Search found 9 matches
- Aug 12, 2017 15:51
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372244
Re: MiniB3d for FreeBasic
Hi Angros, Are you aware of any issues with the Animate function? I can LoadAnimMesh a .b3d model and everything looks correct, but when I set the Animate function , model is animating but appears to be rotated 180 degrees around the Y axis. Any lighting on the model is also flipped 180 degrees. The...
- Jul 09, 2014 21:38
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372244
Re: MiniB3d for FreeBasic
sprites = billboards
- Jun 15, 2014 17:52
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 342885
Re: Irrlicht Wrapper for 3D games and applications
no probs..thanks for responding anyway
- Jun 11, 2014 19:54
- Forum: Archive
- Topic: Irrlicht Wrapper for 3D games and applications
- Replies: 903
- Views: 342885
Re: Irrlicht Wrapper for 3D games and applications
Could somebody post a working link to the wrapper compiled using irrlicht 1.8?
- Jan 15, 2013 21:38
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372244
Re: MiniB3d for FreeBasic
Another possible bug I have noticed Hideentity doesn't work for lights.
- Dec 22, 2012 16:19
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372244
Re: MiniB3d for FreeBasic
I've been thinking alot about the shadow implementation of minib3dextnew/openb3d and think its a bit flawed at present. Instead of being in their own list, shadow objects really need to be linked to entities otherwise there is no efficient way to be able to cull them without having to run through th...
- Dec 13, 2012 20:35
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372244
Re: MiniB3d for FreeBasic
re positiontexture it looks like in openb3d.bi the function uses ints when it should perhaps be using floats. declare function PositionTexture cdecl alias "PositionTexture" (byval tex as any ptr, byval u_pos as integer, byval v_pos as integer) as integer However changing these values to fl...
- Dec 11, 2012 21:29
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372244
Re: MiniB3d for FreeBasic
Can someone confirm whether PositionTexture is working correctly. I am not seeing a scrolling texture when using this example from Blitz3d land.
http://www.blitzmax.com/b3ddocs/command ... ref=3d_cat
http://www.blitzmax.com/b3ddocs/command ... ref=3d_cat
- Dec 10, 2012 20:05
- Forum: Libraries & Headers
- Topic: MiniB3d for FreeBasic
- Replies: 1127
- Views: 372244
Re: MiniB3d for FreeBasic
A couple of issues I have noticed. 1/ Createplane only ever creates a plane with 1 subdivision regardless of the number entered. 2/ When CreateShadow option for static shadows is set to true it does not always seem to create a shadow for that object or if it does it isn't visible. 3/ When hideentity...