Search found 256 matches
- Nov 04, 2018 15:22
- Forum: Community Discussion
- Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
- Replies: 360
- Views: 70385
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 300 $ 1st prize
My entry will be a platformer/puzzler. Not gonna get into any gameplay details here, but I don't mind discussing some of the technical details. It's powered by a FreeBASIC conversion of ERGE, my game library that powers the PC conversion of FX-Unit Yuki. The game runs at 800x600 and has fixed-ratio ...
- Oct 11, 2018 12:24
- Forum: Community Discussion
- Topic: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019), 1000 $ 1st prize
- Replies: 360
- Views: 70385
Re: "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Jan 2019), 250 $ 1st prize
I stated this on the other thread, but I'll be competing in this as well. It'll be my last game in FB, not that I have many to start with since migrating to the world of console coding.
- Mar 11, 2013 22:30
- Forum: Archive
- Topic: Paradox Girl (alpha version)
- Replies: 3
- Views: 1818
Re: Paradox Girl (alpha version)
I'm pretty sure I left the text file in the package about the Winter scene not working right. Also, the Summer thing wasn't a bug... when the temperature gets too high, the level ends for you, no matter where you are or what you're doing. And yeah, they're supposed to flicker... I could just make th...
- Mar 08, 2013 5:39
- Forum: Archive
- Topic: Paradox Girl (alpha version)
- Replies: 3
- Views: 1818
Paradox Girl (alpha version)
This was my entry for the FBGD 2013 competition, Seasons Of The Year. It's still an alpha version so some parts aren't quite done yet, but it's perfectly playable as-is. http://www.eponasoft.com/pdgalpha1.7z http://www.frozenutopia.com/pdgalpha1.7z This game uses the default FB graphics library at 1...
- Dec 26, 2012 16:42
- Forum: Windows
- Topic: LPJOYINFOEX [solved]
- Replies: 1
- Views: 1034
Re: LPJOYINFOEX
dkl helped me fix it on IRC.
Neato.
Code: Select all
dim as MMRESULT result2
dim as JOYINFOEX joystuff
joystuff.dwSize = sizeof(joystuff)
joystuff.dwFlags = JOY_RETURNALL
result2 = joyGetPosEx (0, @joystuff)
- Dec 26, 2012 16:29
- Forum: Windows
- Topic: LPJOYINFOEX [solved]
- Replies: 1
- Views: 1034
LPJOYINFOEX [solved]
So I'm wanting to use the joyGetPosEx WIN32 API call but am a bit confused as to how this particular calling convention works. Looks like pointer nightmares. dim as MMRESULT result2 dim as LPJOYINFOEX joystuff joystuff->dwSize = sizeof(joystuff) joystuff->dwFlags = JOY_RETURNALL result2 = joyGetPosE...
- Dec 26, 2012 9:17
- Forum: Libraries Questions
- Topic: Issue with Bass 2.4
- Replies: 4
- Views: 1986
Re: Issue with Bass 2.4
Just a heads up that you might already know about... I ran into a duplicated definition error when using this together with windows.bi: C:\Program Files\FreeBASIC024\inc\bass.bi(24) error 4: Duplicated definition, MAKEWORD in '#define MAKEWORD(a,b) Cast(WORD, ((a) And &hFF) Or ((b) Shl 8))' C:\P...
- Dec 21, 2012 19:37
- Forum: Libraries Questions
- Topic: Issue with Bass 2.4
- Replies: 4
- Views: 1986
Re: Issue with Bass 2.4
Nifty, thank ye very much kind sir.
- Dec 21, 2012 18:59
- Forum: Libraries Questions
- Topic: Issue with Bass 2.4
- Replies: 4
- Views: 1986
Issue with Bass 2.4
C:\Program Files\FreeBASIC024>fbc examples/sound/BASS/small.bas examples/sound/BASS/small.o:fake:(.text+0x30): undefined reference to `BASS_Init' examples/sound/BASS/small.o:fake:(.text+0x81): undefined reference to `BASS_StreamCreateFile' examples/sound/BASS/small.o:fake:(.text+0xd5): undefined ref...
- Jul 02, 2012 0:07
- Forum: Community Discussion
- Topic: Did ya miss me? :P New stuff. :)
- Replies: 13
- Views: 5154
Re: Did ya miss me? :P New stuff. :)
It's basically a board game that combines concepts from chess, Stratego, and Final Fantasy Tactics. It was devised by Matthew Weekes. Size? Dunno what you mean by that.
- Jul 01, 2012 13:32
- Forum: Community Discussion
- Topic: Did ya miss me? :P New stuff. :)
- Replies: 13
- Views: 5154
Re: Did ya miss me? :P New stuff. :)
OK all's good then... I don't have anything to worry about. I will carry on as usual. Here's just a quick screenie of the joint effort game we're working on: http://www.eponasoft.com/clg.png (if you get a 403 on this, it's because the server's not had its coffee yet... just enter the URL manually an...
- Jun 23, 2012 15:02
- Forum: Community Discussion
- Topic: Did ya miss me? :P New stuff. :)
- Replies: 13
- Views: 5154
Re: Did ya miss me? :P New stuff. :)
Hah, looks like I even responded in that thread, Lachie... how the high and mighty forget, eh? :P lol :) OK so all's good on the license front. This'll be closed source and will likely be pirated anyway. As for the platform engine, I'm going to start from scratch. I haven't decided yet, but I may ma...
- Jun 23, 2012 8:35
- Forum: Community Discussion
- Topic: Did ya miss me? :P New stuff. :)
- Replies: 13
- Views: 5154
Did ya miss me? :P New stuff. :)
Hey y'all, I've been outta action from this scene for awhile, but now you're gonna have to put up with me for a couple of days. :) Blame Lachie. ;) Two things: one, at Lachie's request, I've been conceptualizing a generic 2D platformer game engine in FB .23. Curious to know if anyone outside of us t...
- Mar 08, 2011 15:54
- Forum: Archive
- Topic: Kids of Karendow Rerelease is done!
- Replies: 22
- Views: 10733
- Mar 03, 2011 19:58
- Forum: Community Discussion
- Topic: Make Basic Games on DS
- Replies: 4
- Views: 2421