Search found 29 matches

by Sandstorm
Jun 15, 2013 20:46
Forum: Beginners
Topic: Roguelike FOV query
Replies: 2
Views: 1138

Re: Roguelike FOV query

search "libtcod" That search is great for finding examples of using the libtcod headers but won't do me much good. I mentioned before that my project isn't using standard obstacle based mapping. Converting my project's data just to use the header calls would create artifacts as well as ad...
by Sandstorm
Jun 14, 2013 21:11
Forum: Beginners
Topic: Roguelike FOV query
Replies: 2
Views: 1138

Roguelike FOV query

I am in the design stages of a project that relies on a roguelike field of view but not its standard obstacle based mapping. I've come across RDC's roguelike postings and that gives me a great start. Below is a link to the libtcod document concerning field of view : http://doryen.eptalys.net/data/li...
by Sandstorm
Apr 18, 2011 20:42
Forum: Beginners
Topic: Let's Build a Roguelike
Replies: 217
Views: 46155

I am thrilled to see this completed. I've been away from FB for a while and will get to digesting this in hopes that I will get motivated again to continue my roguelike.
by Sandstorm
Dec 04, 2010 19:07
Forum: Community Discussion
Topic: Politics and Programming
Replies: 7
Views: 1777

re:

Rollie, it helps to think of these "battles" that happen time and again as equal and opposite. I don't even like to think in terms of positivity and negativity. The moment we label something as positive and something as negative we attach emotion that prohibits our ability to fully underst...
by Sandstorm
Dec 04, 2010 17:09
Forum: Community Discussion
Topic: Politics and Programming
Replies: 7
Views: 1777

re:

I am a programmer hobbyist who acknowledges the incredible depth programming has to offer. My interest in FreeBasic was the understandable familiarity in the language itself. I am lured by its simplicity and am satisfied with its power; it has more to offer than I see myself needing. I am reliant on...
by Sandstorm
Oct 18, 2009 21:51
Forum: Archive
Topic: DDD2
Replies: 35
Views: 19056

DDD2

Nice site. I enjoyed DDD1 and hope to get my hands on DDD2. I always appreciate how-to articles. Keep up the good work.
by Sandstorm
Jun 08, 2009 2:29
Forum: Game Dev
Topic: Roguelike Game Engine
Replies: 25
Views: 10440

re:

Thanks for sharing your code. I don't know why, but roguelikes have always fascinated me. I compared some of this code to DDDungeons and noticed right away that you added in an artifact removal during your CalcLOS. When compared to DDDungeons the viewing allowance seems broader. Did DDDungeons have ...
by Sandstorm
May 29, 2009 1:48
Forum: Game Dev
Topic: AstralHex RL Dev (formerly HexRogue Dev)
Replies: 17
Views: 11139

re: HexRogue

I'm glad you approached movement the way you did, it only took a second to figure out how to control the player. Keep up the great work and bring on the battle system ;)
by Sandstorm
May 27, 2009 1:06
Forum: Game Dev
Topic: AstralHex RL Dev (formerly HexRogue Dev)
Replies: 17
Views: 11139

re: HexRogue

With the recent surge of RL games it is nice to see someone taking on the additional challenge of coding it hex. Your gui looks pleasing and the graphical inventory system is sure to satisfy the masses.
by Sandstorm
May 21, 2009 18:19
Forum: Sources, Examples, Tips and Tricks
Topic: MouseObject - Complete mouse manipulation routine
Replies: 5
Views: 2125

re: MouseObject

Nice clean code. Perhaps I am missing something obvious but what would you use the angle from the center of the screen for?
by Sandstorm
Dec 25, 2008 14:32
Forum: Community Discussion
Topic: FreeBASIC 1.0
Replies: 30
Views: 8381

Reply

John, I think you mention a few good ideas in there like freezing the source until a developer guide is created. Now I don't know a whole lot about the backbone of FreeBasic development, but this seems like the right thing to do. As far as user documentation goes, it has always seemed to me that thi...
by Sandstorm
Dec 07, 2008 17:08
Forum: Projects
Topic: Metroid Style Engine Source Release
Replies: 3
Views: 2247

Sidescrolling Engine

It is off to a good start and the metroid theme brings back good memories :)
by Sandstorm
Jan 06, 2008 18:10
Forum: Sources, Examples, Tips and Tricks
Topic: A Blobby World
Replies: 8
Views: 3465

offtopic

even though the hippo was completely off topic, that sure made my day!
by Sandstorm
Dec 29, 2007 13:00
Forum: Game Dev
Topic: Sprite engine - how many sprites can YOU handle?
Replies: 38
Views: 16354

Reply

Pentium 4 3.2
1gb RAM
Intel GMA950 Video Card (built in)

Even on the aging Pentium 4, I managed ~5400 sprites at 30fps.
the problem you have to solve is collision detection and background blitting (Z-order) and most time consumed soft screen scrolling
Keep us posted on your updates!
by Sandstorm
Dec 29, 2007 12:49
Forum: Sources, Examples, Tips and Tricks
Topic: Line Segments Intersect Point
Replies: 4
Views: 2731

Reply

This topic was brought up before, but I did not come across it until just recently.

http://www.freebasic.net/forum/viewtopic.php?t=8655