Search found 26 matches

by Haubitze
Jan 05, 2019 14:25
Forum: Community Discussion
Topic: Building FreeBASIC 1.06 Release
Replies: 32
Views: 1897

Re: Building FreeBASIC 1.06 Release

@ST_W yeah you are absolutly right with the argument of using ARM v7 on the RPi, i also use the official Raspian that is only 32 bit. but here i found a experimental OS based on Debian. i dont have test it so far but eventualy you will take a look at it. https://github.com/bamarni/pi64 my RPi curren...
by Haubitze
Jan 04, 2019 17:14
Forum: Community Discussion
Topic: Building FreeBASIC 1.06 Release
Replies: 32
Views: 1897

Re: Building FreeBASIC 1.06 Release

for the RPiv3 i wish ARMv8 support where nice. but ARMv7 are good for now to test it on a ARM SoC.
by Haubitze
Dec 02, 2018 12:16
Forum: General
Topic: Too restrictive compilation control on dynamic arrays in the main code?
Replies: 30
Views: 905

Re: Too restrictive compilation control on dynamic arrays in the main code?

here my version for 32 and 64 bit, but i think only for windows. sub dothis static as long locked if locked then return print "Greetings from " + __function__ locked=1 end sub dothis '============================ 'one code line to be greeted again '============================ dim x as lon...
by Haubitze
Dec 02, 2018 11:18
Forum: General
Topic: Too restrictive compilation control on dynamic arrays in the main code?
Replies: 30
Views: 905

Re: Too restrictive compilation control on dynamic arrays in the main code?

hm yeah for 64bit the code is sub dothis static as long locked if locked then return print "Greetings from " + __function__ locked=1 end sub dothis '============================ 'one code line to be greeted again '============================ 'dim x as long ptr=cast(long ptr,@dothis):*(x+8...
by Haubitze
Dec 01, 2018 23:13
Forum: General
Topic: Too restrictive compilation control on dynamic arrays in the main code?
Replies: 30
Views: 905

Re: Too restrictive compilation control on dynamic arrays in the main code?

a little hack where works by me sub dothis static as long locked if locked then return print "Greetings from " + __function__ locked=1 end sub dothis '============================ 'one code line to be greeted again '============================ dim x as long ptr=cast(long ptr,@dothis):*(x+...
by Haubitze
Nov 12, 2018 10:07
Forum: Tips and Tricks
Topic: simulate oldscool amber/green monitor with rgb inputs
Replies: 3
Views: 284

Re: simulate oldscool amber/green monitor with rgb inputs

oh my fault. you can delete this line, all you need is in the posted code ;) here is an newer version, the above version has an bug with the orginal picture colors, now it is fixed. #Include "fbgfx.bi" '#Include "colorizer.bi" Using FB Static scr_w As Integer=1024 Static scr_h As...
by Haubitze
Nov 11, 2018 18:42
Forum: Tips and Tricks
Topic: simulate oldscool amber/green monitor with rgb inputs
Replies: 3
Views: 284

Re: simulate oldscool amber/green monitor with rgb inputs

so now an bether version of this thing, its a bit slow but it works. todo: improve speed render curvature of an crt screen blur the output a bit phosphor glow has to imlement you need an image, you can use any rgb bmp or create your own 32 bit image. edit: speed nearly doubled, using a macro to get ...
by Haubitze
Nov 10, 2018 8:45
Forum: General
Topic: [Code question] variables and unwanted results.
Replies: 10
Views: 472

Re: [Code question] variables and unwanted results.

how fxm says, in your last code example in the XC sub you have to print out NewZ/Y not x/y ;) sub TheXC (x as integer, y as integer, z as integer, xangle as integer, yangle as integer, zangle as integer) DIM AS INTEGER NewY, NewZ NewY = y * cos(XAngle * (D_PI / 180)) - z * sin(XAngle * (D_PI / 180))...
by Haubitze
Nov 02, 2018 20:40
Forum: Tips and Tricks
Topic: simulate oldscool amber/green monitor with rgb inputs
Replies: 3
Views: 284

simulate oldscool amber/green monitor with rgb inputs

hey there, i have write an simple thing that converts normal rgb values to any else "monocrome" values. i dont know if and how it can improved. you can use keys a and d to anjust the brighness of the output. i hope anyone can use this for projects that matchs "oldscool". so here ...
by Haubitze
Oct 09, 2018 7:01
Forum: Projects
Topic: 3D Playground
Replies: 26
Views: 1765

Re: 3D Playground

hehe so then surprise me ;D
by Haubitze
Oct 08, 2018 8:31
Forum: Projects
Topic: 3D Playground
Replies: 26
Views: 1765

Re: 3D Playground

oh nice, so i dont have to switch to OGL? if your refactored Engine is similar in handling and programming i can switch to this.
so i cant wait for the refactored thing. ;)
by Haubitze
Sep 29, 2018 12:20
Forum: Libraries
Topic: MiniB3d for FreeBasic
Replies: 917
Views: 142575

Re: MiniB3d for FreeBasic

hey there, i have an problem with my CubeSphere. if i generate it from scratch it looks okay but if i cenerate it fom an own "cubemap" texture it is craked. can anyone help me to fix that please? i stole the code to generate the sphere from Krischan from the BB3D forum. but he only uses te...
by Haubitze
Sep 03, 2018 21:09
Forum: Projects
Topic: 3D Playground
Replies: 26
Views: 1765

Re: 3D Playground

hehe okay so i have to imlement it by my self ;)

logarithmic scale sounds good so i will take a look thanks.
i dont like OGL programming but anytime i will take a look to it.

salute
by Haubitze
Sep 03, 2018 14:06
Forum: Projects
Topic: 3D Playground
Replies: 26
Views: 1765

Re: 3D Playground

He everyone, now i generate solarsystems using this resource http://sol.trisen.com/downloads/wg.pdf . if i get in to an sector i try to render the system. but all is to far away (so it is to small to see it). it uses for Stars this measurements star size = x*SOLSIZE star seperation = x*AU for the pl...

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