Search found 411 matches

by mrToad
Jan 25, 2021 19:06
Forum: Game Dev
Topic: looking for partner(s) to geme-dev together
Replies: 29
Views: 1394

Re: looking for partner(s) to geme-dev together

... it's just an idea i thought of and it's not original - being original is hard when just about everything you think of has already been done... The solution for this is simple, but as hard as coming with a new idea: be original on the execution , not just the idea. Absolutely. An idea unthought ...
by mrToad
Jan 24, 2021 10:11
Forum: Game Dev
Topic: looking for partner(s) to geme-dev together
Replies: 29
Views: 1394

Re: looking for partner(s) to geme-dev together

excuse me gentlemans... now that we are all have raylib set up... does any one looking to game dev together? Although I don't wish to admit it, I probably cannot contribute a lot, except perhaps some custom-made sound effects, and possibly art / photo references for inspiration. Maybe some suggesti...
by mrToad
Jan 24, 2021 9:41
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

I've created a new repo with raylib 3.5 headers and examples: https://github.com/glasyalabolas/fb-raylib Still porting the examples, though, so consider it a WIP. Some APIs also changed so the headers may need some revision, and some constants were changed (RED => RAYRED, GREEN => RAYGREEN, BLUE =>...
by mrToad
Jan 22, 2021 7:38
Forum: Game Dev
Topic: looking for partner(s) to geme-dev together
Replies: 29
Views: 1394

Re: looking for partner(s) to geme-dev together

i'm looking for a partner or partners to develop with them a game in freebasic. i've coded two games of my own in freebasic they were all text games with no graphics Hi ron77, what text games did you make? I am fascinated with well-designed text-only interactive fiction. Would you care to share the...
by mrToad
Sep 14, 2020 10:50
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

D.J.Peters wrote:@mrToad can you please remove the dead link from your quoted post please ?
Thank you
Joshy
Sorry, got it off now. :) I'll check out your thread more when I can.
by mrToad
Aug 15, 2020 22:44
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

I uploaded a fresh build of raylib 3.0 for FreeBASIC (Windows and Linux 32/64-bit static and dynamic) (No need to put your fine older OpenGL 2.1 cards in the trash. The link to fbraylib-3.0.zip is the same as before) [...] Joshy Thanks Joshy. Although I have mainly a newer card, I always appreciate...
by mrToad
Aug 13, 2020 17:44
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

@D.J.Peters thanks for the explanation of your version of raylib. Regarding 20 bytes for raylib Image struct (resolved) Doing SizeOf(Image) returns 24 bytes, not 20. Many of the raylib structs return different bytes than described in the wiki . For example Mesh is 116 bytes although described as 60 ...
by mrToad
Aug 11, 2020 17:52
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

Regarding the struct of Image, I found only this in the code , but it provides everything about it: // Generate image: plain color Image GenImageColor(int width, int height, Color color) { Color *pixels = (Color *)RL_CALLOC(width*height, sizeof(Color)); for (int i = 0; i < width*height; i++) pixels[...
by mrToad
Aug 11, 2020 17:19
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

D.J.Peters wrote:here are my version of raylib 3.0 (Windows 32/64 bit static and dynamic are included)
Joshy
That works great, thank you! I'm curious what you did to it.
by mrToad
Aug 11, 2020 3:50
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

Issue: I was able to run all the examples on Win 64, but only using raylib 2.6 dll. The 3.0 gives this error on program start: "The program can't start because libgcc_s_seh-1.dll is missing from your computer..." I saw BasicCoder2's similar error (with a different dll missing), but the 64...
by mrToad
Aug 11, 2020 1:10
Forum: Libraries
Topic: raylib headers
Replies: 78
Views: 7003

Re: raylib headers

Hello there :) I have ported the raylib headers and some examples to FreeBasic. Wow, thank you! I'm pretty blown away, and need some time to dive into this. This might serve as a drop-in replacement for those folks that wanted to replace EasyGL2D! I'll play around with it when I have a little more ...
by mrToad
Jan 02, 2020 17:05
Forum: Libraries
Topic: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)
Replies: 72
Views: 23491

Re: fbsound 1.1 (dynamic) Windows/Linux 32 and 64-bit (wav mp3 ogg mod it xm s3m)

Come on we all and I help you for free, what's going on my friend ? But please don't give me the right answer for this fundamental sentence ! [...] I'm sure the current rate of [universe] expansion let us handle your questions. Dr. Prof. D.J.Peters :lol: Joshy This is one of those funny & smart...
by mrToad
Dec 06, 2019 19:12
Forum: General
Topic: Checking if an array is empty.
Replies: 5
Views: 419

Re: Checking if an array is empty.

Thank you fxm. If the array is not empty and if the index value 0 is not within the valid limits of the array, we get: [...] a runtime error for a dynamic array, I don't get any runtime error: Dim As Integer a() ReDim a(10 To 20) '' Comment to alter results. Print "Check method 1:" If @a(0...
by mrToad
Dec 06, 2019 17:25
Forum: General
Topic: Checking if an array is empty.
Replies: 5
Views: 419

Checking if an array is empty.

I noticed in the documentation: '' determining whether an array is empty Dim array() As Integer Print "lbound: "; LBound( array ), "ubound: "; UBound( array ) '' 1 and 0 If LBound( array ) > UBound( array ) Then Print "array is empty" Else Print "array is not empty...
by mrToad
Nov 16, 2019 21:59
Forum: General
Topic: Ptr to an array? (Was: Possible to ReDim with only a ptr?)
Replies: 10
Views: 1025

Re: Ptr to an array? (Was: Possible to ReDim with only a ptr?)

Maybe mrToad needs to be able to pass an array to a procedure using a pointer only as argument. Yes, that's what I feel I need to do, exactly! It's nice to see that it's now possible to point to an array descriptor in 1.08! (Although I didn't find the download yet; I'll try your code suggestion for...

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