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by Luis Babboni
Feb 14, 2019 1:02
Forum: Beginners
Topic: How to do sound
Replies: 3
Views: 345

Re: How to do sound

Under Windows (except Win95): #include "windows.bi" 'type WINBOOL as long 'type DWORD as ulong 'declare function Beep_ alias "Beep"(byval dwFreq as DWORD, byval dwDuration as DWORD) as WINBOOL Beep_(1000, 1000) ' (1000 Hz, 1000 ms) Sleep Perfect!!! I do not need more than this! ...
by Luis Babboni
Feb 13, 2019 18:14
Forum: Beginners
Topic: How to do sound
Replies: 3
Views: 345

How to do sound

I need to make just two sounds. A low frequency one and a high frequency one. There is no simpler way to do them than needing to use such things as FMOD, BASS.bi, etc? What and where I need to add thats .bi? I just need one sound if a variable is some number and the other sound if that variable is o...
by Luis Babboni
Feb 13, 2019 9:34
Forum: Projects
Topic: Drive License Test Trainer
Replies: 3
Views: 277

Re: Drive License Test Trainer

NEW PROBLEM: I need to make just two sounds. A low frequency one and a high frequency one. There is no simpler way to do them than needing to use such things as FMOD, BASS.bi, etc? I just need one sound if a variable is some number and the other sound if that variable is other number. Any hint? Than...
by Luis Babboni
Feb 12, 2019 14:49
Forum: Projects
Topic: Drive License Test Trainer
Replies: 3
Views: 277

Re: Drive License Test Trainer

Solved!
Pedals was in axis 4 and 5, 3 was not enough!
by Luis Babboni
Feb 12, 2019 13:53
Forum: Projects
Topic: Drive License Test Trainer
Replies: 3
Views: 277

Re: Drive License Test Trainer

I´m using GetJoystick instruction, and detect the buttons on wheel and the wheel rotation, but not the pedals.
by Luis Babboni
Feb 12, 2019 13:34
Forum: Projects
Topic: Drive License Test Trainer
Replies: 3
Views: 277

Drive License Test Trainer

Hi people!

I need to make a program to train my father to aprove the Drive Licence Test.

SOLVED:
I have a simracing wheel with pedals and I want to use it.
How to read the pedals and the other buttons on wheel imputs? (I do not need to read the wheel orientation).

Thanks!
by Luis Babboni
Oct 01, 2018 0:16
Forum: Projects
Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated March 25, 2019)
Replies: 516
Views: 60651

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated September 5, 2018)

Hi, thanks for your work! It not have the option to have those "+" or "-" places to click to contract or expand the view in For/next; If/Endif; etc? Menu |_ Options |_ Environment Options |_ Code editor |_ Check checkbox "Show fold margin" Nice!!! Thansk Josep!
by Luis Babboni
Sep 28, 2018 1:36
Forum: Projects
Topic: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated March 25, 2019)
Replies: 516
Views: 60651

Re: WinFBE Editor and FreeBASIC Compiler (All-in-One Package) (Updated September 5, 2018)

Hi, thanks for your work!
It not have the option to have those "+" or "-" places to click to contract or expand the view in For/next; If/Endif; etc?
by Luis Babboni
Sep 08, 2018 22:35
Forum: Beginners
Topic: Colors in Help
Replies: 2
Views: 512

Re: Colors in Help



Thanks fxm!
by Luis Babboni
Sep 06, 2018 16:28
Forum: Beginners
Topic: Colors in Help
Replies: 2
Views: 512

Colors in Help

Hi.

I´m not able to find where in Help are the numbers corresponding to each color.

I mean 2 for blue; 4 for red.

:-(

Any hint?

Thanks!
by Luis Babboni
Sep 06, 2018 12:11
Forum: Projects
Topic: FB debugger : 2.93 32/64 BIT ..... (Sept 5th, 2018)
Replies: 617
Views: 114688

Re: FB debugger : 2.93 32/64 BIT ..... (Sept 5th, 2018)

Hi Luis, If I make a program that use ULongInt variables, I need the 64 bit Debugger to debug it or I have another way to debug it? No problem with ulongint when using 32bit debugger. The 32bit version is used to debug 32bit compiled exes and the 64bit one for 64bit compiled exes. In both cases 64b...
by Luis Babboni
Sep 05, 2018 23:42
Forum: Projects
Topic: FB debugger : 2.93 32/64 BIT ..... (Sept 5th, 2018)
Replies: 617
Views: 114688

Re: FB debugger : 2.93 32/64 BIT ..... (Sept 5th, 2018)

If I make a program that use ULongInt variables, I need the 64 bit Debugger to debug it or I have another way to debug it?
by Luis Babboni
Aug 28, 2018 14:52
Forum: Projects
Topic: Eschecs 1.2.1 (UCI chess GUI)
Replies: 381
Views: 49325

Re: Eschecs 1.2.1 (UCI chess GUI)

It compiles (after I changed "chr$" to "chr" in sgui_misc.bas), and the application seems to work. But I don't know if the problem is really solved. Testers welcome. :) https://drive.google.com/open?id=1cIz1DduyE_ImL8tmov_cEzhGVhKbz6TK I did a couple of tests: Play 1 game agains...
by Luis Babboni
Aug 21, 2018 13:57
Forum: Projects
Topic: Soberango 0.00.0 (chess engine) realized.
Replies: 44
Views: 4688

Re: Soberango 0.00.0 (chess engine) realized.

... you might want to consider using a class to hold your shared variables, and make your subs and functions members of that class. Also you may want to consider using functions instead of subroutines... I think you are right.... but for this I need to learn what are class and functions, I still us...
by Luis Babboni
Aug 21, 2018 13:51
Forum: Projects
Topic: Soberango 0.00.0 (chess engine) realized.
Replies: 44
Views: 4688

Re: Soberango 0.00.0 (chess engine) realized.

This is a test I did about my second question:
Image

Seems the second way is faster but I do not understand why the great cnahge in times specially in fisrt way to do it.

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