Search found 99 matches

by The Car
Oct 31, 2018 3:56
Forum: Projects
Topic: FreeBASIC IDE with enhanced debugging and project features
Replies: 38
Views: 3465

Re: FreeBASIC IDE with enhanced debugging and project features

Thanks for the updates Juergen. Will let you know if I have any more issues with debugging.

Eric
by The Car
Oct 10, 2018 5:03
Forum: Projects
Topic: FreeBASIC IDE with enhanced debugging and project features
Replies: 38
Views: 3465

Re: FreeBASIC IDE with enhanced debugging and project features

Thanks for the pre-release. I am able to debug code now using the new exes!
by The Car
Oct 09, 2018 16:29
Forum: Projects
Topic: FreeBASIC IDE with enhanced debugging and project features
Replies: 38
Views: 3465

Re: FreeBASIC IDE with enhanced debugging and project features

Sounds good. Yes, there always seems to be “one more bug.” :) Thanks for bringing debugging to FB in the ide!
by The Car
Oct 09, 2018 4:39
Forum: Projects
Topic: FreeBASIC IDE with enhanced debugging and project features
Replies: 38
Views: 3465

Re: FreeBASIC IDE with enhanced debugging and project features

Hi, looks to be a very nice IDE! I downloaded, used the File->Download FreeBasic option, and tried running the examples/hello.bas as such and everything works. However, as soon as I debug (32 or 64 bit), the debugger crashes with the message fb_debug_64.exe has stopped working . I'm running win10. #...
by The Car
Jul 19, 2015 5:55
Forum: Beginners
Topic: Does "Randomize Timer" have a speed limit?
Replies: 13
Views: 1215

Re: Does "Randomize Timer" have a speed limit?

You aren't using "randomize timer" as it was indented to be used. "Randomize timer" is meant to be called once, to set the *seed* for the pseudo random number generator. Then, you repeatedly call rnd() as needed every time you want the next random number. If you were to set the s...
by The Car
Sep 11, 2013 16:09
Forum: Projects
Topic: circuit_chung free 3D road car racing game
Replies: 29
Views: 6220

Re: circuit_chung free 3D road car racing game

Looks nice! Have you made the physics/movement FPS independent? If not, it might be a rewarding challenge for you. Makes anything (especially 3d) a much nicer experience.
by The Car
Nov 01, 2011 21:48
Forum: Game Dev
Topic: Voxel game - is it hard to make?
Replies: 18
Views: 5375

Okay, no worries. =) I can wait until you get another build out..
by The Car
Nov 01, 2011 20:52
Forum: Game Dev
Topic: Voxel game - is it hard to make?
Replies: 18
Views: 5375

That is one big rainbow drop.

Say, I tried downloading from http://fbcraft.fwsnet.net/fbcraft-test.rar but it gave me a 404. Do you have a link that is working? I'd like to try running your game on my system. Thanks!
by The Car
Nov 01, 2011 20:35
Forum: Game Dev
Topic: Voxel game - is it hard to make?
Replies: 18
Views: 5375

@Gonzo, that looks sweet!
by The Car
Nov 01, 2011 16:16
Forum: Game Dev
Topic: Voxel game - is it hard to make?
Replies: 18
Views: 5375

Reading through the evolution of how minecraft stored its levels is rather interesting.

http://www.minecraftwiki.net/wiki/Devel ... ile_Format

Should give you some good ideas..
by The Car
Oct 31, 2011 22:35
Forum: Game Dev
Topic: Voxel game - is it hard to make?
Replies: 18
Views: 5375

i like block world =) or block engine.. Yes, block world is good =). As far as saving voxel data.. how about put # , , blockdata ? That works for smaller data sets, but x*y*z adds up quickly. For a big world you will likely want to store it compressed (simple run length encoding perhaps) since a la...
by The Car
Oct 27, 2011 7:37
Forum: Game Dev
Topic: Voxel game - is it hard to make?
Replies: 18
Views: 5375

@darkhog, I would not mention "voxel" unless you mean voxel rendering (think Delta Force games). It will most likely confuse people. I think "minecraft like" is a better way to indicate the type of engine you want to duplicate. In any case, it is probably most rewarding to code the entire thing your...
by The Car
Apr 19, 2011 14:47
Forum: Projects
Topic: Light (flat) XML loader
Replies: 18
Views: 5570

I was just letting you know, in case you or others try to use it with xml tools and wonder why it doesn't work. :-)

You should call it axml, for AgaXml :-)
by The Car
Apr 19, 2011 0:35
Forum: Projects
Topic: Light (flat) XML loader
Replies: 18
Views: 5570

FYi, your xml example is not valid xml. All attributes need to be quoted, either with matching single quotes ( ' ) or double quotes ( " ).


good: <element attribute="value" />
bad: <element attribute = value />
by The Car
Mar 01, 2011 4:25
Forum: Libraries
Topic: Irrlicht Wrapper for 3D games and applications
Replies: 903
Views: 240604

I think it depends on the category. If there are lot of things to Set, it might makes sense to: SetNode SetElement SetThat ... I think if there are a lot of functions related to Node, then NodeSet NodeDoSomething NodeDoThat groups them all nicely. It is helpful in an IDE with auto-complete as well w...

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