Search found 22 matches

by n00b
Sep 05, 2010 22:35
Forum: Beginners
Topic: New to BASIC, what should I follow?
Replies: 22
Views: 5583

u might also want to download the reference manual, i go to it every time i get stuck
by n00b
May 10, 2009 23:06
Forum: Projects
Topic: Do you remember... DarkPhear ?
Replies: 47
Views: 11518

This is awesome. This was one of my top 5 qb rpgs. (just 1 side note, could you add some other way to revive KOd characters that doesn't involve buying that expensive magic sphere, just a suggestion)
by n00b
May 05, 2008 17:52
Forum: Archive
Topic: AMIB Joiner 0.1
Replies: 5
Views: 5594

it sounds like u r just trying to create an archive app. what makes this different than winrar.
by n00b
Mar 26, 2008 19:17
Forum: Beginners
Topic: Simple Project List for Beginners- Add some of your own!
Replies: 15
Views: 5226

The best way for a beginner to get good at programming is to try a few simple programs(paint program, simple space shooter, basic interpreter) and add new things to the program as you learn more(add differnt brushes and filters to the paint program, put lots of enemys,bosses, and advanced bullet pat...
by n00b
Jan 09, 2007 20:52
Forum: Community Discussion
Topic: What about a little go-moku contest?
Replies: 3
Views: 1932

Can you post some example code of what you are talking about.
by n00b
Jan 02, 2007 9:59
Forum: General
Topic: Double Buffering - 2 pages vs. image buffer
Replies: 2
Views: 1588

i dont know as to which one is faster, but if you want to do animation of any kind you should use 2 pages and change screens with screenset because you wont get a flicker when the image changes.
by n00b
Jan 02, 2007 3:16
Forum: Beginners
Topic: Just a question?
Replies: 2
Views: 1286

for the problem with GL_CULL_FACE make sure all your normals are pointing outside the polygon. for the problem with buildings over drawing others I have a few suggestions. first make sure you have GL_DEPTH_TEST enabled. second try to use gluPerspective instead of glFrustum. and most importantly dont...
by n00b
Jan 02, 2007 3:08
Forum: Beginners
Topic: It would be nice to get some advice.
Replies: 3
Views: 1620

It might help to have a low level understanding of programming, video memory, and graphics buffers. Try these sites: http://www.qzx.com/pc-gpe/ http://www.geocities.com/SiliconValley/Park/9784/tut.html http://inversereality.org/tutorials/graphics%20programming/graphicsprogramming.html I have found t...
by n00b
Jan 01, 2007 12:09
Forum: Sources, Examples, Tips and Tricks
Topic: 3d collision with 6th grade math
Replies: 16
Views: 5894

Thanks Dr_D
by n00b
Jan 01, 2007 11:01
Forum: Sources, Examples, Tips and Tricks
Topic: 3d collision with 6th grade math
Replies: 16
Views: 5894

thesanman112, if you find a link to the source, plz post. I am still a little confused on how your method works.
by n00b
Dec 30, 2006 3:25
Forum: Community Discussion
Topic: project updates
Replies: 12
Views: 4890

Can't wait for the Zero GTR demo. I had a lot of fun just playing the test track. So have you fixed some of the problems with collision detection?
by n00b
Dec 30, 2006 3:14
Forum: Archive
Topic: galaxian
Replies: 7
Views: 2695

keep up the good work. (maybe make the missles a tad bit faster)
by n00b
Dec 30, 2006 3:04
Forum: Sources, Examples, Tips and Tricks
Topic: Some Animated Cloud Action, Improved Again!
Replies: 31
Views: 15576

Thats pretty cool. And what do you mean by sloppy, poorly organized, and inefficient. Thats some of the cleaness code I have seen in a long time. (Probally because the only code I have seen lately is mine)
by n00b
Dec 29, 2006 3:14
Forum: Beginners
Topic: Call a Form from a DLL , is this possible ?
Replies: 3
Views: 1690

You should also look in the examples folder and at some of the libraries wrapped to FB.
by n00b
Dec 28, 2006 16:50
Forum: Sources, Examples, Tips and Tricks
Topic: 3d collision with 6th grade math
Replies: 16
Views: 5894

I wasn't able to find it when I clicked on his link either. I searched for it and found it in the tutorials section. Its the tutorial labeled "Circle vs Line Segment Collision".