Search found 47 matches

by pr0gger
Dec 10, 2009 16:21
Forum: General
Topic: TIFF loader
Replies: 2
Views: 744

TIFF loader

Hey all,

I have a bunch of images that I'm trying to batch modify -- I'd thought they were in BMP format but as it turns out they're all TIFFs. Before I try to write my own, has anyone written a TIFF loader?
by pr0gger
Sep 06, 2009 0:20
Forum: Game Dev
Topic: 3D RAD is now Freeware.
Replies: 3
Views: 2662

Oh wow, I remember this. Cool.
by pr0gger
Apr 22, 2009 4:11
Forum: Projects
Topic: Cobra - OLD AS DIRT Fighting Game from when I was 13
Replies: 4
Views: 1362

(grin) I remember this.
by pr0gger
Mar 27, 2009 4:18
Forum: Community Discussion
Topic: "Nice, what language did you make this game in?"
Replies: 30
Views: 5688

Yep, I've been there -- it's usually followed by "why didn't you write it in C?" [grin] I usually just say it's an free open-source BASIC dialect. Depending on how computer-literate the person is, I might add that it was/is developed written by former QB enthusiasts. And then, I show them some code.
by pr0gger
Mar 12, 2009 0:43
Forum: General
Topic: c++ equivalent to "with" ?
Replies: 24
Views: 2937

So, forgive me for asking what may be an off-topic n00b question, but --

If there's no WITH equivalent in C, how will that be handled by the emitter?
by pr0gger
Mar 04, 2009 6:31
Forum: Community Discussion
Topic: Well what about optimizations ?
Replies: 40
Views: 7082

Check the front page, i restarted working on the C emitter last weekend, and will continue to do so on the next ones. It's in a branch, until it's up to the task to rebuild FBC. Btw, i did a test recompiling a simple raytracer with most optimizations enabled in gcc 4.x (-O3, -fast-math, sse for the...
by pr0gger
Mar 01, 2009 7:06
Forum: Projects
Topic: A racing game project
Replies: 22
Views: 4603

Hey Dr_D -- glad to see you're still working on this.
by pr0gger
Jan 17, 2009 20:12
Forum: Tips and Tricks
Topic: Simple OpenGL Bitmap fonts
Replies: 9
Views: 2183

Effectively, my version of fb was too old, sorry. But now I seem to have problem when charging external libraries, like: Only valid in -lang deprecated of fblite or qb in '1 ''' and so on (I compile under FBIde with implied parameters). Excuse my approximate english (I am french). Your English is f...
by pr0gger
Jan 17, 2009 2:14
Forum: Tips and Tricks
Topic: Simple OpenGL Bitmap fonts
Replies: 9
Views: 2183

Dr_D wrote:pr0gger, I testesd it and it works fine. Good job. ;)

JL3d, what version of FreeBASIC are you using?


That was my next question. For the record, I'm currently using v0.20, but it was first written for v0.18.
by pr0gger
Jan 16, 2009 16:11
Forum: Tips and Tricks
Topic: Simple OpenGL Bitmap fonts
Replies: 9
Views: 2183

Hmm -- I can't reproduce it. (Can another reader test it and see what happens?) That may be an issue with your copy of glu.bi. In my version, that line (192) looks like this: declare function gluBuild1DMipmapLevels alias "gluBuild1DMipmapLevels" (byval target as GLenum, byval internalF...
by pr0gger
Jan 15, 2009 19:35
Forum: Tips and Tricks
Topic: Simple OpenGL Bitmap fonts
Replies: 9
Views: 2183

Simple OpenGL Bitmap fonts

Hey, folks -- I made a post in Skywriter's thread here , and I thought it could be useful in this section. This is my simple OpenGL font routine. As I stated there, it uses CreateFont, so it's Windows Only. Library: FONTSIMPLE.BAS To use it, simply include FONTSIMPLE.BAS at the top of your code. I'v...
by pr0gger
Jan 12, 2009 21:32
Forum: Game Dev
Topic: algorithm for this game?
Replies: 5
Views: 2180

The creator does mention a level generator (in the description, under Updates).
by pr0gger
Jan 11, 2009 2:15
Forum: Libraries
Topic: GLUT bitmap fonts?
Replies: 1
Views: 2660

Here's one I wrote. It's a simple as can be. It uses CreateFont, so it's Windows Only. Library: FONTSIMPLE.BAS (To use it, simply include FONTSIMPLE.BAS at the top of your code.) I've added an example below. fontsimple.bas #include Once "windows.bi" #Include Once "win/windef.bi" ...
by pr0gger
Jan 11, 2009 1:38
Forum: Game Dev
Topic: Fog of War
Replies: 3
Views: 1991

A few years back, when I was still trying to code an RTS, I had another method. I used IMAGECREATE() to make a buffer representing the map. The pxel width and height of the buffer were equivalent to the map dimensions (tiles wide and high). At the beginning of every cycle, I cleared the buffer to (0...
by pr0gger
Jan 07, 2009 21:45
Forum: Tips and Tricks
Topic: (FBMLD) FreeBASIC Memory Leak Detector
Replies: 51
Views: 20938

This is long overdue, but:

Thanks for this, DrV. Helped me track down some huge leaks.

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