Search found 16 matches

by BunnX
Mar 20, 2014 23:19
Forum: Projects
Topic: gfxPostProccess libary - image post proccessing for fb
Replies: 8
Views: 1330

Re: gfxPostProccess libary - image post proccessing for fb

@TESLACOIL Yes, everybody can do this on their own, I only want to provide a collection that's not meant to be professional (if I get you right, I'm german ;) ). I think this lib can be usefull for people that won't to code this at thier own and making games. So they can simulate night/day, play vid...
by BunnX
Mar 20, 2014 14:32
Forum: Projects
Topic: gfxPostProccess libary - image post proccessing for fb
Replies: 8
Views: 1330

Re: gfxPostProccess libary - image post proccessing for fb

Here's the source... it's not so good to release this now, cause it has the false name. First it should be named "gfxEffects", but it's to generall to reserve this name. Than is nothing commented and all is messy. http://www.bunnxchat.de/gfxPostProcessSRC.zip Yes you can.. But for me it's ...
by BunnX
Mar 20, 2014 11:24
Forum: Projects
Topic: gfxPostProccess libary - image post proccessing for fb
Replies: 8
Views: 1330

gfxPostProccess libary - image post proccessing for fb

It seems that I like to do something with pictures ;) Here's my in C++ written "post processing" libary for freebasic. It enables you to add some image and post proccessing filters to a gfx screen or fb image. Not all effects are fast enough for games, but some may are useful. Functions gf...
by BunnX
Mar 12, 2014 19:19
Forum: Projects
Topic: 24 to 4Bit Color using dithering.
Replies: 0
Views: 823

24 to 4Bit Color using dithering.

Hello, maybe you know graphicguestbook? At this page you can draw small pictures using a 12 color pallet. So I decided to paint something really special for a friend and made a programm that can convert RGB to LAB and find the closed looking color mixed up 12*12 colors in 8 blendings and placed some...
by BunnX
Feb 20, 2014 21:15
Forum: General
Topic: string shuffle
Replies: 6
Views: 324

Re: string shuffle

Thanks! It's working fine.

@BasicCoder2 I'm sry but thank you, too!
by BunnX
Feb 20, 2014 19:57
Forum: General
Topic: string shuffle
Replies: 6
Views: 324

Re: string shuffle

Thank you :)

But I believe that aren't all combinations?
Here's what I got: http://www.pic-vote.com/shuffle.txt

16*16 means it rotated once...? I want all possible combinations, except doubled chars.

Hmm, but I think you show me the grounding... I have to swap all chars against all other, right?
by BunnX
Feb 20, 2014 19:22
Forum: General
Topic: string shuffle
Replies: 6
Views: 324

string shuffle

Hello, I'm searching for a good solution to mix a string, every char should be unique in the resulting string. This makes me headaches. Here's the explicit string: /)32_#4&5716>0'<" Now I need all combinations except of these where some or one char(s) occur twice. Right: <)2/34&65_7&quo...
by BunnX
Feb 05, 2014 0:49
Forum: Projects
Topic: Slippy GUI
Replies: 12
Views: 2540

Re: Slippy GUI

The storage size for the pointer itself is not the problem. But the size of the type the pointer is declared, the pointer will return the amount of data in the size of it's type. Also when incrementing a pointer with 1, is the new address the actual + sizeof(type). This means, if in 64 bit version a...
by BunnX
Feb 04, 2014 23:12
Forum: Projects
Topic: Slippy GUI
Replies: 12
Views: 2540

Re: Slippy GUI

Yes, thank you :) But I meant for pointers, too. For read/write in memorybuffers. I found this: http://www.freebasic-portal.de/befehlsr ... n-383.html Long will stay at 4 Byte.
by BunnX
Feb 03, 2014 23:44
Forum: Projects
Topic: Glass Chladni
Replies: 2
Views: 553

Re: Glass Chladni

I don't know if "chladni images" have any special usage, or what's the background is. But it looks great :)
by BunnX
Feb 03, 2014 23:06
Forum: Projects
Topic: Slippy GUI
Replies: 12
Views: 2540

Re: Slippy GUI

Little update here :) Changelog: v0.1a ===== - No compiler warnings. - Events concepted as flags. - Added event: EVT_MOUSE_MOVE. - Eventhandler got 2 integer parameter (mostly used for x, y). - Picturebox control got 2 new methods. ⋅ setPixel32(x, y, color) as integer ⋅ getPixel3...
by BunnX
Feb 02, 2014 15:45
Forum: Projects
Topic: Slippy GUI
Replies: 12
Views: 2540

Re: Slippy GUI

Ok, never noticed that Get has a len parameter. So much for "easy" :D Learned something for the future.
by BunnX
Feb 02, 2014 12:20
Forum: Projects
Topic: Slippy GUI
Replies: 12
Views: 2540

Re: Slippy GUI

I've done the changes, thanks :) But the second warning.. it's a little "hack" from me to load data with a definied size to a pointer without having a type that match this size. So I recreate the inernal FB string sctructur. Maybe there's another easy way to load comfortable? Now I added t...
by BunnX
Feb 02, 2014 0:18
Forum: Projects
Topic: Slippy GUI
Replies: 12
Views: 2540

Re: Slippy GUI

Thank you! :) I did the changes and it's running now how expected. The download link in the entry post, i've updated too. Explanations are always good :D This evening, I visited a friend and he is hobby programmer, too. He told me, thats not a good idea to clear objects cause they do this at them se...
by BunnX
Feb 01, 2014 13:29
Forum: Projects
Topic: Slippy GUI
Replies: 12
Views: 2540

Re: Slippy GUI

Here is my font converter. So you can develop varios fonts (the included font isn't complete yet). You need a 24bit bitmap named "font.bmp" and sized to 192*192 pixels. So you have 12*12 pixels per char. Gimp bmp's didn't work for me, the header lenght have to be 54. In this case, open the...

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