Search found 2700 matches

by marcov
May 22, 2019 16:48
Forum: Community Discussion
Topic: Wiindows 10
Replies: 24
Views: 966

Re: Wiindows 10

Low memory devices (e.g. 4GB AND integrated graphics) are no picnic ether. For 1709 update: Core2 6600 (2.4GHz) 6GB with SSD: about 2.5 hrs. (now has been junked) 1809 update i7-3770 12GB SSD : 50min-1hr. Ryzen 2600 24GB with (old) SSD: 35-40 minutes added later: these are rough magnitude only figur...
by marcov
May 21, 2019 12:25
Forum: Community Discussion
Topic: fawlty/idl programming language
Replies: 9
Views: 320

Re: fawlty/idl programming language

Octave ( the open source matlab compatible) is also quite usable. During a research period, I hooked up a bunch of batchfiles, .m scripts and some pascal code (*) to script together processing incoming data and make plots. I think I originally mostly started it, because I found a bunch of matlab ff...
by marcov
May 21, 2019 8:49
Forum: General
Topic: Programming fonts
Replies: 8
Views: 231

Re: Programming fonts

I also have some dos nostalgia, but I go for the classic colors rather than the fonts

Image.

Actually with current LED monitors, it is much better since they don't have to be overly bright to have good contrast.
by marcov
May 21, 2019 8:19
Forum: DOS
Topic: gpp 9.10 upgrade strange error compilation
Replies: 1
Views: 83

Re: gpp 9.10 upgrade strange error compilation

The errors is in .s files, so to me it looks like an assembler problem. So either also upgrade you binutils, or FB generates something that results in assembler that would not be generated by just C code.
by marcov
May 18, 2019 20:47
Forum: Documentation
Topic: Wiki improvements
Replies: 293
Views: 21182

Re: Wiki improvements

Oops, I missed a step. %% tags with the html escaping only work for chm. I think I'd like to get rid of the html escaping and look at improving the fbdoc (wiki-> chm converter). Even though fbdoc doesn't know unicode, the wiki's UTF8 should be preserved through most of the string manipulations. Pro...
by marcov
May 11, 2019 12:40
Forum: General
Topic: Problem writing 8GB array to disk
Replies: 25
Views: 588

Re: Problem writing 8GB array to disk

Afaik windows API has such limits, the common win32/64 write-block-to-file writefile also has "dword" as argument, iow 32-bit. Indeed. Interestingly enough, even WriteFileEx has that limit. There is an easy workaround, though: MapViewOfFile . Afaik the native WinNT I/O are completion port...
by marcov
May 11, 2019 12:06
Forum: General
Topic: Problem writing 8GB array to disk
Replies: 25
Views: 588

Re: Problem writing 8GB array to disk

Afaik windows API has such limits, the common win32/64 write-block-to-file writefile also has "dword" as argument, iow 32-bit. Under *nix, the core write routine is write(2) , and that has a size_t as argument, which is implementation defined, 64-bit on Linux/64. Of course the FreeBasic wr...
by marcov
May 08, 2019 9:07
Forum: Hardware Interfaces / Communication
Topic: A "new" vintage Oscilloscope on my workbench :-)
Replies: 2
Views: 1328

Re: A "new" vintage Oscilloscope on my workbench :-)

The value is partially how much memory they have. Some of the older scopes have very little memory, but some slightly later ones have quite some. A customer had a Yokogawa scope, which hadn't been replaced because it was very expensive, fairly high speed and modular (16 channels, upgradable to 32 ii...
by marcov
May 06, 2019 7:50
Forum: Beginners
Topic: Automatic conversion WSTRING to (Z)STRING
Replies: 10
Views: 291

Re: Automatic conversion WSTRING to (Z)STRING

As seen above len(String) contains 8 (UByte) while len(WString) contains 5 (UShort?), which indicates, that *..IX* systems use UTF-8 (as standard) which is a very different Note that it depends on distro, so it is not 100%. Be careful with embedded or old distros (like e.g. the linux on your NAS if...
by marcov
May 02, 2019 8:49
Forum: Community Discussion
Topic: Please help me translate this Python code fragment to implement Steam Achievements
Replies: 21
Views: 652

Re: Please help me translate this Python code fragment to implement Steam Achievements

It might be something like a property, which is not exported in a dll because it only refers other functions, typically getters and setters . One might be:

SteamAPI_ISteamClient_GetISteamUserStats
by marcov
May 01, 2019 14:34
Forum: Game Dev
Topic: Help on an Infinite Tile Engine
Replies: 14
Views: 481

Re: Help on an Infinite Tile Engine

Hi, a real infinite world will be difficult. There is not enough storage space in the universe for that :-) Not sure, it could grow from a procedural seed. I mean like a fractal for example. In any case, once sufficently grown (far before infinity), no player would be able to visit every places wit...
by marcov
Apr 30, 2019 19:56
Forum: General
Topic: Floats vs Integers
Replies: 3
Views: 290

Re: Floats vs Integers

Well, the fastest is always the smallest. You can calculate 32 bytes at once using the not so uncommon AVX2. If you have not too large elements, and good simd code, usually memory movement, and not instruction count is the bottle neck, unless your calculation is very complex. In the GPU world, many ...
by marcov
Apr 30, 2019 17:07
Forum: Windows
Topic: GUI tool kit
Replies: 18
Views: 1128

Re: GUI tool kit

I can answer for my point of view, other participants of the project may have other points of view. I will answer as I understand the questions. Note it was more meant as a checklist for yourself, not as a interrogation :-) But since you made the effort, I'll answer them. - Will you provide levels ...
by marcov
Apr 30, 2019 8:57
Forum: Windows
Topic: GUI tool kit
Replies: 18
Views: 1128

Re: GUI tool kit

This is from the mistral IDE thread, slightly updated to post it out of context, about the differences of just starting an IDE, and having a more framework based approach. ... before the IDE and designer is how you are going to organize the base of things: - what will your base/root object? - What w...

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