139
re: HexRogue
I'm glad you approached movement the way you did, it only took a second to figure out how to control the player. Keep up the great work and bring on the battle system ;)
- May 27, 2009 1:06
- Forum: Game Dev
- Topic: AstralHex RL Dev (formerly HexRogue Dev)
- Replies: 17
- Views: 11139
re: HexRogue
With the recent surge of RL games it is nice to see someone taking on the additional challenge of coding it hex. Your gui looks pleasing and the graphical inventory system is sure to satisfy the masses.
- May 21, 2009 18:19
- Forum: Sources, Examples, Tips and Tricks
- Topic: MouseObject - Complete mouse manipulation routine
- Replies: 5
- Views: 2125
re: MouseObject
Nice clean code. Perhaps I am missing something obvious but what would you use the angle from the center of the screen for?
- Dec 25, 2008 14:32
- Forum: Community Discussion
- Topic: FreeBASIC 1.0
- Replies: 30
- Views: 8381
Reply
John, I think you mention a few good ideas in there like freezing the source until a developer guide is created. Now I don't know a whole lot about the backbone of FreeBasic development, but this seems like the right thing to do. As far as user documentation goes, it has always seemed to me that thi...
- Dec 07, 2008 17:08
- Forum: Projects
- Topic: Metroid Style Engine Source Release
- Replies: 3
- Views: 2247
Sidescrolling Engine
It is off to a good start and the metroid theme brings back good memories :)
- Jan 06, 2008 18:10
- Forum: Sources, Examples, Tips and Tricks
- Topic: A Blobby World
- Replies: 8
- Views: 3465
offtopic
even though the hippo was completely off topic, that sure made my day!
- Dec 29, 2007 13:00
- Forum: Game Dev
- Topic: Sprite engine - how many sprites can YOU handle?
- Replies: 38
- Views: 16354
Reply
Pentium 4 3.2
1gb RAM
Intel GMA950 Video Card (built in)
Even on the aging Pentium 4, I managed ~5400 sprites at 30fps.
1gb RAM
Intel GMA950 Video Card (built in)
Even on the aging Pentium 4, I managed ~5400 sprites at 30fps.
Keep us posted on your updates!the problem you have to solve is collision detection and background blitting (Z-order) and most time consumed soft screen scrolling
- Dec 29, 2007 12:49
- Forum: Sources, Examples, Tips and Tricks
- Topic: Line Segments Intersect Point
- Replies: 4
- Views: 2731
Reply
This topic was brought up before, but I did not come across it until just recently.
http://www.freebasic.net/forum/viewtopic.php?t=8655
http://www.freebasic.net/forum/viewtopic.php?t=8655