Search found 2569 matches

by badidea
Feb 21, 2024 21:37
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1083
Views: 306234

Re: MiniB3d for FreeBasic

Ok, I will also try a particle emitter.
by badidea
Feb 20, 2024 0:08
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1083
Views: 306234

Re: MiniB3d for FreeBasic

Continuation of the project above. Control keys: up/down, left/right, a/z. Any idea how to best simulate a laser beam spot? A light cone with small angle does not look so nice. #include "fbgfx.bi" #ifdef __FB_64BIT__ #include "openb3d-64/openb3d.bi" #else #include "openb3d-3...
by badidea
Feb 15, 2024 0:01
Forum: General
Topic: Uncompressed Game Graphics
Replies: 4
Views: 416

Re: Uncompressed Game Graphics

PNG work well for certain graphics. Not sure what the best PNG library for freebasic is at the moment however.
by badidea
Feb 14, 2024 23:56
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1083
Views: 306234

Re: MiniB3d for FreeBasic

Trying out meshCsg (subtract and intersect). Works well: #include "fbgfx.bi" #ifdef __FB_64BIT__ #include "openb3d-64/openb3d.bi" #else #include "openb3d-32_old/openb3d.bi" #endif const ENTITY_FX_NONE = 0 const ENTITY_FX_FULL_BRIGHT = 1 const ENTITY_FX_VERTEX_COLOR = 2 ...
by badidea
Feb 12, 2024 20:30
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1083
Views: 306234

Re: MiniB3d for FreeBasic

Small remark, the 1.26 guide says on CreateCylinder:
"solid (optional) - true for a cylinder with a base, false for a tube. Defaults to true."
But it must be 1 for solid, not freebasic's boolean true.
by badidea
Feb 08, 2024 21:44
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1083
Views: 306234

Re: MiniB3d for FreeBasic

The decal mesh example (with camera zoom 6) looks like this here:
https://surfdrive.surf.nl/files/index.p ... esh_01.png

Is there a way to check which version of openb3d is installed?
by badidea
Feb 08, 2024 20:59
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1083
Views: 306234

Re: MiniB3d for FreeBasic

angros47 wrote: Feb 08, 2024 0:56 Uploaded a new version, with bug fixed.
Thanks, looks good here as well.
by badidea
Feb 05, 2024 23:00
Forum: Libraries & Headers
Topic: MiniB3d for FreeBasic
Replies: 1083
Views: 306234

Re: MiniB3d for FreeBasic

There is something weird going on with multiple camera's and camera fog. The code below should display 3 rubik's cubes. 2 with fog, 1 without. What I get is only 2 cubes visible. 1 with fog, 1 without. Uncommenting line 85 CameraFogMode(cam1, 1) makes the cube on cam3 appear. #include "openb3d/...
by badidea
Jan 27, 2024 22:39
Forum: Sources, Examples, Tips and Tricks
Topic: Langton's ant
Replies: 27
Views: 1753

Re: Langton's ant

Ok, final update, I think. The project is getting boring. I included Langton's ant movement and BasicCoder2 ant movement as an alternative for the random walk during food search. Set WALK_METHOD at line 34 to WALK_RANDOM or WALK_BC2 or WALK_LANGTON 'https://www.freebasic.net/forum/viewtopic.php?p=30...
by badidea
Jan 25, 2024 0:32
Forum: Game Dev
Topic: Gravity test program
Replies: 4
Views: 413

Re: Gravity test program

neil wrote: Jan 25, 2024 0:23Could someone let me know if the gravity simulation for the moon is OK?
Both acceleration and gravity implementation look good. For a real simulation with "meters" en "seconds", numbers will be different, but for a more game-like use, that is not so relevant.
by badidea
Jan 25, 2024 0:03
Forum: Sources, Examples, Tips and Tricks
Topic: Langton's ant
Replies: 27
Views: 1753

Re: Langton's ant

No aardvarks or anteaters yet, but you can now annoy the ants by pressing "r" to randomly relocated an nest entrance. 'https://www.freebasic.net/forum/viewtopic.php?p=301888#p301888 'An ant colony food finding simulation. 'Like here: https://onestepcode.com/ant-colony-simulation/ 'Where an...
by badidea
Jan 24, 2024 22:27
Forum: Sources, Examples, Tips and Tricks
Topic: ANT SIMULATIONS
Replies: 3
Views: 350

Re: ANT SIMULATIONS

Your random ant movement seems better (less nervous) than mine. I will try it as well, without the diagonal movement.
by badidea
Jan 23, 2024 0:00
Forum: Sources, Examples, Tips and Tricks
Topic: Langton's ant
Replies: 27
Views: 1753

Re: Langton's ant

Better now with fading paths. 'https://www.freebasic.net/forum/viewtopic.php?p=301888#p301888 'An ant colony food finding simulation. 'Like here: https://onestepcode.com/ant-colony-simulation/ 'Where ants: '- search for food locations - done '- find the way back to the nest with the food - done '- m...
by badidea
Jan 22, 2024 22:46
Forum: Sources, Examples, Tips and Tricks
Topic: Langton's ant
Replies: 27
Views: 1753

Re: Langton's ant

Further improved version. The food searching ants now detect the food trails, but they still get confused by old trails. I could use 'back tracking' to erase old paths completely, but that sounds to smart for ants. I'll try fading out of all trails over time as an alternative in the next version. Al...
by badidea
Jan 22, 2024 0:03
Forum: Community Discussion
Topic: Programming with Chatgpt
Replies: 21
Views: 4801

Re: Programming with Chatgpt

The funny this is, that if we get a fusion power plant working, it will likely depend on AI to work, to keep the plasma inside stable and hot enough.