Thanks for the updates Juergen. Will let you know if I have any more issues with debugging.
Eric
Search found 99 matches
- Oct 31, 2018 3:56
- Forum: Projects
- Topic: FreeBASIC IDE with enhanced debugging and project features
- Replies: 52
- Views: 36930
- Oct 10, 2018 5:03
- Forum: Projects
- Topic: FreeBASIC IDE with enhanced debugging and project features
- Replies: 52
- Views: 36930
Re: FreeBASIC IDE with enhanced debugging and project features
Thanks for the pre-release. I am able to debug code now using the new exes!
- Oct 09, 2018 16:29
- Forum: Projects
- Topic: FreeBASIC IDE with enhanced debugging and project features
- Replies: 52
- Views: 36930
Re: FreeBASIC IDE with enhanced debugging and project features
Sounds good. Yes, there always seems to be “one more bug.” :) Thanks for bringing debugging to FB in the ide!
- Oct 09, 2018 4:39
- Forum: Projects
- Topic: FreeBASIC IDE with enhanced debugging and project features
- Replies: 52
- Views: 36930
Re: FreeBASIC IDE with enhanced debugging and project features
Hi, looks to be a very nice IDE! I downloaded, used the File->Download FreeBasic option, and tried running the examples/hello.bas as such and everything works. However, as soon as I debug (32 or 64 bit), the debugger crashes with the message fb_debug_64.exe has stopped working . I'm running win10. #...
- Jul 19, 2015 5:55
- Forum: Beginners
- Topic: Does "Randomize Timer" have a speed limit?
- Replies: 13
- Views: 2773
Re: Does "Randomize Timer" have a speed limit?
You aren't using "randomize timer" as it was indented to be used. "Randomize timer" is meant to be called once, to set the *seed* for the pseudo random number generator. Then, you repeatedly call rnd() as needed every time you want the next random number. If you were to set the s...
- Sep 11, 2013 16:09
- Forum: Projects
- Topic: circuit_chung free 3D road car racing game
- Replies: 29
- Views: 10581
Re: circuit_chung free 3D road car racing game
Looks nice! Have you made the physics/movement FPS independent? If not, it might be a rewarding challenge for you. Makes anything (especially 3d) a much nicer experience.
- Nov 01, 2011 21:48
- Forum: Game Dev
- Topic: Voxel game - is it hard to make?
- Replies: 18
- Views: 10042
- Nov 01, 2011 20:52
- Forum: Game Dev
- Topic: Voxel game - is it hard to make?
- Replies: 18
- Views: 10042
That is one big rainbow drop.
Say, I tried downloading from http://fbcraft.fwsnet.net/fbcraft-test.rar but it gave me a 404. Do you have a link that is working? I'd like to try running your game on my system. Thanks!
Say, I tried downloading from http://fbcraft.fwsnet.net/fbcraft-test.rar but it gave me a 404. Do you have a link that is working? I'd like to try running your game on my system. Thanks!
- Nov 01, 2011 20:35
- Forum: Game Dev
- Topic: Voxel game - is it hard to make?
- Replies: 18
- Views: 10042
- Nov 01, 2011 16:16
- Forum: Game Dev
- Topic: Voxel game - is it hard to make?
- Replies: 18
- Views: 10042
Reading through the evolution of how minecraft stored its levels is rather interesting.
http://www.minecraftwiki.net/wiki/Devel ... ile_Format
Should give you some good ideas..
http://www.minecraftwiki.net/wiki/Devel ... ile_Format
Should give you some good ideas..
- Oct 31, 2011 22:35
- Forum: Game Dev
- Topic: Voxel game - is it hard to make?
- Replies: 18
- Views: 10042
i like block world =) or block engine.. Yes, block world is good =). As far as saving voxel data.. how about put # , , blockdata ? That works for smaller data sets, but x*y*z adds up quickly. For a big world you will likely want to store it compressed (simple run length encoding perhaps) since a la...
- Oct 27, 2011 7:37
- Forum: Game Dev
- Topic: Voxel game - is it hard to make?
- Replies: 18
- Views: 10042
- Apr 19, 2011 14:47
- Forum: Sources, Examples, Tips and Tricks
- Topic: Light (flat) XML loader
- Replies: 18
- Views: 8036
- Apr 19, 2011 0:35
- Forum: Sources, Examples, Tips and Tricks
- Topic: Light (flat) XML loader
- Replies: 18
- Views: 8036
- Mar 01, 2011 4:25
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 323432
I think it depends on the category. If there are lot of things to Set, it might makes sense to: SetNode SetElement SetThat ... I think if there are a lot of functions related to Node, then NodeSet NodeDoSomething NodeDoThat groups them all nicely. It is helpful in an IDE with auto-complete as well w...