Search found 2225 matches
- Feb 17, 2015 19:08
- Forum: Sources, Examples, Tips and Tricks
- Topic: Artistic license
- Replies: 12
- Views: 4137
Re: Artistic license
I get no output from the original code beyond a slightly mangled input. Basically it just repeats the entire body of the input stream with the first couple characters chopped off and truncated at the end. tomb, For as long as water flows and tall trees bloom, Remaining right here on his much-lamente...
- Jan 30, 2015 17:50
- Forum: Archive
- Topic: QBasic Gaming Museum
- Replies: 4
- Views: 3295
Re: QBasic Gaming Museum
zomg! Bob Saget Killer 2000! That "game" was awesome.
- Jan 18, 2015 19:37
- Forum: Community Discussion
- Topic: Bald middle-aged man joins the club...
- Replies: 51
- Views: 9985
Re: Bald middle-aged man joins the club...
Porn? Cross-dressing? How to deal with import libs in languages using a different object systems? This thread has everything!
Welcome to the forum Deborah!
Welcome to the forum Deborah!
- Jan 15, 2015 16:48
- Forum: Community Discussion
- Topic: I can haz? Maybe.
- Replies: 4
- Views: 2016
I can haz? Maybe.
So, someone was talking with someone else about a project they were once working on. That lead to a discussion about the possibility of a different project. Anyway, some preliminary experiments. Left, software rendered sub-textured voxels in fixed isometric projection (rendered at half resolution th...
- Oct 26, 2014 17:06
- Forum: Sources, Examples, Tips and Tricks
- Topic: isometric world experiment
- Replies: 8
- Views: 3812
Re: isometric world experiment
When writing isometric engines, one of the main issues you need to consider is z clipping using a standard X-by-Y methodology of tile engines. To both eliminate clipping and optimize render speed I calculate a "visible plot map" which is a single dimension array of z-ordered tile offsets f...
- Apr 29, 2013 11:08
- Forum: Community Discussion
- Topic: Need a little help testing my android framework
- Replies: 13
- Views: 4698
Re: Need a little help testing my android framework
It all depends on your target specs. If you decide to aim for a 1ghz single core and it runs smoothly at 60/60 then great, if not you'll have to change something.
- Apr 28, 2013 16:32
- Forum: Community Discussion
- Topic: Need a little help testing my android framework
- Replies: 13
- Views: 4698
Re: Need a little help testing my android framework
I get 60 game FPS and ~45 logic FPS on my LG Optimus (1.5ghz amd quad-core, 2GB ram, 32GB storage).
I too am writing this on my phone. :)
I too am writing this on my phone. :)
- Apr 28, 2013 1:01
- Forum: Community Discussion
- Topic: Jafile, the Filehost (new version of the FreeFile service)
- Replies: 24
- Views: 9634
Re: Jafile, the Filehost (new version of the FreeFile servic
Cool, thanks. I lost the direct url.
- Apr 27, 2013 18:13
- Forum: Community Discussion
- Topic: Jafile, the Filehost (new version of the FreeFile service)
- Replies: 24
- Views: 9634
Re: Jafile, the Filehost (new version of the FreeFile servic
What's the server path to access my files on there? Everything I try I get a 404 error.
- Jan 10, 2013 2:42
- Forum: Beginners
- Topic: Strings - how many characters are they assigned?
- Replies: 9
- Views: 2540
Re: Strings - how many characters are they assigned?
I didn't know about the 1k literal string limit but for reference dynamic strings (non-fixed length strings) have a limit of either 2GB, 3GB or 4GB (win32, win32 with LAE* enabled in the executable header and win32 with LAE under wow64). This is simply due to the addressing limits of 32-bit programs...
- Jan 08, 2013 1:09
- Forum: General
- Topic: List of allowed keywords for UDT members naming
- Replies: 6
- Views: 2025
Re: List of allowed keywords for UDT members naming
That's grandfathered in. ¬¸¬
- Jan 07, 2013 23:59
- Forum: General
- Topic: List of allowed keywords for UDT members naming
- Replies: 6
- Views: 2025
Re: List of allowed keywords for UDT members naming
It would probably be a good idea not to use any keywords as identifiers just to avoid confusion.
- Jan 02, 2013 7:26
- Forum: Sources, Examples, Tips and Tricks
- Topic: TinyDialog a simple Windows and Linux user interface.
- Replies: 100
- Views: 32875
Re: TinyDialog a simple Windows user interface.
... A simple clean windows/linux UI interface would be great but I understand the complications and additional requirements of doing so. Why so pessimistic :-) It's in the current download. Joshy *re-reads thread*...*facepalm* :) As I understand it, the dialogue Show() method is a blocking function...
- Jan 02, 2013 7:15
- Forum: Sources, Examples, Tips and Tricks
- Topic: 24bit to 16bit
- Replies: 15
- Views: 11268
Re: 24bit to 16bit
TESLACOIL wrote:Convert 24bit to 16bit colour using ASM
http://www.freebasic.net/forum/viewtopi ... ur#p174265
Yeah, stop opening new threads for existing topics. That one should be locked since it's just a reply to this one essentially.
- Jan 01, 2013 20:51
- Forum: Sources, Examples, Tips and Tricks
- Topic: 24bit to 16bit
- Replies: 15
- Views: 11268
Re: 24bit to 16bit
I know this topic is old, but people wondered about partial registers. For all internal workings of the CPU, the register size is irrelevant internally to the memory model (real mode, protected mode, long mode). The CPU will take the same number of [partial*] cycle for an 8/16/32/64-bit register-to-...