Sky Test Edit Demo

User projects written in or related to FreeBASIC.
syn9
Posts: 173
Joined: May 27, 2005 17:11
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Sky Test Edit Demo

Postby syn9 » Aug 26, 2007 15:40

an edit of a sky demo i made a while back. this one adds in lights on the bounding objects and adds clouds.


Image
Image


http://syn9.thingie.net/download/skyTestEdit.zip
3.7 MB
Pritchard
Posts: 5418
Joined: Sep 12, 2005 20:06
Location: Ohio, USA

Postby Pritchard » Aug 26, 2007 15:54

This is pretty pretty.
Lachie Dazdarian
Posts: 2223
Joined: May 31, 2005 9:59
Location: Croatia
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Postby Lachie Dazdarian » Aug 26, 2007 17:20

Yeah, it looks really cool. And I love the ZeroG config file. Doesn't help me much, but it's a great feature.

Is this demo planned to be used somewhere?
Dr_D
Posts: 2337
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Postby Dr_D » Aug 26, 2007 19:52

Looks nice man. There was a rumor giong around that you had been abducted by aliens because of this game. :p
badmrbox
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Postby badmrbox » Aug 26, 2007 20:48

It looks really great :)
D.J.Peters
Posts: 6882
Joined: May 28, 2005 3:28
Location: Germany

Postby D.J.Peters » Aug 26, 2007 21:07

realy i like it
but it's not fast here
NVIDIA ti 4200 AGP 8x
AMD XP2200 1.8 GHz.

23 fps there is no more mutch time
for a good game engine

Joshy
cha0s
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Postby cha0s » Aug 27, 2007 11:00

i'm sure it's great... i'm on a friend's laptop now so i can't really test it...
notthecheatr
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Postby notthecheatr » Aug 27, 2007 21:09

Nice screeny, I'll have to check it out later!
cha0s
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Postby cha0s » Aug 28, 2007 19:23

My crap computer could barely sustain it... *pout*
redcrab
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Location: France / Luxemburg
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Postby redcrab » Aug 28, 2007 19:30

works fine at 23 FPS
the close up version show me some thick dark grey triangle that appear and disappear during rotation of the cloud...
syn9
Posts: 173
Joined: May 27, 2005 17:11
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Postby syn9 » Aug 28, 2007 23:41

thanks guys. it is quite slow, but ill get around to optimizing it. it will be used as the sky backdrop for zero gtr. it'll still get some tweaking, like different colors, maybe layer the clouds a bit differently. but its pretty far along.
paulvern
Posts: 66
Joined: Aug 22, 2007 9:36

Postby paulvern » Aug 29, 2007 15:06

Stuck to 23-24 fps here, but very nice effects. Morehover, the frame rate doesn't change when changing resolution. Is it capped?
syn9
Posts: 173
Joined: May 27, 2005 17:11
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Postby syn9 » Aug 29, 2007 15:44

thanks paulvern: the frame rate is capped to 60 yea.

here is a new version with some better layering and coloring. not sure if i'll keep the inner set of objects or not. i might change the model to something else

Image
Image

http://syn9.thingie.net/download/skyTestEdit2.zip
paulvern
Posts: 66
Joined: Aug 22, 2007 9:36

Postby paulvern » Aug 29, 2007 17:02

I love the new colors. It seems also faster to me. Just a strange thing I've noticed. I've added a sound to my system every time the graphic cards uses direct3d and I can hear the sound when launching the 'near' version, but not when launching the 'far' version. The near version is also faster... Different libraries?

My system seems quite powerful to me (Athlon 64 3700 + Ati radeon x800 gto2) but still stuck to 25 fps... Are you sure it's not capped to that?
Lachie Dazdarian
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Joined: May 31, 2005 9:59
Location: Croatia
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Postby Lachie Dazdarian » Aug 29, 2007 21:42

Is this demo planned to be used somewhere (in a game)?

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