nice peace of code, plz keep it up to date.
one suggestion, plz include an logger for aktivated extensions.
salute
Search found 44 matches
- Nov 11, 2021 16:48
- Forum: Libraries & Headers
- Topic: Use all OpenGL extensions with one include file.
- Replies: 2
- Views: 5284
- Jul 12, 2021 20:41
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372132
Re: MiniB3d for FreeBasic
what im missing is the 32bit build, call me oldscool but for my needs i NEED it ;D
so this is only a request and successtion and noting more ;)
salute and greate work so far :)
so this is only a request and successtion and noting more ;)
salute and greate work so far :)
- Jun 19, 2021 7:09
- Forum: Beginners
- Topic: Enum not working
- Replies: 4
- Views: 1000
Re: Enum not working
try this ENUM ProcessState_e Running Stopped Shutdown Free end enum type process state as ProcessState_e declare constructor() end type constructor process this.state = ProcessState_e.Free end constructor im not sure if it will help but if im using an enum as an "state"-variable then i dec...
- May 19, 2021 20:25
- Forum: Sources, Examples, Tips and Tricks
- Topic: Water droplets and ripples effect
- Replies: 5
- Views: 1764
Re: Water droplets and ripples effect
nice to see this again :)
here my versions about this topic.
viewtopic.php?f=7&t=26689&p=247395&hili ... ct#p247395
and yeah thx again @paul doe for the help on this. this was one of my first runs on FreeBASIC.
here my versions about this topic.
viewtopic.php?f=7&t=26689&p=247395&hili ... ct#p247395
and yeah thx again @paul doe for the help on this. this was one of my first runs on FreeBASIC.
- Jan 09, 2021 13:30
- Forum: Libraries & Headers
- Topic: raylib headers
- Replies: 88
- Views: 54412
Re: raylib headers
i have ported the raygui lib so you can fast implement a gui or buttons for games ;)

here the files
https://users.freebasic-portal.de/haubitze/raygui.7z
have fun

here the files
https://users.freebasic-portal.de/haubitze/raygui.7z
have fun
- Nov 20, 2020 17:13
- Forum: General
- Topic: Split 8bit in 4bit
- Replies: 26
- Views: 3735
Re: Split 8bit in 4bit
union Nibbles as ubyte value type lo : 4 as ubyte hi : 4 as ubyte end type declare function to_sign4bit(x as ubyte) as byte declare function to_usign4bit(x as ubyte ) as ubyte end union function Nibbles.function to_sign4bit(x as ubyte) as byte return (not(x)+1) and &h0f) end function function N...
- Nov 19, 2020 16:40
- Forum: General
- Topic: Split 8bit in 4bit
- Replies: 26
- Views: 3735
Re: Split 8bit in 4bit
i gues paul doe's version with union Nibbles as ubyte value type lo : 4 as ubyte hi : 4 as ubyte end type end union dim as Nibbles n = ( &b11110101 ) ? bin( n.value, 8 ) ? bin( n.hi, 4 ) ? bin( n.lo, 4 ) sleep() is the nicest and clean reading version. i will do it the same way...
- Aug 02, 2019 14:32
- Forum: Community Discussion
- Topic: Audio library for FreeBasic - Features
- Replies: 187
- Views: 79673
Re: Audio library for FreeBasic - Features
a simple SID playing routine where nice for my project, but i think open and play MP3 files easy where a must have if it is not to mutch work.
also a easy to use 3D sound positioning/playing where a good thing for 3D games.
also a easy to use 3D sound positioning/playing where a good thing for 3D games.
- Jun 04, 2019 21:27
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372132
Re: MiniB3d for FreeBasic
thanks angros47, your sample code works with little changes. now i can see sGUI with the intern OpenGL renderer :)
nice side effect now i have ~75 fps, before with 2d.bi only ~30-40 fps :)
By the way nice work to convert OpenB3D to FreeBASIC.
so thx and salute.
nice side effect now i have ~75 fps, before with 2d.bi only ~30-40 fps :)
By the way nice work to convert OpenB3D to FreeBASIC.
so thx and salute.
- May 30, 2019 21:40
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple Name-Generator
- Replies: 6
- Views: 7112
Re: Simple Name-Generator
btw: hiddekel(hezekiel,ezechiel) are my favorite "prophet" ;D
- May 30, 2019 19:25
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple Name-Generator
- Replies: 6
- Views: 7112
Re: Simple Name-Generator
nice one :D
- May 30, 2019 17:53
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple Name-Generator
- Replies: 6
- Views: 7112
Re: Simple Name-Generator
yes dodicat, mine is also more gobblygook ;D
but yeah similar aproach.
edit @badidea yeahim a german an here is the name Herr Spr not so rare :floet:
but yeah similar aproach.
edit @badidea yeahim a german an here is the name Herr Spr not so rare :floet:
- May 30, 2019 14:20
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simple Name-Generator
- Replies: 6
- Views: 7112
Simple Name-Generator
hey there, i was looking for some good namegenerators but all have a list of forenames and so on or using sybils. so i was thinking about that problem an came with my own solution to here. for clearness i used a Martin Luther bible (in german) to generate a list of "frequencys" of followin...
- May 25, 2019 9:25
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372132
Re: MiniB3d for FreeBasic
hello angros47, now a demo for my problem with the internal 2d renderer for opengl, #Include once "fbgfx.bi" #Include Once "crt.bi" #Include Once "crt/math.bi" #Include Once "math.bi" #Include Once "crt/limits.bi" #Include Once "gl\gl.bi" #...
- May 24, 2019 0:06
- Forum: Beginners
- Topic: File i/o question.
- Replies: 3
- Views: 4704
Re: File i/o question.
read the complete line in a string and then split the string you get like this
then you can convert all these strings to intergers or what else you will. see for that the 'string operations' in the FB-help.
Code: Select all
a=mid(in,1,50)
b=mid(in,51,50)
c=mid(in,101,10)